Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11471932083219114331 187 baster2000 the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Sept 15, 2025. Slain by a gnoll bouda ... wielding a +0 whip (11 damage) ... on level 4 of the Dungeon. The game lasted 00:02:28 (2409 turns). baster2000 the Conjurer (Deep Elf Conjurer) Turns: 2409, Time: 00:02:29 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 39% Magic: 10/14 EV: 11 Int: 25 God: Gold: 222 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 222 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves l - a staff of death Wands j - a wand of paralysis (3) n - a wand of light (11) Scrolls d - 2 scrolls of immolation {unknown} e - 4 scrolls of enchant armour {unknown} g - 4 scrolls of identify {unknown} h - a scroll of teleportation {unknown} i - a scroll of noise {unknown} k - a scroll of poison {unknown} Potions b - 2 potions of magic c - a potion of curing {unknown} f - a potion of brilliance {unknown} m - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.2 Spellcasting - Level 6.1 Conjurations + Level 1.5 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 42% 3d9 7% 3 Sandblast Erth 12% 2d6 9% 1 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Passwall Erth 6% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (covering ground quickly, 83% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 club. The searing ray hits the gnoll! You kill the gnoll! You stop channelling your searing ray. Your attacks no longer feel as feeble. HP restored. Magic restored. Done exploring. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 robe (83% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda but does no damage. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 whip! The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. The gnoll bouda hits you with a +0 whip. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 whip! You die... j....####+#.... ................ ................ .............. ............. #).......... #.)......# #..j.....# #...@....+ #..(.....# #........# #........... +........... #........... #........... #........... You could see a gnoll bouda. Vanquished Creatures A scorpion (D:3) Terence (D:3) An orc wizard (D:3) 3 gnolls 3 adders (D:2) A ribbon worm (D:2) 4 orcs (D:3) A giant cockroach (D:4) A hobgoblin (D:2) A quokka (D:1) 6 ball pythons 3 bats A goblin (D:3) 4 kobolds 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baster2000 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 288 | D:1 | Found a faded altar of an unknown god. 769 | D:2 | Reached skill level 5 in Conjurations 769 | D:2 | Reached XP level 2. HP: 15/15 MP: 2/8 772 | D:2 | Learned a level 2 spell: Searing Ray 1145 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1549 | D:3 | Noticed Terence 1559 | D:3 | Killed Terence 1560 | D:3 | Reached skill level 6 in Conjurations 1667 | D:3 | Noticed a scorpion 1678 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/10 1683 | D:3 | Learned a level 4 spell: Fulminant Prism 1798 | D:3 | Reached skill level 5 in Spellcasting 1798 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/14 2076 | D:3 | Found Itabawk's Antique Weapon Emporium. 2367 | D:4 | Reached skill level 1 in Alchemy 2409 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_cross, basic_ecumenical_altar, minmay_misc_feat_x D:2: layout_basic D:3: layout_loops_ring, serial_shops, shop, uniq_terence D:4: layout_gridville, general_overflow_altar, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 5 | 5.2 Alchemy | 1 | 1.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 42 | 11 || 53 Searing Ray | 4 | 9 || 13 Armour: Robe | 4 | 5 || 9 Dodge: Dodged | 2 | 2 || 4