behind Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (6, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -7, D:1) a +0 short sword a +0 dagger 5 stones a kobold corpse (skeletalised by now) (8, 3, D:1) a +0 dagger (11, -6, D:1) a +0 club (15, -19, D:1) a +0 dagger (16, 6, D:1) 8 stones (21, -20, D:1) a +4 ring of protection (29, -10, D:1) a +0 robe (35, -19, D:1) a hobgoblin corpse (skeletalised by now) (36, -10, D:1) a ball python skeleton (36, 4, D:1) a +0 spear (43, 11, D:1) a quokka skeleton (47, 11, D:1) a hobgoblin skeleton Level 2 of the Dungeon (22, -19, D:2) a +0 club a +0 club (24, -24, D:2) a +0 club 4 stones (24, -19, D:2) a +0 club a +0 sling a +0 dagger a hobgoblin corpse a hobgoblin corpse (24, -4, D:2) a +0 ring mail the +0 robe of Trial and Error {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (25, -19, D:2) a +0 dagger a goblin corpse (26, -22, D:2) an adder corpse (26, -21, D:2) a +0 club (27, -26, D:2) 12 gold pieces (37, -24, D:2) a +0 chain mail