Dungeon Crawl Stone Soup version 0.34-a0-868-g7f2bc5db9b (webtiles) character file. Game seed: 15353409223027408216 15 behind the Vexing (level 2, -1/21 HPs) Began as a Coglin Hexslinger on Sept 30, 2025. Slain by Sigmund ... wielding a +0 scythe (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (771 turns). behind the Vexing (Coglin Hexslinger) Turns: 771, Time: 00:01:27 Health: -1/21 AC: 4 Str: 8 XL: 2 Next: 50% Magic: 2/3 EV: 11 Int: 12 God: Gold: 17 SH: 0 Dex: 16 Spells: 1/3 levels left rFire . . . (100%) a - +1 sling {Karl} rCold . . . (100%) d - +0 sling {Natsumi} rNeg . . . (100%) b - +0 robe rPois . (100%) f - +0 helmet rElec . (100%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.23/turn MPRegen 0.08/turn %: no passive effects @: confused, weak-willed A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Karl} c - a -2 sling {Guillermo} d - a +0 sling (offhand) {Natsumi} Armour b - a +0 robe (worn) e - a +0 cloak (worn) f - a +0 helmet (worn) Scrolls p - a scroll of poison c - a scroll of identify {unknown} e - a scroll of fog {unknown} h - a scroll of fear {unknown} k - a scroll of torment {unknown} Potions d - a potion of curing {unknown} f - 2 potions of lignification {unknown} j - a potion of moonshine {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging - Level 1.0 Spellcasting + Level 3.4 Hexes - Level 0.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 16% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 8% N/A 22% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Sigmund is lightly wounded. You shoot a sling bullet. The sling bullet closely misses Sigmund. The sling bullet closely misses the adder. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. A giggling sprite leaps out and insults Sigmund's ancestors. Sigmund is moderately wounded. A giggling sprite leaps out and bonks Sigmund with his +0 scythe. Sigmund is moderately wounded. The jinxing sprites lose interest in you. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You shoot a sling bullet. x2 The sling bullet closely misses the adder. Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Something hits you! Ouch! That really hurt! Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Something hits you. You are confused. You are more confused. You're too confused to move! Something tries to affect you, but you resist. You bump into the rock wall. A puff of flame appears from out of thin air! The puff of flame misses you. You bump into the rock wall. You bump into the rock wall. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Something hits you. You die... ##..†###..# ##..# #.## #..###.# #+# #......# #.# #.###### #.# #.# ##.## #.# ####...#########.# ...$.........S{.@# ##.#....#######..# # ##.#†# #####..# #.##[#.###......# #..........###.## ####.#.##### #.# #.#.# #.# #.#.#######.# #.#.........# You could see an adder. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) A hobgoblin (D:1) 3 jackals (D:1) A quokka (D:2) A ball python (D:1) 2 bats 2 frilled lizards 2 kobolds (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | behind the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 192 | D:1 | Reached skill level 3 in Hexes 219 | D:1 | Found Eggegum's Weapon Emporium. 298 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 388 | D:1 | Found a faded altar of an unknown god. 685 | D:2 | Learned a level 2 spell: Jinxbite 748 | D:2 | Noticed Sigmund 771 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring, serial_shops, shop, shapermc_ecumenical_altar_ellora D:2: layout_loops_corners, serial_shops, shop, basic_altar, uniq_sigmund, uniq_terence Skill XL: | 1 | ---------------+----+----- Hexes | 3 | 3.4 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 80 Cast: Jinxbite || 1 Armour: Robe || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 780 | 780 | 0 | 0 | 605 | 2 | 390.0 | Dungeon | 780 | 780 | 0 | 0 | 605 | 2 | 390.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 658 daAuts D:2: 121 daAuts