Dungeon Crawl Stone Soup version 0.34-a0-862-ga4a9301aaf (webtiles) character file. Game seed: 11389213143900382869 50 behind the Vexing (level 3, -3/26 HPs) Began as a Coglin Hexslinger on Sept 29, 2025. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (1273 turns). behind the Vexing (Coglin Hexslinger) Turns: 1273, Time: 00:01:22 Health: -3/26 AC: 2 Str: 8 XL: 3 Next: 79% Magic: 1/4 EV: 11 Int: 14 God: Gold: 77 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling {Ximena} rCold . . . (100%) c - -2 sling {Úrsula} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Ximena} c - a -2 sling (offhand) {Úrsula} Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of fear {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} m - a scroll of immolation {unknown} n - a scroll of fog {unknown} Potions f - a potion of curing {unknown} j - 3 potions of haste {unknown} k - 2 potions of berserk rage {unknown} l - a potion of enlightenment {unknown} o - a potion of mutation {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging + Level 2.0 Stealth - Level 1.0 Spellcasting + Level 3.5 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% 2d2 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 28% 2 Sigil of Binding Hex 10% N/A 19% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 5% N/A 52% 4 Stone Arrow Conj/Erth 0% 3d7 61% 3 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Fire: a) +1 sling {Ximena} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe of willpower (heavily wounded, chance to call a sprite on attack: 20%, 54% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet closely misses Sigmund. Fire: a) +1 sling {Ximena} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe of willpower (heavily wounded, chance to call a sprite on attack: 20%, 54% to hit) You shoot a sling bullet. The sling bullet hits Sigmund! Sigmund is severely wounded. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling {Ximena} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe of willpower (severely wounded, chance to call a sprite on attack: 20%, 54% to hit) You shoot a sling bullet. The sling bullet completely misses Sigmund. You shoot a sling bullet. The sling bullet barely misses Sigmund. Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling {Ximena} Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe of willpower (severely wounded, chance to call a sprite on attack: 20%, 54% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ........# .. .. #.# #######.##...... . #.. ........##...... ### ######### ♣..... ♣♣.... #♣..... .. #.....@ ... .......♣♣ ♣... .......@♣♣♣♣♣♣.... .................. ### ....♣♣..........♣ ..# #.#..♣..........♣. ..#### .....$............ ##...# .........♣......# #...# #####.:.♣♣♣....## #...# ##.######..# #...# #........## You could see Sigmund. Vanquished Creatures 2 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms A hobgoblin (D:2) A quokka (D:1) 4 ball pythons 12 bats 3 frilled lizards 3 goblins 4 kobolds A rat (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | behind the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 153 | D:1 | Reached skill level 3 in Hexes 153 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 199 | D:1 | Reached skill level 1 in Stealth 588 | D:2 | Learned a level 2 spell: Jinxbite 822 | D:2 | Reached XP level 3. HP: 22/26 MP: 4/4 868 | D:2 | Found a faded altar of an unknown god. 1260 | D:2 | Noticed Sigmund 1273 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, minmay_tripent D:2: layout_loops_ring, ebering_ecumenical_altar_rust, kennysheep_decorative_pillar, eino_tiny_chamber, minmay_quantized, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 3 | 3.5 Stealth | 1 2 | 2.0 Fighting | | 1.0 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 206 Cast: Jinxbite || 4 Armour: Robe || 33 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1304 | 1281 | 23 | 0 | 1072 | 2 | 652.0 | Dungeon | 1304 | 1281 | 23 | 0 | 1072 | 2 | 652.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 701 daAuts D:1: 603 daAuts