bepu0512 Level 1 of the Dungeon [Shop] Tymn's Jewellery Emporium the ring of the Everdark {rF+ Str+6 Int+3} (619 gold) [ring of strength] rF+: It protects you from fire. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). a quill talisman (82 gold) a +5 ring of evasion (unknown) (396 gold) an inkwell talisman (82 gold) a ring of resist corrosion (unknown) (220 gold) a ring of resist corrosion (unknown) (220 gold) a ring of protection from fire (unknown) (275 gold) the ring of Amelioration {rPois rF- Int+2 SInv} (257 gold) [ring of see invisible] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (0, 0, D:1) an inkwell talisman (10, 9, D:1) a +0 short sword (12, 23, D:1) a ball python corpse (skeletalised by now) (19, 13, D:1) a +0 short sword (19, 14, D:1) a +0 dagger (22, 45, D:1) a +0 dagger a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (23, -2, D:1) a ball python corpse (skeletalised by now) (29, 26, D:1) a +0 leather armour (36, 20, D:1) a +0 whip (40, 35, D:1) a rat skeleton (46, 9, D:1) a hobgoblin skeleton (46, 19, D:1) a +0 dagger (52, 33, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (1, 16, D:2) a +0 sling (3, 16, D:2) a +0 dagger (8, 1, D:2) a jackal corpse (skeletalised by now) (12, 5, D:2) a +0 dagger (14, 8, D:2) a +0 dagger of draining a jackal skeleton a goblin skeleton (17, -12, D:2) an orb of energy (19, -12, D:2) an adder corpse (skeletalised by now) (21, -2, D:2) a +0 club a +0 sling (27, 15, D:2) a +2 whip of electrocution (29, 9, D:2) a +0 club (47, 6, D:2) a +0 hand axe (48, 12, D:2) a +0 trident Level 3 of the Dungeon [Shop] Usiluas's Assorted Antiques a +0 dagger (50 gold) a scroll of identify (50 gold) a +0 helmet (112 gold) a scroll of identify (50 gold) a +0 ring mail (100 gold) a Gell's gravitambourine (2/2) (1000 gold) a potion of heal wounds (200 gold) a +0 dagger (50 gold) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (1925 gold) It cannot be enchanted further. (1, 11, D:3) a bat corpse (skeletalised by now) (1, 19, D:3) a staff of conjuration (3, 33, D:3) a +0 chain mail (5, 6, D:3) a +0 short sword (6, 6, D:3) a +0 club a +0 leather armour a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (17, 45, D:3) a +0 whip (20, 25, D:3) a +0 falchion an orc skeleton (20, 39, D:3) a +0 trident (21, 1, D:3) a +0 dagger (22, 13, D:3) a bat skeleton (27, 4, D:3) a ball python skeleton (29, 39, D:3) a frilled lizard skeleton (30, 40, D:3) a +0 dagger (34, 17, D:3) a +0 robe (35, 4, D:3) the +1 helmet of the Shoals {Light, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (47, 37, D:3) a +0 mace a +0 ring mail a +0 hand axe a +0 flail a +0 chain mail an orc skeleton an orc skeleton (48, 37, D:3) a hobgoblin skeleton (50, 46, D:3) a +0 club a +0 ring mail an orc skeleton (52, 9, D:3) a +0 whip a stone a kobold corpse (skeletalised by now) Level 4 of the Dungeon (3, -3, D:4) 2 potions of resistance (4, 2, D:4) an adder corpse (6, -6, D:4) a scroll of identify (7, -7, D:4) a +0 war axe (12, 4, D:4) a +0 dagger a +0 chain mail an orc corpse (14, 15, D:4) a +0 robe (15, 1, D:4) a +0 club a goblin corpse (16, -1, D:4) a hobgoblin corpse (17, -1, D:4) a ball python corpse