behind Level 1 of the Dungeon (1, 5, D:1) a bat corpse (skeletalised by now) (8, 4, D:1) a +0 kite shield (14, -3, D:1) 6 poisoned darts (15, 1, D:1) a +0 whip (16, 28, D:1) a +0 buckler (19, 1, D:1) a hobgoblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (20, 2, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (23, 1, D:1) a +0 short sword 4 stones (25, 37, D:1) a +0 scale mail (28, 24, D:1) a +0 club a stone a kobold skeleton (30, 16, D:1) a +0 club (37, 2, D:1) a +0 short sword (41, 2, D:1) the quill talisman "Earthly Heaven" {Slay+4} [quill talisman] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (48, -7, D:1) a +0 whip (53, 2, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (4, -26, D:2) a +0 leather armour (9, -10, D:2) a jackal skeleton (11, -34, D:2) a +0 short sword (22, -20, D:2) a ball python corpse (skeletalised by now) (28, -1, D:2) a +0 club (29, -35, D:2) a frilled lizard corpse (skeletalised by now) (32, -10, D:2) a quokka skeleton (35, 5, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (37, -34, D:2) a hobgoblin corpse (skeletalised by now) (39, 11, D:2) a +0 dagger a +0 sling 5 boomerangs a goblin corpse (skeletalised by now) (46, -11, D:2) a +0 dagger (53, -8, D:2) a potion of curing Level 3 of the Dungeon (4, 9, D:3) a +0 hand axe (6, -23, D:3) a +0 club a goblin corpse (skeletalised by now) (7, 3, D:3) a hobgoblin skeleton (11, 10, D:3) a jackal skeleton (12, 10, D:3) a +0 dagger a goblin skeleton (16, 6, D:3) a +0 dagger a goblin skeleton (17, 20, D:3) a +6 ring of intelligence (21, -6, D:3) an adder corpse (skeletalised by now) (22, -16, D:3) a +0 dagger a +2 dagger of electrocution 5 stones a goblin corpse (skeletalised by now) (25, -8, D:3) a +0 club (26, -1, D:3) a staff of alchemy (29, 19, D:3) a +0 club (41, 7, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (1, 4, D:4) a +0 club a goblin corpse (skeletalised by now) (7, 17, D:4) a +2 dagger of holy wrath (11, 21, D:4) a +0 leather armour (14, 7, D:4) a +0 robe (16, 22, D:4) a rat skeleton (18, -13, D:4) a +0 short sword (18, 24, D:4) a ring of wizardry (26, 16, D:4) a medusa talisman (27, 31, D:4) a +0 barding (31, 9, D:4) a +0 leather armour a +0 flail of holy wrath the human skeleton of Edmund (32, 10, D:4) a black bear skeleton (33, 22, D:4) a +0 ring mail (42, -4, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 whip (4, -5, D:5) a +0 whip a +0 dagger a +0 robe (5, -5, D:5) a +0 dagger a +0 robe (6, -9, D:5) a +0 leather armour a +0 dagger a +0 club (6, -7, D:5) a +0 robe a +0 dagger (8, 17, D:5) a +0 club (9, 3, D:5) a +0 short sword (20, 13, D:5) a +0 club (30, 11, D:5) a medusa talisman (33, -2, D:5) a +1 whip of electrocution a +0 robe (34, 9, D:5) a +0 giant spiked club (37, -1, D:5) a +0 short sword (42, -13, D:5) a +0 rapier (42, -12, D:5) a +0 heavy flail (44, -20, D:5) a +0 hand axe (44, -16, D:5) a +0 hand axe a +0 ring mail (46, -4, D:5) a +0 giant club (47, -4, D:5) 4 javelins Level 6 of the Dungeon (18, -10, D:6) a +4 quarterstaff of chaos (23, -12, D:6) a +0 hammer (27, 8, D:6) a +0 rapier a +0 leather armour (28, 29, D:6) a +0 trident (31, 13, D:6) a +0 short sword (34, 8, D:6) a +0 flail (35, 16, D:6) a +0 ring mail 2 boomerangs a +0 dagger (36, 9, D:6) a +0 leather armour a +0 club (37, 9, D:6) a +0 robe a +0 mace (37, 10, D:6) a +0 robe a +3 battleaxe (38, -8, D:6) 5 large rocks (38, 10, D:6) a +0 robe a +0 flail (39, 2, D:6) a +0 dagger a +0 robe (39, 11, D:6) a +0 robe a +0 hand axe (40, 14, D:6) a +0 club (41, 14, D:6) a +0 robe a +0 dagger (43, 14, D:6) a +0 leather armour a +0 short sword (49, 19, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 2 boomerangs (1, -15, D:7) a +0 dagger a +0 robe (1, -14, D:7) a +0 short sword a +0 leather armour (3, 0, D:7) a +0 leather armour (3, 1, D:7) a +0 scale mail (9, 17, D:7) a +0 club (11, -11, D:7) a +0 dagger a +0 robe (13, -28, D:7) a +0 short sword (13, -10, D:7) a +0 trident a +0 dagger (16, -8, D:7) a +0 trident a +0 leather armour (16, -7, D:7) a +0 hand axe a +0 heavy hand axe (18, -9, D:7) a +0 halberd a +0 chain mail (20, -10, D:7) a +0 hand axe a +0 scale mail (20, -9, D:7) a +0 flail (21, 17, D:7) a +0 club (26, 11, D:7) a +0 halberd a +0 robe (28, 10, D:7) a +0 flail (30, 8, D:7) a +0 spear a +0 robe a +0 hand axe (30, 9, D:7) a +0 club (32, -8, D:7) a +0 shortbow (34, 4, D:7) a +0 scimitar a +0 chain mail (34, 5, D:7) a +0 battleaxe a +0 robe a +0 dagger a +0 robe (34, 7, D:7) a +0 trident a +0 robe (35, -27, D:7) a +0 helmet (54, -26, D:7) a +0 flail a +0 robe (54, -23, D:7) a +0 ring mail (57, -22, D:7) a +5 trident a +0 robe a +2 short sword a +0 robe (58, -22, D:7) a +2 great sword of electrocution a +0 robe (61, -20, D:7) a +0 long sword Level 8 of the Dungeon (0, 27, D:8) a +0 whip (7, -7, D:8) a ring of magical power (8, 14, D:8) 2 flux baubles (11, 30, D:8) a +0 mace (14, -15, D:8) a +2 falchion of venom (17, 4, D:8) a +0 whip (17, 11, D:8) a +0 robe (18, 4, D:8) 4 poisoned darts a +0 short sword (21, -16, D:8) a +0 battleaxe (21, -1, D:8) a +0 short sword (21, 1, D:8) a +0 club (21, 2, D:8) 4 poisoned darts a +0 whip (22, -1, D:8) a +0 short sword (22, 0, D:8) a +0 leather armour a +0 flail a stone a +0 dagger (22, 1, D:8) a +0 robe a +0 dagger (22, 24, D:8) a +0 giant club a +0 giant club (23, 12, D:8) a +0 quarterstaff (25, -9, D:8) a ring of protection from fire Level 9 of the Dungeon (0, 0, D:9) an orc skeleton (1, 0, D:9) an elf skeleton (2, 0, D:9) a +0 giant club (5, 43, D:9) a +0 plate armour (7, 2, D:9) an orc skeleton (20, 42, D:9) a +0 shortbow a +0 robe (26, 9, D:9) a +0 dagger a +0 robe (28, -2, D:9) a +0 long sword a +0 plate armour (29, -2, D:9) a +0 whip a +0 chain mail (31, -1, D:9) a +1 dagger of draining a +0 leather armour (36, 11, D:9) a +0 shortbow (42, 4, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a scarab talisman (3, 43, D:10) a scroll of noise (5, 17, D:10) 4 boomerangs (8, 23, D:10) a +0 ring mail (11, 0, D:10) a +0 whip (15, 22, D:10) a parchment of Scorch (16, 10, D:10) a +0 spear (18, -3, D:10) 14 gold pieces (19, -7, D:10) 13 gold pieces (20, -9, D:10) 16 gold pieces (22, -1, D:10) an amulet of guardian spirit (22, 2, D:10) a potion of curing (27, 1, D:10) a +0 quarterstaff Level 11 of the Dungeon (0, 0, D:11) 16 gold pieces (1, -3, D:11) a lightning rod (4/4) (7, -2, D:11) 6 gold pieces a +0 dagger a +0 robe the amulet "Xefurimp" {Bane +Blink rElec Regen+ Slay+3} [amulet of regeneration] Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the Ecumenical Temple