Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 9439456476466581088 0 baronavi the Ducker (level 1, -1/14 HPs) Began as an Octopode Gladiator on Dec 1, 2024. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (29 turns). baronavi the Ducker (Octopode Gladiator) Turns: 29, Time: 00:00:06 Health: -1/14 AC: 1 Str: 13 XL: 1 Next: 10% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles c - 3 throwing nets (quivered) d - a javelin Armour b - a +0 hat (worn) Scrolls e - a scroll of blinking {unknown} Skills: * Level 2.0 Fighting * Level 3.0 Long Blades + Level 2.0 Throwing + Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You enter the shallow water. e - a scroll labelled AQEOTE WOAR You open the gate. There is an open gate here. As you open the huge gate, it creaks loudly! You hear a shout! x2 2 kobolds come into view. The kobold moves out of view. There is a huge open gate here. A kobold is nearby! A kobold is nearby! A kobold is nearby! An endoplasm comes into view. The kobold closely misses you. The endoplasm moves out of view. You barely miss the kobold. Your grab misses the kobold. Your squeeze misses the kobold. The kobold hits you with a +0 dagger. You hit the kobold. You kill the kobold! A hobgoblin comes into view. A giant cockroach comes into view. Things that are here: a +0 dagger; a stone; a kobold corpse The kobold hits you with a +0 whip. The kobold attacks as it pursues you! The kobold barely misses you. The endoplasm quivers. The hobgoblin shouts! The endoplasm freezes you. You are frozen. You miss the kobold. Your grab misses the kobold. The endoplasm closely misses you. The kobold closely misses you. You closely miss the kobold. You grab the kobold. You squeeze the kobold. The kobold is severely wounded. You constrict the kobold. You kill the kobold! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * A hobgoblin comes into view. The hobgoblin hits you. You die... ~.............~# ##).ß.###.ß..###.... K#...........#o#...#. #####'''#######....# #...........# ....# #...........##....# ###.......###...# .##'''''##...# .........)..)@# ########....Jg# ###.##B# #...... .....### ###...g. ..... ...... You could see an endoplasm, a giant cockroach and 2 hobgoblins. Vanquished Creatures 2 kobolds (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baronavi the Octopode Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 29 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_cross, serial_park_tiny_2, st_stairs_7, minmay_octomino_j4 Action || total ---------------------------++------- Melee: Long sword || 4 Constrict || 1 Tentacles || 1 Armour: Skin || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 16 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 16 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 29 daAuts