Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 18178602081772681619, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name baton -rc /dgldir/rcfiles/crawl-0.34/baton.rc -macro /dgldir/rcfiles/crawl-0.34/baton.macro -morgue /dgldir/morgue/baton/ -webtiles-socket /crawl-master/webserver/sockets/baton:2026-09-06.00:41:54.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5fab6b094e0e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5fab6b0a306a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5fab6b0952ea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7d179e7de330]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7d179e7d46a2]: /usr/games/crawl-0.34(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEc+0x2a0) [0x5fab6b2afee0]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char) /usr/games/crawl-0.34(_Z19fire_item_no_quiverP4dist+0x185) [0x5fab6b75c4e5]: fire_item_no_quiver(dist*) /usr/games/crawl-0.34(+0xcc3802) [0x5fab6b862802]: /usr/games/crawl-0.34(+0xcc4245) [0x5fab6b863245]: /usr/games/crawl-0.34(main+0x1f7) [0x5fab6afc6907]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7d179e7c31ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7d179e7c328b]: /usr/games/crawl-0.34(_start+0x25) [0x5fab6afc73f5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007d179e8a97d7 in __GI___wait4 (pid=2187763, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007d179e8a97d7 in __GI___wait4 (pid=2187763, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005fab6b0954bc in call_gdb (file=0x7d179e99d4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1974827\000\000\000\000\000" #2 0x00005fab6b0a3088 in do_crash_dump () at dbg-asrt.cc:673 t = 1788657390 dir = "/dgldir/morgue/baton/" name = "/dgldir/morgue/baton/crash-baton-20260906-011630.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7d179e99d4e0 <_IO_2_1_stderr_> #3 0x00005fab6b0952ea in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007d179e7d46a2 in isspace (c=-9992) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 11 Level id: D:11 Level build method = random_map_in_depth, level layout type = open, absdepth0 = 10 Level vaults: cheibrodos_shockbox layout_cross dpeg_lair_monsters gauntlet_entry_generic Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line Aim: an iguana (wandering, hasn't noticed you, chance to confuse on hit: 61%, chance to affect: 54%) The iguana looks drowsy... The iguana wakes up again. You hit the iguana but do no damage. The iguana hisses angrily. Your shadow hits the iguana with a dagger! The iguana misses you. You barely miss the iguana. The iguana is heavily wounded. You hit the iguana but do no damage. The iguana appears confused. The iguana is heavily wounded. You catch the helpless iguana completely off-guard! You perforate the iguana like a sieve!!! You kill the iguana! Your shadow fades away. HP restored. Magic restored. i - a scroll of identify You see here the +4 whip of the Unkillable {flame, ^Contam rElec Str+2}. o - 4 pink potions (gained 2) As you read the scroll of identify, it crumbles to dust. o -> w - 4 potions of heal wounds d - 27 poisoned darts (gained 1) d - 28 poisoned darts (gained 1) A hornet comes into view. Throw: 28 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a hornet (wandering, hasn't noticed you, 51% to hit) You throw a dart. The dart hits the hornet. The hornet is poisoned. Throw: 27 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a hornet (lightly wounded, poisoned, 51% to hit) You throw a dart. The dart misses the hornet. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (lightly wounded, poisoned, chance to affect: 37%) The hornet looks drowsy... Your shadow gestures wildly while chanting. The creeping shadows grasp the hornet! You see here a poisoned dart. The helpless hornet fails to defend itself. You spit the hornet like a pig!!!! You kill the hornet! Your Fighting skill increases to level 9! Your Dodging skill increases to level 11! Your shadow fades away. d - 27 poisoned darts (gained 1) d - 28 poisoned darts (gained 1) d - 29 poisoned darts (gained 1) d - 31 poisoned darts (gained 2) You pick up a parchment of Irradiate and begin reading... You add the spell Irradiate to your library. A yak comes into view. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to affect: 46%) The yak looks drowsy... Found 8 gold pieces. The yak wakes up again. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (wandering, hasn't noticed you, chance to affect: 46%) The yak resists with some effort. The yak bellows! Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to affect: 46%) The yak resists with some effort. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to affect: 46%) The yak looks drowsy... The helpless yak fails to defend itself. You skewer the yak like a kebab!!!!! You kill the yak! Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. The yak bellows! Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (not susceptible) The yak is unaffected. The yak completely misses you. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (not susceptible) You miscast Ensorcelled Hibernation. Nothing appears to happen. The yak gores you but does no damage. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to affect: 46%) The yak resists with some effort. The yak completely misses you. