behind Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (2, -38, D:1) a +6 ring of intelligence (2, -28, D:1) a hobgoblin corpse (skeletalised by now) (5, -35, D:1) a bat corpse (skeletalised by now) (8, 12, D:1) a +0 dagger (11, -12, D:1) a stone (12, -13, D:1) a +0 spear (18, -14, D:1) a +6 ring of strength (21, -9, D:1) a +0 ring mail (21, -1, D:1) a staff of cold (23, 11, D:1) a +0 leather armour (28, -14, D:1) a bat corpse (skeletalised by now) (28, 6, D:1) a +0 dagger (31, -15, D:1) a +0 short sword a stone (33, -17, D:1) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (34, -18, D:1) a +0 club (35, -19, D:1) a hobgoblin skeleton (36, -15, D:1) a bat skeleton (36, -6, D:1) a +0 leather armour (40, -20, D:1) a +0 robe (41, -19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (3, -8, D:2) a potion of curing (3, -4, D:2) an amulet of guardian spirit