bbabbico453 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 5, D:1) a +0 whip a gnoll skeleton (1, 16, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) (4, 7, D:1) a hobgoblin skeleton (7, 10, D:1) a hobgoblin skeleton (11, 2, D:1) a hobgoblin skeleton (13, 36, D:1) a +0 dagger (25, 29, D:1) a +0 club (28, 12, D:1) a +0 whip (33, 22, D:1) a frilled lizard skeleton (40, 6, D:1) a +0 scale mail (41, 8, D:1) a +0 leather armour a rat corpse (skeletalised by now) (43, 11, D:1) a bat corpse (skeletalised by now) (43, 14, D:1) a ball python corpse (skeletalised by now) (44, 49, D:1) a bat corpse (skeletalised by now) (45, 1, D:1) a frilled lizard corpse (skeletalised by now) (61, 53, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) an adder skeleton (1, 7, D:2) a +0 short sword 2 stones a kobold skeleton (3, 18, D:2) a quokka skeleton (10, 0, D:2) 5 large rocks (10, 9, D:2) an adder skeleton (13, 2, D:2) a frilled lizard skeleton (16, 19, D:2) a jackal skeleton (16, 30, D:2) a +0 dagger (17, 42, D:2) a +1 heavy sling (26, -1, D:2) a quokka corpse (skeletalised by now) (30, -6, D:2) a +0 whip (40, -1, D:2) a hobgoblin corpse (skeletalised by now) (41, 41, D:2) an adder corpse (skeletalised by now) (45, 6, D:2) a +0 cloak (45, 41, D:2) a ball python corpse (skeletalised by now) (50, 8, D:2) a +0 dagger (50, 30, D:2) a rat corpse (skeletalised by now) (51, 1, D:2) a rat corpse (skeletalised by now) (51, 20, D:2) a ball python skeleton Level 3 of the Dungeon [Shop] Xohidd's Antique Armour Shop a +0 helmet (135 gold) a +0 scale mail (120 gold) a +0 pair of gloves (135 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (1047 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. the +6 chain mail of Vlad {^Drain Dex+5} (1437 gold) ^Drain: It drains your maximum health when unequipped. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +3 pair of mountain boots {steadfast, rC+} (1005 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. a +0 helmet of sniping (345 gold) (0, 0, D:3) a +0 scale mail (3, -1, D:3) a rat skeleton (6, -4, D:3) a +0 leather armour (6, -1, D:3) a ball python skeleton (6, 0, D:3) a +0 dagger a +0 leather armour an orc skeleton (6, 1, D:3) a +0 war axe (7, -25, D:3) a frilled lizard corpse (skeletalised by now) (7, -3, D:3) a +0 mace (9, -11, D:3) an inkwell talisman (9, 9, D:3) a +0 flail (11, 10, D:3) a +0 robe (12, 11, D:3) a +0 club a +0 sling (12, 12, D:3) a jackal corpse (skeletalised by now) (19, -30, D:3) a ball python corpse (skeletalised by now) (27, 1, D:3) a +0 hand axe (41, -19, D:3) an adder corpse (skeletalised by now) (43, -20, D:3) a +0 club (53, 5, D:3) a +0 short sword Level 6 of the Dungeon (5, 14, D:6) 13 gold pieces a +0 morningstar a +0 robe (16, -23, D:6) a yak corpse (skeletalised by now) (20, -23, D:6) a +0 halberd (24, -13, D:6) a +0 spear a +0 whip a gnoll corpse (skeletalised by now) the Ecumenical Temple