Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11097592780253322625 70 baster2000 the Conjurer (level 4, -7/25 HPs) Began as a Deep Elf Conjurer on Sept 20, 2025. Mangled by a gnoll ... wielding a +2 flail of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (1060 turns). baster2000 the Conjurer (Deep Elf Conjurer) Turns: 1060, Time: 00:01:53 Health: -7/25 AC: 2 Str: 4 XL: 4 Next: 4% Magic: 1/10 EV: 12 Int: 25 God: Gold: 62 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Missiles h - 7 poisoned darts Armour a - a +0 robe (worn) Magical Staves k - a staff of cold Scrolls c - a scroll of fear {unknown} d - a scroll of revelation {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of summoning {unknown} i - a scroll of fog {unknown} j - 3 scrolls of vulnerability {unknown} Potions b - a potion of magic e - a potion of berserk rage {unknown} Skills: - Level 1.3 Fighting + Level 3.8 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 flail of protection (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 club. Okay, then. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +2 flail of protection. An endoplasm comes into view. The endoplasm quivers. The gnoll attacks as it pursues you! The gnoll hits you with a +2 flail of protection! The gnoll attacks as it pursues you! The gnoll barely misses you. The endoplasm freezes you. You are frozen. The gnoll attacks as it pursues you! The gnoll hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the gnoll but does no damage. The gnoll is heavily wounded. The searing ray hits the endoplasm. The endoplasm is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +2 flail of protection! You die... ........##....#.#.......#.#####.# ......####....#.#.####..........# ......# #...##.#.#..#..#.#.###.# ......# #...##.#....#..........# ......#####.......##.#......#.#.# .............##.#...........#.#.# ###..........##.####.#.#.†..#...# #...........Jj####.#......###.# ####..####.###@....#..#........ #......##..##.....#..#.#.###.# #.....j.j.........#..#.#...... ####.###.###.###.....##.#.#####.# .......#.# ....#.....####.# ##..# .....###j###.###)....#....###..## ...[†)†..............#.#####..## .....................#.# #...## .....###.###.###.....#.###.### You could see a gnoll and an endoplasm. Vanquished Creatures 2 adders (D:2) 2 gnolls (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches 4 hobgoblins 2 quokkas 4 ball pythons 2 bats (D:2) 3 frilled lizards 2 goblins (D:1) 3 kobolds 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baster2000 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 124 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 127 | D:1 | Learned a level 2 spell: Searing Ray 178 | D:1 | Reached skill level 5 in Conjurations 715 | D:2 | Reached skill level 1 in Fighting 715 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 1050 | D:2 | Reached XP level 4. HP: 25/25 MP: 2/10 1060 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: layout_basic, minmay_misc_feat_rows, minmay_misc_feat_nine_boxes Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Fighting | 1 | 1.3 Dodging | 3 | 3.8 Stealth | | 2.4 Spellcasting | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 61 | || 61 Searing Ray | 3 | 2 || 5 Armour: Robe | | 5 || 5 Dodge: Dodged | 3 | 1 || 4