Dungeon Crawl Stone Soup version 0.34-a0-916-ga168a4e2c1 (webtiles) character file. Game seed: 10097179247559157189 30 behind the Vexing (level 3, 0/27 HPs) Began as a Coglin Hexslinger on Oct 8, 2025. Slain by a goblin ... wielding a +0 dagger ... led by Robin (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (837 turns). behind the Vexing (Coglin Hexslinger) Turns: 837, Time: 00:00:46 Health: 0/27 AC: 2 Str: 8 XL: 3 Next: 18% Magic: 0/4 EV: 11 Int: 14 God: Gold: 101 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling {Gurmehar} rCold . . . (100%) d - +0 sling {Minoru} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Gurmehar} c - a -2 sling {Hua} d - a +0 sling (offhand) {Minoru} Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of blinking {unknown} d - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} Skills: + Level 1.9 Fighting + Level 2.3 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 3.1 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 36% 2 Sigil of Binding Hex 9% N/A 22% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 58% 4 Ozocubu's Armour Ice 0% N/A 61% 3 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin, Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hear a shout! A goblin comes into view. It is wielding a +0 dagger. You shoot a sling bullet. The sling bullet hits the goblin but does no damage. You shoot a sling bullet. The sling bullet completely misses the goblin. A goblin comes into view. It is wielding a +0 dagger. The goblin barely misses you. Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The goblin barely misses you. Sigmund hits you from afar with a +2 antimagic scythe! You feel your power leaking away. The goblin hits you with a +0 dagger. The goblin hits you but does no damage. A goblin comes into view. It is wielding a +0 club. You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! You shoot a sling bullet. The goblin hits you with a +0 dagger. x2 Sigmund misses you. Things that are here: a +0 hand axe; a +0 dagger You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. A giggling sprite leaps out and smacks Sigmund with his own hand. Sigmund is lightly wounded. The goblin hits you with a +0 dagger. The goblin barely misses you. Sigmund casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits Sigmund! Sigmund is heavily wounded. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. A giggling sprite leaps out and makes Sigmund trip over his own feet. Sigmund is severely wounded. The goblin hits you with a +0 dagger. You die... #..#.# ##.....# #....# ###.<# ##...##### .. #.......# . ##..###.## #g...#..# ##.#†.# #g##@# #.##@## #g##gg# #.###g..# #@# ##g..# .g #..... .###.# .# . # You could see Sigmund (very drained), Robin and 3 goblins. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 7 goblins 4 kobolds (D:1) A rat (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | behind the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 46 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/3 241 | D:1 | Reached skill level 3 in Hexes 705 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 813 | D:2 | Noticed Robin 815 | D:2 | Noticed Sigmund 824 | D:2 | Learned a level 2 spell: Jinxbite 837 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, wander_ebering_terrifying_dragon_lair D:2: layout_rooms, basic_altar, st_stairs_10, uniq_sigmund, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Ranged Weapons | 2 | 2.3 Hexes | 3 | 3.1 Fighting | | 1.9 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 126 Cast: Jinxbite || 1 Armour: Robe || 18 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 854 | 840 | 14 | 0 | 694 | 2 | 427.0 | Dungeon | 854 | 840 | 14 | 0 | 694 | 2 | 427.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 797 daAuts D:2: 56 daAuts