Dungeon Descent DCSS version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 9106089732858018822 1 baton the Grave Robber (level 1, -1/10 HPs) Began as a Deep Elf Necromancer on Aug 17, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:34 (27 turns). baton the Grave Robber (Deep Elf Necromancer) Turns: 27, Time: 00:00:34 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 16% Magic: 4/6 EV: 11 Int: 19 God: Gold: 9 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.4 Dodging + Level 2.5 Stealth - Level 3.0 Spellcasting + Level 4.8 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 84% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 42% 2d10 3% 2 Vampiric Draining Necr 21% 2d7 6% 3 Animate Dead Necr 21% N/A 21% 4 Curse of Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal looks weaker. The jackal bites you. The jackal barely misses you. The jackal closely misses you. Your soul wisp touches the jackal. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a jackal (heavily wounded, weak, ally target, soul-splintered, 56% to hit) You barely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. The jackal bites you but does no damage. Your soul wisp touches the jackal. The jackal barely misses you. The jackal closely misses you. Hit: a) +0 dagger Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a jackal (almost dead, weak, ally target, soul-splintered, 56% to hit) You hit the jackal. You kill the jackal! The jackal bites you. The jackal bites you but does no damage. Your soul wisp barely misses the jackal. The jackal attacks as it pursues you! The jackal bites you. Your soul wisp touches the hobgoblin but does no damage. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The hobgoblin splashes around in the water. You are too injured to fight recklessly! Hit: a) +0 dagger Press: ? - help, Dir - move target Aim: a hobgoblin (63% to hit) You closely miss the hobgoblin. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. You die... #.....#.# ###.......# # .......#.###.# ##............ ~~~~~..~~~~~~ .ß..W.ß.. ######''###### #~~~~gh.~~~~~# #~...@h.....~# #~.########.~# #~..........~# #~~~~~..~~~~~# ######''###### #............# #≈§§≈≈..≈≈≈≈≈# #≈≈≈≈§..≈≈≈≈≈# #....§.......# You could see 2 jackals, a hobgoblin and a friendly soul wisp (summoned). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baton the Deep Elf Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 27 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_loops_ring, hellmonk_ecumenical_altar_arch_garden Action || total ---------------------------++------- Attack: Normal || 4 Melee: Dagger || 4 Cast: Soul Splinter || 3 Armour: Robe || 11 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 27 | 27 | 0 | 0 | 18 | 1 | 27.0 | Dungeon | 27 | 27 | 0 | 0 | 18 | 1 | 27.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 27 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+