Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 1836150691023679805 24 behind the Conjurer (level 3, 0/25 HPs) Began as a Gnoll Conjurer on Sept 12, 2025. Slain by Terence ... wielding a +0 trident (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (991 turns). behind the Conjurer (Gnoll Conjurer) Turns: 991, Time: 00:02:00 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 2% Magic: 3/9 EV: 12 Int: 19 God: Gold: 60 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . (100%) b - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons b - a +0 long sword (weapon) c - a +2 dagger of holy wrath Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.6 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Forgecraft + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Awaken Armour Erth/Frge 12% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You see here a +0 ring mail. Found a parchment of Awaken Armour and 13 gold pieces. A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! Your Spellcasting skill increases to level 5! Found a stone staircase leading down. You pick up a parchment of Awaken Armour and begin reading... You add the spell Awaken Armour to your library. Terence the Veteran comes into view. He is wielding a +0 trident. Terence shouts! Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. The searing ray hits Terence. Terence is lightly wounded. Terence hits you from afar with a +0 trident! The searing ray hits Terence. Terence is heavily wounded. Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident. You die... Terence says, "Win and live. Lose and die. It's the rule of life." . .∆ ∆ ##. . .. .. ##.# ... #.. .... .. #####.##..... ...###..@.@....... .......###.####### ...........# ...####....# #.##.# . ##.##..> ## ...####..###### .##### ........#########..)... ...###..[..........# You could see Terence. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 4 jackals (D:1) 4 quokkas (D:1) 2 bats 3 goblins 5 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | behind the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 65 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/7 75 | D:1 | Learned a level 2 spell: Searing Ray 964 | D:2 | Reached XP level 3. HP: 25/25 MP: 6/9 980 | D:2 | Reached skill level 5 in Spellcasting 985 | D:2 | Noticed Terence 991 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_basic D:2: layout_rooms, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Fighting | | 0.6 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 0.6 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.6 Unarmed Combat | | 0.6 Conjurations | | 7.1 Hexes | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Forgecraft | | 0.4 Fire Magic | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 8 Long sword || 1 Cast: Magic Dart || 36 Searing Ray || 3 Armour: Robe || 11 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 990 | 962 | 28 | 0 | 787 | 2 | 495.0 | Dungeon | 990 | 962 | 28 | 0 | 787 | 2 | 495.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 960 daAuts D:2: 29 daAuts