behind Level 1 of the Dungeon (0, 0, D:1) a +0 quarterstaff (8, -23, D:1) a +0 hand axe (23, 15, D:1) a ball python corpse (skeletalised by now) (25, -11, D:1) a +0 hand axe (27, 10, D:1) a ball python corpse (skeletalised by now) (27, 19, D:1) a +0 robe of willpower (30, 22, D:1) a quokka corpse (skeletalised by now) (33, -27, D:1) a +0 robe (36, 18, D:1) a ball python corpse (skeletalised by now) (44, 18, D:1) a rat skeleton (50, -19, D:1) a +0 dagger (61, -7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 mace (13, -40, D:2) a +0 short sword (13, -29, D:2) a ball python corpse (skeletalised by now) (18, -28, D:2) a +0 mace (19, -2, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (35, -17, D:2) an inkwell talisman (48, 1, D:2) a +0 short sword (54, -35, D:2) a +0 club a +0 robe (54, -33, D:2) a bat skeleton (57, -56, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Meydinemm's Magic Scroll Emporium a scroll of identify (24 gold) a scroll of vulnerability (48 gold) a scroll of poison (unknown) (48 gold) a scroll of vulnerability (48 gold) a parchment of Cause Fear (162 gold) a parchment of Shock (64 gold) a scroll of teleportation (unknown) (36 gold) a scroll of fear (48 gold) a parchment of Sublimation of Blood (97 gold) (0, 0, D:3) a +0 flail (2, 8, D:3) a ball python skeleton (3, 0, D:3) a +0 hand axe (6, -23, D:3) a +0 short sword (9, 8, D:3) a +0 flail a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (11, 15, D:3) a +0 whip a +0 leather armour (12, 17, D:3) a +0 club a +0 leather armour (20, -17, D:3) a frilled lizard corpse (skeletalised by now) (20, 17, D:3) a +0 short sword a +0 leather armour (30, 16, D:3) 3 large rocks (31, -24, D:3) a bat skeleton (35, -23, D:3) a +0 club (43, 17, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) an adder skeleton (1, -2, D:4) a +0 club a goblin skeleton (2, -2, D:4) a hobgoblin skeleton (9, -17, D:4) a +0 dagger (30, -7, D:4) a scroll of identify