Dungeon Descent DCSS version 0.33-a0-776-g802b72d441 (webtiles) character file. beggin the Conjurer (Deep Elf Conjurer) Turns: 98, Time: 00:00:06 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 8% Magic: 6/6 EV: 11 Int: 22 God: Gold: 41 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls labelled DIOTALYULL d - a scroll labelled HETUIZXA VUUS Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 4.4 Conjurations You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, beggin the Deep Elf Conjurer. [Dungeon Descent] If you descend without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You now have 12 gold pieces. c - a scroll labelled DIOTALYULL You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a scroll labelled HETUIZXA VUUS You now have 25 gold pieces (gained 13). Found a ring mail. A frilled lizard comes into view. The frilled lizard hisses angrily. A frilled lizard is nearby! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the frilled lizard! You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. Magic restored. You see here a frilled lizard corpse. You now have 41 gold pieces (gained 16). c - 2 scrolls labelled DIOTALYULL (gained 1) A kobold comes into view. It is wielding a +0 club. The kobold shouts! ##..#............##.# ##..†...............#... P#.#..................... P#.##............######## ##.##............##### .+.#####.............### ##[# #..............K. P#.# #................ P#. #.#+#....@..?#.. ## # #.#####..# . # #. ..# #. .# ## # You can see a kobold. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | beggin the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 Illustrated notes Action || total ---------------------------++------- Cast: Magic Dart || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 91 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 91 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts