Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 3777014086825674839 394 baster2000 the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on Sept 15, 2025. Was an Initiate of Sif Muna. Slain by a vampire bat (3 damage) ... manifested out of Blorkula the Orcula ... on level 5 of the Dungeon. The game lasted 00:05:44 (3442 turns). baster2000 the Conjurer (Deep Elf Conjurer) Turns: 3442, Time: 00:05:44 Health: -1/32 AC: 2 Str: 13 XL: 6 Next: 52% Magic: 2/17 EV: 11 Int: 25 God: Sif Muna [......] Gold: 154 SH: 0 Dex: 15 Spells: 6/17 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of Jubaidac {rC+ Str+9 Dex+2} HPRegen 0.25/turn q - ring of wizardry MPRegen 0.30/turn %: wizardry (x1) @: no status effects A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 154 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - an amulet of guardian spirit h - the ring of Jubaidac (worn) {rC+ Str+9 Dex+2} (You found it on level 2 of the Dungeon) [ring of strength] rC+: It protects you from cold. Str+9: It affects your strength (+9). Dex+2: It affects your dexterity (+2). k - a ring of willpower l - a ring of ice p - a ring of ice q - a ring of wizardry (worn) Scrolls c - 10 scrolls of identify {unknown} d - 4 scrolls of noise {unknown} f - 2 scrolls of fog {unknown} j - a scroll of vulnerability {unknown} r - a scroll of acquirement {unknown} s - a scroll of blinking {unknown} Potions b - a potion of magic e - a potion of invisibility {unknown} i - a potion of moonshine {unknown} m - a potion of attraction {unknown} n - a potion of heal wounds {unknown} o - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.0 Spellcasting - Level 7.0 Conjurations + Level 2.2 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 4% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple (1/1) D:4 Altars: Cheibriados Dithmenos Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul The Shining One Shops: D:3 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your Alchemy skill increases to level 2! Unknown command. Casting: Fulminant Prism (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: a vampire bat (unrewarding, wandering, hasn't noticed you) You can't place the prism on a creature. Casting: Fulminant Prism (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 4% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The vampire bat bites you. The vampire bat draws vitality from your injuries! The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites your fulminant prism. The vampire bat bites your fulminant prism but does no damage. The vampire bat misses you. Your fulminant prism crackles loudly. Casting: Fulminant Prism (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (quite dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire bat (unrewarding, ally target, 73% to hit) You focus your ray upon the vampire bat. The searing ray hits the vampire bat! You destroy the vampire bat! That felt strangely unrewarding. (Press . to maintain the ray.) The vampire bat bites you. * * * LOW HITPOINT WARNING * * * The vampire bat draws vitality from your injuries! The vampire bat bites you. You die... ### #.# #.# ###.# ####...# #### ##......## ##.@# ...####..# ###.bb# #### ##.###.....## # #.†#....*..# ##.........# #..........# #...........# #...............# #...........##....# You could see 2 vampire bats and a friendly fulminant prism. Vanquished Creatures 2 vampire bats (D:5) A howler monkey (D:5) A bombardier beetle (D:3) A hound (D:3) An orc priest (D:4) An iguana (D:4) 3 orc wizards (D:3) A gnoll (D:1) 7 adders 3 dart slugs 2 ribbon worms 12 orcs 9 endoplasms 4 hobgoblins 7 jackals (D:2) 5 quokkas 4 ball pythons 10 bats 3 frilled lizards 5 giant cockroaches 4 goblins 2 kobolds (D:3) 4 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baster2000 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 224 | D:1 | Reached skill level 5 in Conjurations 229 | D:1 | Learned a level 2 spell: Searing Ray 562 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 907 | D:2 | Found a faded altar of an unknown god. 1008 | D:2 | Identified the ring of Jubaidac {rC+ Str+9 Dex+2} 1208 | D:2 | Reached skill level 6 in Conjurations 1740 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1795 | D:2 | Learned a level 4 spell: Fulminant Prism 2081 | D:3 | Found a sacrificial altar of Ru. 2201 | D:3 | Found Jowin's Weapon Boutique. 2245 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/13 2572 | D:3 | Reached skill level 7 in Conjurations 2681 | D:3 | Reached skill level 5 in Spellcasting 3043 | D:4 | Found a staircase to the Ecumenical Temple. 3051 | D:4 | Reached XP level 6. HP: 32/32 MP: 10/16 3059 | Temple | Entered the Ecumenical Temple 3069 | Temple | Became a worshipper of Sif Muna the Loreminder 3101 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3299 | D:4 | Reached skill level 1 in Alchemy 3362 | D:4 | You fall into a shaft and drop 1 floor! 3362 | D:5 | Entered Level 5 of the Dungeon 3428 | D:5 | Noticed Blorkula the Orcula 3442 | D:5 | Slain by a vampire bat Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_ring, minmay_misc_feat_tower D:2: layout_basic, nicolae_ecumenical_pavilion, grunt_ministairs_11 D:3: layout_basic, nicolae_ru_great_annihilating_truth, serial_shops, nicolae_shop_behind_doors D:4: layout_loops_ring, elyvilon_altar_5, minmay_temple_entry_waves, kennysheep_generic_room_6, uniq_crazy_yiuf_cottage D:5: layout_cave_pods, uniq_menkaure, uniq_prince_ribbit1, uniq_edmund, uniq_blorkula_the_orcula Temple: nicolae_temple_great_sept Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.0 Spellcasting | 4 5 6 | 6.0 Alchemy | 2 | 2.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 64 || 131 Searing Ray | 5 | 22 || 27 Fulminant Prism | | 4 || 4 Armour: Robe | 8 | 9 || 17 Dodge: Dodged | 2 | 4 || 6