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (chance to affect: 46%) The yak looks drowsy... The helpless yak fails to defend itself. You perforate the yak like a sieve!!!!! You kill the yak! You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You now have 643 gold pieces (gained 8). You encounter a two-headed ogre. It is wielding a +0 dire flail and a +0 giant spiked club. You encounter a cyclops. The two-headed ogre shouts in stereo! The cyclops shouts! The cyclops throws a large rock. The large rock barely misses you. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (chance to affect: 35%) The +0 giant spiked club dances into the air! Casting: Tukima's Dance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 dire flail (ally target, chance to affect: 35%) The +0 dire flail dances into the air! Casting: Tukima's Dance (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. Casting: Confusing Touch (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre (ally target, chance to confuse on hit: 35%, chance to affect: 28%) The two-headed ogre easily resists. You hit the two-headed ogre but do no damage. Your shadow hits the two-headed ogre with a dagger! Your dancing +0 dire flail hits the two-headed ogre. The two-headed ogre misses you. The two-headed ogre hits you! You hit the two-headed ogre but do no damage. The two-headed ogre appears confused. The two-headed ogre is moderately wounded. The cyclops throws a large rock. The large rock hits your shadow! Your dancing +0 dire flail hits the two-headed ogre but does no damage. You hit the two-headed ogre. The two-headed ogre is moderately wounded. Your dancing +0 giant spiked club hits the two-headed ogre! Your dancing +0 dire flail barely misses the two-headed ogre. You catch the helpless two-headed ogre completely off-guard! You perforate the two-headed ogre like a sieve!!! You kill the two-headed ogre! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a cyclops, quivering large rocks (ally target) Attack! Your dancing +0 giant spiked club falls from the air. You see here a two-headed ogre corpse. You swap places with your shadow. Your dancing +0 dire flail falls from the air. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (ally target, chance to affect: 29%) The cyclops easily resists. You swap places with your shadow. Your shadow fades away. You see here a two-headed ogre corpse. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cyclops, quivering large rocks (chance to affect: 29%) The cyclops looks drowsy... The helpless cyclops fails to defend itself. You spit the cyclops like a pig!!!!! You kill the cyclops! Your Hexes skill increases to level 5! Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. HP restored. Things that are here: 6 large rocks; a cyclops corpse Things that are here: a +0 shortbow; a centaur skeleton You encounter a centaur. It is carrying a +0 orcbow. You encounter a troll. The helpless centaur fails to defend itself. You spit the centaur like a pig!!!!! You kill the centaur! No target in view! Found a scroll labelled TUYDIECZILAB. Found a stone staircase leading down. The troll shouts! The troll barely misses you. The troll misses you. The troll completely misses you. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (chance to affect: 47%) The troll resists with some effort. The troll misses you. x2 The troll completely misses you. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (chance to affect: 47%) The troll looks drowsy... The helpless troll fails to defend itself. You skewer the troll like a kebab!!!! You kill the troll! c - 2 scrolls labelled TUYDIECZILAB (gained 1) Things that are here: a +0 ring mail; 3 boomerangs; a +0 mace Could not explore, unopened runed door. Could not explore, unopened runed door. Throw: throwing net Press: ? - help, Shift-Dir - straight line Aim: a sixfirhy (fire blocked by a runed translucent door, 31% to hit) Okay, then. Okay, then. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. Okay, then. You open the door. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sixfirhy (chance to affect: 16%) The sixfirhy resists with almost no effort. Your shadow casts a spell at the sixfirhy. The sixfirhy seems to slow down. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sixfirhy (slow, ally target, chance to affect: 16%) The sixfirhy resists with almost no effort. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sixfirhy (slow, ally target, chance to affect: 16%) The sixfirhy looks drowsy... The helpless sixfirhy fails to defend itself. You spit the sixfirhy like a pig!!!!! You kill the sixfirhy! There is an open translucent door here. You see here a +0 broad axe of electrocution. x - a +0 broad axe of electrocution Your shadow fades away. Done exploring. Done exploring. Done exploring. There is an open translucent door here. There is a stone staircase leading up, spattered with blood here. There is a stone staircase leading down here. Done exploring. You climb downwards. Found 15 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. Found a staircase to the Orcish Mines. You now have 658 gold pieces (gained 15). You encounter a cyclops. Found 6 gold pieces. The helpless cyclops fails to defend itself. You perforate the cyclops like a sieve!!!!! You kill the cyclops! You now have 664 gold pieces (gained 6). You encounter a shadowghast. