Dungeon Crawl Stone Soup version 0.33-a0-394-g90355d26cc (webtiles) character file. Game seed: 12776541959477041567 0 baronavi the Slasher (level 1, 11/11 HPs) Began as a Vine Stalker Monk on Nov 27, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (21 turns). baronavi the Slasher (Vine Stalker Monk) Turns: 21, Time: 00:00:17 Health: 11/11 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Gold: 12 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +0 falchion rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.08/turn %: guardian spirit @: glowing A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Potions c - a potion of ambrosia Skills: * Level 2.6 Fighting * Level 2.6 Long Blades + Level 0.0 Armour - Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, baronavi the Vine Stalker Monk. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the large door. There is a large open door here. You now have 12 gold pieces. You open the door. Found a stone staircase leading down. There is an open door here. You open the door. The kobold shouts! You hear a loud squeak. x2 A hobgoblin comes into view. There is an open door here. Unknown command. No reachable target in view! A hobgoblin is nearby! No reachable target in view! A hobgoblin is nearby! No reachable target in view! A hobgoblin is nearby! No reachable target in view! Unknown command. A hobgoblin is nearby! There is an open door here. You open the door. There is an open door here. Why would you want to do that? Why would you want to do that? Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.. g.# ..... #...###.##....#### .................. ....?............. .~~~≈~~~≈~K≈~~≈~≈~ .~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #+#'#≈≈≈≈≈≈≈# +>..##@###+## +...'.......+ #+###.#####.# #...#...# +.⌠.'...# +.⌠.'.<.# #...#...# #+#.##### #.. You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | baronavi the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 21 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, chequers_serial_rivers_small_3, minmay_misc_feat_rows Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 13 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 13 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 21 daAuts