Dungeon Crawl Stone Soup version 0.33-a0-533-g9d6bf4ca7f (webtiles) character file. Game seed: 11564102297048688921 4 baronavi the Ducker (level 1, 0/17 HPs) Began as a Merfolk Gladiator on Dec 5, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (70 turns). baronavi the Ducker (Merfolk Gladiator) Turns: 70, Time: 00:00:08 Health: 0/17 AC: 4 Str: 14 XL: 1 Next: 70% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: lethally poisoned (0 -> -3) A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls f - a scroll of identify {unknown} Skills: * Level 2.4 Fighting * Level 3.8 Long Blades - Level 2.0 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You slash the jackal! You kill the jackal! The kobold misses you. The jackal misses you. You closely miss the kobold. The jackal barely misses you. The kobold hits you with a +0 whip. The kobold hits you with a +2 short sword of venom. You are lethally poisoned! The kobold closely misses you. x2; The jackal misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There is a lethal amount of poison in your body! You are too injured to fight recklessly! There is a lethal amount of poison in your body! Unknown command. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal attacks as it pursues you! The jackal closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal barely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The jackal attacks as it pursues you! The jackal bites you but does no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The kobold attacks as it pursues you! The kobold barely misses you. The jackal bites you. You die... ..........# ..........+ ..........# ..........# ..........#####+### #...............# #....†.g........# #.......Kh@.....# ###......K......# #.............# #.............# #.....#####'####### ####### #......... #..####### #..# #..# You could see a jackal, a goblin and 2 kobolds. Vanquished Creatures 2 endoplasms (D:1) A jackal (D:1) A bat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baronavi the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 70 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic Action || total ---------------------------++------- Melee: Long sword || 9 Armour: Leather armour || 7 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 72 | 72 | 0 | 0 | 45 | 1 | 72.0 | Dungeon | 72 | 72 | 0 | 0 | 45 | 1 | 72.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 72 daAuts