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. You barely miss the shadowghast. Your shadow hits the shadowghast with a dagger! You catch the helpless shadowghast completely off-guard! You hit the shadowghast but do no damage. The shadowghast appears confused. The shadowghast is moderately damaged. You barely miss the shadowghast. The shadowghast is moderately damaged. The shadowghast completely misses you. You catch the helpless shadowghast completely off-guard! You stick the shadowghast like a pincushion!!! You destroy the shadowghast! Your shadow fades away. Magic restored. You encounter 2 vampire mosquitoes and a manticore. Throw: 6 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a manticore (asleep, 98% to hit) You throw a dart. The dart hits the manticore. The manticore is poisoned. The manticore struggles to breathe. The manticore seems to slow down. The manticore is lightly wounded. Throw: 31 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, poisoned, 75% to hit) You throw a dart. The dart hits the manticore. The manticore is moderately wounded. Casting: Confusing Touch (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, poisoned, chance to affect: 30%) The manticore easily resists. The manticore flicks its tail. The volley of spikes skewers you but does no damage. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, poisoned, chance to affect: 30%) The manticore easily resists. The manticore flicks its tail. The volley of spikes skewers you. Barbed spikes become lodged in your body. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, poisoned, chance to affect: 30%) The manticore easily resists. The manticore flicks its tail. The volley of spikes skewers you. More barbed spikes become lodged in your body. Okay, then. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, poisoned, chance to affect: 30%) The manticore easily resists. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, poisoned, chance to affect: 30%) The manticore easily resists. The manticore completely misses you. The manticore closely misses you. The manticore misses you. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, poisoned, chance to affect: 30%) The manticore easily resists. The manticore closely misses you. x2 The manticore claws you. Okay, then. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a manticore (moderately wounded, poisoned, chance to affect: 30%) The manticore looks drowsy... The manticore looks more healthy. The helpless manticore fails to defend itself. You skewer the manticore like a kebab!!!!! You kill the manticore! You start resting. HP restored. The barbed spikes dig painfully into your body as you move. You start resting. You carefully extract the barbed spikes from your body. You start resting. HP restored. d - 31 poisoned darts (gained 1) There are no items here. Throw: 31 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (dormant, 98% to hit) You throw a dart. The dart hits the vampire mosquito. The vampire mosquito buzzes angrily. You encounter a vampire mosquito. x2 Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ensorcelled Hibernation (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. Your shadow gestures at the vampire mosquito while chanting. The vampire mosquito seems to slow down. The vampire mosquito bites your shadow! The vampire mosquito completely misses your shadow. The vampire mosquito barely misses your shadow. The vampire mosquito is no longer moving slowly. The vampire mosquito completely misses your shadow. The vampire mosquito bites your shadow. The vampire mosquito bites your shadow. The vampire mosquito closely misses your shadow. Your shadow fades away. The vampire mosquito completely misses you. You barely miss the vampire mosquito. Your shadow barely misses the vampire mosquito. You closely miss the vampire mosquito. Your shadow hits the vampire mosquito with a dagger. The vampire mosquito misses you. You hit the vampire mosquito but do no damage. The vampire mosquito appears confused. The vampire mosquito is lightly damaged. The vampire mosquito misses you. The vampire mosquito bites your shadow! You catch the helpless vampire mosquito completely off-guard! You spit the vampire mosquito like a pig!!! You destroy the vampire mosquito! The vampire mosquito completely misses you. You barely miss the vampire mosquito. The vampire mosquito completely misses you. You closely miss the vampire mosquito. The vampire mosquito closely misses you. You closely miss the vampire mosquito. You hit the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito completely misses you. The vampire mosquito misses you. You hit the vampire mosquito. The vampire mosquito is moderately damaged. Your shadow fades away. The vampire mosquito completely misses you. You hit the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito barely misses you. The vampire mosquito completely misses you. You puncture the vampire mosquito! The vampire mosquito is severely damaged. The vampire mosquito barely misses you. The vampire mosquito completely misses you. You puncture the vampire mosquito! You destroy the vampire mosquito! Your shadow hits the vampire mosquito with a dagger. The vampire mosquito completely misses you. You hit the vampire mosquito but do no damage. The vampire mosquito is moderately damaged. Your shadow closely misses the vampire mosquito. