Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12450248994877119885 23 bamdok the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Apr 21, 2026. Killed by divine providence ... invoked by an orc priest (17 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (1101 turns). bamdok the Conjurer (Deep Elf Conjurer) Turns: 1101, Time: 00:02:33 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 6/8 EV: 11 Int: 22 God: Gold: 34 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Missiles c - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery b - an amulet of dissipation Scrolls c - 2 scrolls of identify {unknown} d - a scroll of silence {unknown} e - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} k - a scroll of revelation {unknown} l - a scroll of vulnerability {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} j - a potion of moonshine {unknown} n - a potion of lignification {unknown} o - 2 potions of heal wounds {unknown} Skills: + Level 2.9 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Searing Ray Conj 48% 2d6 2% 2 z - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a quokka. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! You see here a quokka corpse. Found a stone staircase leading down. You encounter a kobold. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the kobold! You kill the kobold! You encounter 2 orc priests. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (79% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... .o. ... #.# .o. #.# #.# #.# #.# #.#.# #.# #.#.# #.# #.#.# #######o####.#.# #....@.........# #.##########..## # #..# ##..# )#########.).##### .................# ######..##...###.. #.>###†.# #..# ##.# ## You could see an orc priest. Vanquished Creatures 2 ribbon worms (D:2) 3 endoplasms A hobgoblin (D:1) A quokka (D:2) 2 ball pythons 2 bats (D:1) 2 frilled lizards (D:1) 3 goblins 4 kobolds 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bamdok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 471 | D:1 | Reached XP level 2. HP: 11/15 MP: 4/8 832 | D:2 | Learned a level 2 spell: Searing Ray 1049 | D:2 | Found a faded altar of an unknown god. 1101 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, serial_park_tiny_pond D:2: layout_loops_ring, nicolae_ecumenical_lake_church Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 2