bandarkhome Level 1 of the Dungeon (0, 0, D:1) a +0 mace (12, -23, D:1) a +0 short sword a quokka skeleton (13, -22, D:1) a +0 dagger (18, 10, D:1) a hobgoblin skeleton (21, 9, D:1) a hobgoblin skeleton (31, -4, D:1) a bat skeleton (34, -1, D:1) a rat skeleton (47, 0, D:1) a +0 scale mail (51, -38, D:1) a +0 short sword (53, -4, D:1) a +0 hand axe (57, -7, D:1) a +0 club (57, -4, D:1) a parchment of Foxfire (57, -1, D:1) a +0 scale mail (58, -13, D:1) a hobgoblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (4, -6, D:2) a hobgoblin skeleton (4, -4, D:2) an adder skeleton (5, -5, D:2) a +0 dagger (5, -4, D:2) an adder skeleton (5, 18, D:2) a bat corpse (skeletalised by now) (12, 4, D:2) a +0 leather armour (12, 8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, 9, D:2) 6 poisoned darts (18, -12, D:2) a +0 whip a bat skeleton (19, -13, D:2) a +0 dagger a kobold skeleton (20, -22, D:2) a rat skeleton (22, 10, D:2) an adder corpse (skeletalised by now) (25, 23, D:2) a +0 whip (29, -9, D:2) a +0 dagger (35, -20, D:2) an adder skeleton an adder skeleton (44, -9, D:2) a +0 club (45, -9, D:2) a hobgoblin corpse (skeletalised by now) (47, -13, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Feokikhlu's Weapon Shoppe a +0 club (5 gold) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} (1255 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. 5 curare-tipped darts (66 gold) a +0 war axe (38 gold) a +0 flail (38 gold) a +0 whip (27 gold) a +0 quarterstaff (55 gold) a +2 war axe of freezing (201 gold) a +0 flail (38 gold) (0, 0, D:3) a +0 mace (17, -11, D:3) a rat skeleton (21, -6, D:3) the +2 rapier of Diet Blood {protect, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (27, -10, D:3) a +0 spear (27, 5, D:3) a hobgoblin corpse (skeletalised by now) (28, -11, D:3) a +0 flail a +0 club a +0 whip a +0 robe a +0 flail a +0 spear a gnoll skeleton a gnoll skeleton a gnoll skeleton (38, 3, D:3) a +0 scale mail (38, 11, D:3) a bat corpse (skeletalised by now) (43, 11, D:3) a frilled lizard corpse (skeletalised by now) (44, -19, D:3) a +0 hand axe an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe an orc skeleton (5, -2, D:4) a +0 whip a +0 ring mail an orc skeleton (8, -20, D:4) a +0 long sword (8, 16, D:4) a +0 dagger (10, -6, D:4) a staff of cold (10, 23, D:4) a +0 club a goblin corpse (skeletalised by now) (10, 27, D:4) a +0 whip (11, 21, D:4) a ball python corpse (skeletalised by now) (18, -7, D:4) an adder skeleton (21, 10, D:4) a +0 dagger a +0 ring mail an orc skeleton (30, 9, D:4) a +0 scythe a +0 robe (33, 34, D:4) the +8 sling of Yxzageta {freeze, *Slow rN+ Will+ Int+4} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (36, -8, D:4) a +0 scimitar a +0 robe (36, -7, D:4) a +0 war axe a +0 dire flail a +0 robe a +0 robe a +0 club (44, 21, D:4) an iguana corpse (skeletalised by now) Level 5 of the Dungeon (1, 15, D:5) a spore talisman (5, -16, D:5) a +0 dagger (18, 12, D:5) a howler monkey corpse (36, -15, D:5) a +0 spear a +0 robe (37, -15, D:5) a +0 short sword a +0 robe a +4 battleaxe a +0 robe a dart slug corpse (37, -14, D:5) a +0 falchion a +0 robe (39, -16, D:5) a +2 dagger of freezing (still there?) a +0 robe (still there?) (40, -20, D:5) a +0 leather armour