b636 Level 1 of the Dungeon (6, -5, D:1) a jackal corpse (skeletalised by now) (12, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (13, 0, D:1) a frilled lizard corpse (skeletalised by now) (17, -30, D:1) a +0 short sword (17, -8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (18, -25, D:1) a frilled lizard corpse (skeletalised by now) (18, 3, D:1) a +0 short sword (21, -32, D:1) a hobgoblin skeleton (32, -8, D:1) a rat corpse (skeletalised by now) (35, -32, D:1) a +0 short sword (41, 8, D:1) a bat corpse (skeletalised by now) (42, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (42, 2, D:1) a +0 short sword (42, 3, D:1) a +0 club (44, -29, D:1) a +0 club (44, 19, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 2, D:2) an adder corpse (skeletalised by now) (3, 43, D:2) a +0 club (10, 14, D:2) a +0 club a +0 sling a goblin skeleton (10, 54, D:2) a +0 robe (20, 54, D:2) a +0 leather armour (23, 32, D:2) a +0 ring mail (51, 2, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (51, 27, D:2) a rat skeleton (51, 39, D:2) a +0 short sword (53, -7, D:2) a +0 ring mail (55, 52, D:2) a +0 spear (61, 20, D:2) a +0 whip (62, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (62, 12, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -6, D:3) a +0 short sword (8, 44, D:3) a +0 dagger a +0 leather armour a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, 44, D:3) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (10, 44, D:3) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (18, 3, D:3) a rat skeleton (25, 47, D:3) a quokka corpse (skeletalised by now) (36, 2, D:3) a +0 hand axe (43, -2, D:3) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (44, -2, D:3) a +0 halberd (44, 10, D:3) an adder corpse (skeletalised by now) (45, -2, D:3) a +0 club a +0 halberd a gnoll corpse (skeletalised by now) (50, 36, D:3) a +0 falchion (54, -7, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (23, 21, D:4) a hobgoblin skeleton (25, 27, D:4) an iguana skeleton (26, 33, D:4) a +0 short sword (38, 18, D:4) a +0 robe (49, 14, D:4) a jackal corpse (skeletalised by now) (61, 41, D:4) a ring of see invisible Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff of Discomfort {rF+ Str+3 Int+5 Fire} (4880 gold) [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. the +7 sling of Compassion {freeze, rElec Will+ Stlth+} (6010 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +2 ring mail of the Loofah {Harm Fly rCorr Dex-5 SInv} (2240 gold) Harm: It increases damage dealt and taken. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. the +7 whip "Arraar" {freeze, rF+ Will+} (5910 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the +8 spear of the Demagogue {protect, ^Fragile Int+3 Stlth+} (5410 gold) ^Fragile: It will be destroyed if unequipped. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 dagger of the Big Fish {pain, Str+4 Dex+3} (3170 gold) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +3 great mace of distortion (4200 gold) the wellspring talisman of Words of Power {Harm rC+ rN+} (4370 gold) [wellspring talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. rN+: It protects you from negative energy. the fire staff of the Two Names {rF+ Str+3 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. the +4 leather armour "Biolex" {rC+ rN+ Int+5} (5070 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the -1 pair of boots "Ugigoell" {Harm rF+ Regen+ Str-5} (300 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). It cannot be enchanted further. the +0 chain mail "Qiczot" {rPois} (1720 gold) rPois: It protects you from poison. It cannot be enchanted further. the +0 ring mail "Xemoil" {^Drain Str+6} (1800 gold) ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). It cannot be enchanted further. the necromancy staff of Temnulig {rN+ Will+ Str+3 Dex+2 Necro} (4810 gold) [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. the ring of Upohik {rPois rF++ rN+ Dex-2} (4320 gold) [ring of protection from fire] rPois: It protects you from poison. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). the ring of Sloth {EV+5 Int+3} (4930 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). the +6 whip of Spores {heavy, rF+ Will++ Str+3} (6880 gold) rF+: It protects you from fire. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 dagger "Ogreslayer" {holy, rElec rPois rCorr Stlth+} (3520 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Uqirgh Qebuu" {rF++ Int+4} (4740 gold) [ring of protection from fire] rF++: It greatly protects you from fire. Int+4: It affects your intelligence (+4). the +3 hand axe "Bicay" {venom, Fly rF+ Will++ Int-2} (4450 gold) Fly: It grants you flight. rF+: It protects you from fire. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (14, -2, D:5) a +0 long sword (16, -41, D:5) a hound skeleton (17, -23, D:5) a hound skeleton (21, -33, D:5) a +2 heavy falchion an orc skeleton (22, -26, D:5) a +0 whip an orc skeleton (23, -31, D:5) a +0 whip an orc skeleton (24, -31, D:5) a +0 club (30, -38, D:5) a +0 club (30, -24, D:5) a +0 giant club (31, -22, D:5) a +0 whip an orc skeleton (32, -23, D:5) a +0 short sword (33, -24, D:5) a +0 mace an orc skeleton (34, -24, D:5) a +0 robe a +2 devious dagger (34, -18, D:5) a +0 ring mail Level 6 of the Dungeon (32, -11, D:6) 14 gold pieces