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! You hit the vampire mosquito. The vampire mosquito is lightly damaged. The vampire mosquito completely misses you. You hit the vampire mosquito. The vampire mosquito is moderately damaged. Your shadow barely misses the vampire mosquito. The vampire mosquito barely misses you. You miss the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito misses you. You miss the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito bites you. The vampire mosquito draws vitality from your injuries! You hit the vampire mosquito. The vampire mosquito is moderately damaged. The vampire mosquito bites you but does no damage. You hit the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito closely misses you. You hit the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito bites you but does no damage. You barely miss the vampire mosquito. The vampire mosquito is heavily damaged. The vampire mosquito misses you. You puncture the vampire mosquito! The vampire mosquito is almost destroyed. The vampire mosquito completely misses you. You hit the vampire mosquito. You destroy the vampire mosquito! Your Hexes skill increases to level 6! Your shadow fades away. Magic restored. You see here a vampire mosquito corpse. d - 31 poisoned darts (gained 1) w - 6 curare-tipped darts (gained 1) Found a stone staircase leading up. There is a stone staircase leading up here. You encounter a two-headed ogre. It is wielding two +0 giant clubs. You encounter a deep elf pyromancer. It is wielding a +0 short sword. Found a falchion. The helpless two-headed ogre fails to defend itself. You skewer the two-headed ogre like a kebab!!!! You kill the two-headed ogre! The deep elf pyromancer shouts! Your Dodging skill increases to level 12! Your Stealth skill increases to level 17! Casting: Confusing Touch (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. The deep elf pyromancer mumbles some strange words. Casting: Confusing Touch (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 short sword and wearing a +0 scale mail (chance to confuse on hit: 39%, chance to affect: 31%) The deep elf pyromancer easily resists. Your shadow mumbles some strange words. The creeping shadows grasp the fire elemental. The creeping shadows grasp the deep elf pyromancer. The deep elf pyromancer gestures at you while chanting. The bolt of fire misses your shadow. The bolt of fire misses you. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The fire elemental barely misses your shadow. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a deep elf pyromancer, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, chance to confuse on hit: 39%, chance to affect: 31%) The deep elf pyromancer looks drowsy... Your shadow casts a spell. The creeping shadows grasp the deep elf pyromancer! The deep elf pyromancer wakes up again. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! The fire elemental completely misses you. You hit the deep elf pyromancer but do no damage. The deep elf pyromancer is heavily wounded. Your shadow hits the deep elf pyromancer with a dagger! You closely miss the deep elf pyromancer. The deep elf pyromancer is severely wounded. Your shadow hits the deep elf pyromancer with a dagger! You kill the deep elf pyromancer! The fire elemental disappears in a puff of smoke! x2 Your shadow fades away. Your hands stop glowing. Things that are here: a +0 giant club; a +0 giant club Found a stone staircase leading up. A vampire mosquito comes into view. Found a stone staircase leading down. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. Your shadow gestures at the vampire mosquito while chanting. The vampire mosquito seems to slow down. The vampire mosquito buzzes angrily. You hit the vampire mosquito but do no damage. The vampire mosquito appears confused. Your shadow hits the vampire mosquito with a dagger. You encounter a manticore, a slime creature and an orc priest. There is a stone staircase leading up here. You encounter 2 slime creatures. The vampire mosquito leaves your sight. Your shadow fades away. The vampire mosquito leaves your sight. You hit the vampire mosquito but do no damage. The vampire mosquito is lightly damaged. The orc priest shouts! The vampire mosquito completely misses you. You encounter a slime creature. You catch the helpless vampire mosquito completely off-guard! You stick the vampire mosquito like a pincushion!!! You destroy the vampire mosquito! The slime creature quivers. Casting: Confusing Touch (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (chance to affect: 50%) The orc priest looks drowsy... You encounter a slime creature. Two slime creatures merge to form a large slime creature. There is a stone staircase leading up here. Throw: 31 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (asleep, 98% to hit) You throw a dart. The dart hits the orc priest. The orc priest is poisoned. The orc priest shouts! The slime creature quivers. You encounter an orc warrior. It is wielding a +0 scimitar. You encounter an orc. It is wielding a +0 short sword. Throw: 30 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (poisoned, 65% to hit) You throw a dart. The dart barely misses the orc priest. The dart hits the slime creature. You encounter a slime creature. Throw: 29 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (lightly wounded, poisoned, 65% to hit) You throw a dart. The dart barely misses the orc priest. The dart barely misses the slime creature. Two slime creatures merge to form a large slime creature. The slime creature completely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature easily resists. The slime creature closely misses you. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) You miscast Ensorcelled Hibernation. Nothing appears to happen. The slime creature hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature easily resists. The slime creature completely misses you. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature easily resists. The slime creature hits you! Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. The slime creature barely misses you. You hit the slime creature but do no damage. You hit the slime creature but do no damage. The slime creature appears confused. You hit the slime creature. The slime creature is lightly wounded. Your shadow hits the slime creature with a dagger. You hit the slime creature. The slime creature is moderately wounded. Your shadow hits the slime creature with a dagger! You hit the slime creature. The slime creature is heavily wounded. You hit the slime creature. The slime creature is severely wounded. You hit the slime creature. The slime creature is severely wounded. You catch the helpless slime creature completely off-guard! You spit the slime creature like a pig!!! You kill the slime creature! Okay, then. Okay, then. Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. Your shadow fades away. You continue memorising. x2 You finish memorising. Spell assigned to 'd'. Okay, then. Your magical contamination has completely faded away. HP restored. Magic restored. Done exploring. Done exploring. Done exploring. Done exploring. You climb downwards. The large slime creature hits you. The orc warrior misses you. The slime creature closely misses you. A large slime creature splits. The large slime creature hits you! There is a stone staircase leading up here. The slime creature completely misses you. The orc warrior completely misses you. The slime creature hits you. The large slime creature hits you!!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The slime creature completely misses you. The orc shouts! You climb upwards. There is a stone staircase leading down here. Press: ? - help, Dir - look around, f - activate You can't see that place. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The slime creature looks frightened! The orc warrior looks frightened! The large slime creature looks frightened! The slime creature resists with some effort. The slime creature looks frightened! The slime creature hits you! * * * LOW HITPOINT WARNING * * * You feel much better. The slime creature misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The slime creature completely misses you. Casting: Confusing Touch (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the slime creature. The slime creature is lightly wounded. Your shadow hits the slime creature with a dagger! The slime creature misses you. Casting: Confusing Touch (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (moderately wounded, ally target, chance to affect: 32%) The slime creature looks drowsy... Cornered, the slime creature turns to fight! The helpless slime creature fails to defend itself. You perforate the slime creature like a sieve!!!!! You kill the slime creature! Cornered, the large slime creature turns to fight! Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature looks drowsy... Your surroundings suddenly seem different. You start resting. An iguana comes into view. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (wandering, hasn't noticed you, chance to affect: 58%) The iguana resists with significant effort. The iguana hisses angrily. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (chance to affect: 58%) The iguana looks drowsy... The iguana wakes up again. The iguana hisses angrily. The iguana misses you. You hit the iguana. The iguana is lightly wounded. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, not susceptible) The iguana is unaffected. The iguana completely misses you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, not susceptible) The iguana is unaffected. The iguana bites you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, not susceptible) The iguana is unaffected. The iguana bites you! Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (lightly wounded, not susceptible) Okay, then. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands begin to glow red. The iguana misses you. You completely miss the iguana. The iguana is lightly wounded. Your shadow hits the iguana with a dagger! The iguana misses you. You barely miss the iguana. The iguana is severely wounded. Your shadow barely misses the iguana. You completely miss the iguana. The iguana is severely wounded. The iguana completely misses you. You hit the iguana but do no damage. The iguana appears confused. The iguana is severely wounded. You hit the iguana. The iguana is severely wounded. You catch the helpless iguana completely off-guard! You skewer the iguana like a kebab!!! You kill the iguana! You start resting. Your shadow fades away. HP restored. Casting: Confusing Touch (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. No target in view! Magic restored. Done exploring. Done exploring. A slime creature comes into view. Casting: Confusing Touch (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (wandering, hasn't noticed you, chance to affect: 32%) The slime creature easily resists. The slime creature quivers. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature easily resists. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature looks drowsy... Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The slime creature wakes up again. The slime creature jiggles. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (wandering, hasn't noticed you, chance to affect: 32%) The slime creature is unaffected. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (wandering, hasn't noticed you, chance to affect: 32%) The slime creature easily resists. The slime creature quivers. The slime creature hits you! Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature looks drowsy... Your shadow casts a spell. The creeping shadows grasp the slime creature. The helpless slime creature fails to defend itself. You perforate the slime creature like a sieve!!!!! You kill the slime creature! Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature easily resists. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature easily resists. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature easily resists. The slime creature attacks as it pursues you! The slime creature hits you! Your shadow fades away. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature easily resists. The slime creature attacks as it pursues you! The slime creature completely misses you. Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (chance to affect: 32%) The slime creature easily resists. The slime creature attacks as it pursues you! The slime creature barely misses you. Two slime creatures merge to form a large slime creature. Two slime creatures merge to form a very large slime creature. Throw: 28 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (85% to hit) You throw a dart. The dart hits the very large slime creature. Throw: 27 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (85% to hit) You throw a dart. The dart hits the very large slime creature. Throw: 26 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (85% to hit) You throw a dart. The dart barely misses the very large slime creature. Throw: 25 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (85% to hit) You throw a dart. The dart barely misses the very large slime creature. Okay, then. Throw: 24 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (85% to hit) You throw a dart. The dart hits the very large slime creature. Throw: 23 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (85% to hit) You throw a dart. The dart hits the very large slime creature. The very large slime creature is poisoned. Throw: 22 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (lightly wounded, poisoned, 85% to hit) You throw a dart. The dart hits the very large slime creature. The very large slime creature is lightly wounded. Throw: 21 darts (poison) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (lightly wounded, poisoned, 85% to hit) You throw a dart. The dart hits the very large slime creature. The very large slime creature is lightly wounded. The very large slime creature looks more healthy. Throw: 6 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (lightly wounded, 85% to hit) You throw a dart. The dart hits the very large slime creature. The very large slime creature is lightly wounded. Throw: 5 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (lightly wounded, 85% to hit) You throw a dart. The dart hits the very large slime creature. The very large slime creature is lightly wounded. Throw: 4 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (lightly wounded, 85% to hit) You throw a dart. The dart hits the very large slime creature. The very large slime creature is lightly wounded. Throw: 3 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (85% to hit) You throw a dart. The dart hits the very large slime creature. Throw: 2 darts (curare) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (85% to hit) You throw a dart. The dart hits the very large slime creature. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a very large slime creature (85% to hit) You throw a dart. The dart hits the very large slime creature. You don't have any such object. Fire/throw/use which item? (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34.1-4-g0e95e087e2 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [baton] Species: Spriggan Job: Enchanter HP: 66/66; mods: 0/0 MP: 12/22; mod: 0 Stats: 4 17 20 Position: (25, 30), god: Dithmenos (19), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 9 | 3198 | 17/743 Short Blades | X | 0 | 0 | 10 | 2333 | 0/505 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/84 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/84 Dodging | X | 1 | 34 | 12 | 2531 | 123/446 Stealth | X | 1 | 33 | 17 | 3701 | 107/473 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 6 | 745 | 3/247 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 1 | 33 | 6 | 910 | 168/247 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/25 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 0 | 0 | 0 | 0 | 0/70 Air Magic | X | 0 | 0 | 0 | 0 | 0/59 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 664 #49: 689 #73: 79891 Mutations: see invisible: 1 (innate) speed: 3 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #18: +1 steam dragon scales eq slot #4, inv slot #7: +2 hat eq slot #10, inv slot #2: amulet of regeneration eq slot #9, inv slot #8: ring of resist corrosion eq slot #1, inv slot #19: +4 dagger }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ### ####..........# #..... ####.## #........)....# ###..... ##.#...###............####[.....) #.......##...#...#.....##........ ##.......#..#..>..#.....##.#.(... .###.###.........#.......###...[. ..#...###..........#....###...... ...#.####...............##....... ................@................ ............(.....(.............. .........(((J.................... ..........(.........(............ ................................. ........(........................ ............†.................... ................................. ................................. dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>