behind Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (2, 15, D:1) a +1 short sword of electrocution a kobold corpse (skeletalised by now) (5, 25, D:1) a +0 club (7, 13, D:1) a rat corpse (skeletalised by now) (13, 26, D:1) a +0 dagger (13, 30, D:1) a quokka corpse (skeletalised by now) (20, 6, D:1) a bat corpse (skeletalised by now) (20, 30, D:1) a medusa talisman (24, 40, D:1) a +5 ring of evasion (27, 20, D:1) a quokka skeleton a hobgoblin skeleton (31, 41, D:1) a +0 ring mail (34, 14, D:1) a +0 rapier (37, 1, D:1) a rat corpse (skeletalised by now) (38, 37, D:1) a jackal skeleton (41, 17, D:1) a rat skeleton (42, 28, D:1) a quokka skeleton (43, 19, D:1) a +6 ring of intelligence (49, 2, D:1) a +0 club a goblin corpse (skeletalised by now) (50, 15, D:1) a hobgoblin corpse (50, 16, D:1) 3 flux baubles (57, 4, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (1, -7, D:2) a staff of conjuration (unseen) (1, -3, D:2) 3 gold pieces (1, -1, D:2) a scroll of immolation (4, 0, D:2) a +0 whip (5, -3, D:2) a +0 flail a +0 scale mail the human corpse of Terence (8, -12, D:2) a potion of invisibility (9, 1, D:2) 11 gold pieces (13, 2, D:2) a +0 leather armour