behind Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (0, 1, D:1) a quokka skeleton (1, -2, D:1) a ball python skeleton (2, -5, D:1) a bat skeleton (2, -3, D:1) a +0 dagger a goblin skeleton (5, -4, D:1) a jackal skeleton (6, -20, D:1) a rat skeleton (8, -5, D:1) a +3 short sword (13, 1, D:1) a +0 leather armour (20, 9, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (21, -18, D:1) a hobgoblin skeleton (30, 3, D:1) a quokka skeleton (31, 13, D:1) a +0 dagger a kobold corpse (skeletalised by now) (33, 9, D:1) a +0 robe (38, 1, D:1) a jackal skeleton (38, 2, D:1) a jackal skeleton (38, 5, D:1) a rat skeleton (41, 1, D:1) a +0 dagger (44, 1, D:1) a frilled lizard skeleton (45, -11, D:1) a +0 short sword (45, 6, D:1) a +0 spear (52, 18, D:1) a +0 trident a hobgoblin corpse Level 2 of the Dungeon (0, 0, D:2) 14 gold pieces (6, 1, D:2) a +0 pair of gloves (8, 0, D:2) a +2 trident of venom a +0 scale mail the human corpse of Terence (10, 7, D:2) a scroll of teleportation (11, -5, D:2) a ring of see invisible (14, -4, D:2) 10 gold pieces