Dungeon Descent DCSS version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 10499846596492641551 0 baton the Grave Robber (level 1, 0/10 HPs) Began as a Deep Elf Necromancer on Aug 17, 2026. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (65 turns). baton the Grave Robber (Deep Elf Necromancer) Turns: 65, Time: 00:00:32 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 8% Magic: 5/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.8 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 3% 2 Vampiric Draining Necr 21% 2d7 6% 3 Animate Dead Necr 21% N/A 21% 4 Momentum Strike Conj/Tloc 4% 3d8 22% 2 Curse of Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, 87% to hit) You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, 87% to hit) You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The rat squeaks loudly. The endoplasm hits you but does no damage. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: an endoplasm (heavily wounded, 87% to hit) You hit the endoplasm. The endoplasm is almost dead. The endoplasm closely misses you. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: an endoplasm (almost dead, 87% to hit) You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: an endoplasm (almost dead, 87% to hit) You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm hits you. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: an endoplasm (almost dead, 87% to hit) You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #...# .....# .# ##.## #.#..## .# #.####.#...##.###### #...#.............. ###..............###. ##....◊....##...... ##...♣◊.......# ##..♣♣◊......# #.♣♣♣♣◊##@..# ##◊ ♣.◊.##jr.# #...#.. ....... ##.# #.##...... ... .. ...##. #♣#♣# #.#.#... ...#. . .# You could see an endoplasm and a rat. Vanquished Creatures (collateral kills) A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baton the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 65 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms, serial_forest, infiniplex_forest_zigzag_2, infiniplex_forest_straight_3, infiniplex_forest_clump_medium, infiniplex_forest_lined_room_, infiniplex_forest_clump_double, infiniplex_forest_lined_corner, infiniplex_forest_clump_small, infiniplex_forest_lined_2 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Dagger || 12 Cast: Soul Splinter || 5 Armour: Robe || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 65 | 65 | 0 | 6 | 34 | 1 | 65.0 | Dungeon | 65 | 65 | 0 | 6 | 34 | 1 | 65.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 65 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+