Dungeon Crawl Stone Soup version 0.33-a0-797-g2b3b4944bb (webtiles) character file. Game seed: 16374842211386029108 8 axe the Trooper (level 2, 10/24 HPs) Began as a Demonspawn Cinder Acolyte on Jan 24, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:15 (222 turns). axe the Trooper (Demonspawn Cinder Acolyte) Turns: 222, Time: 00:00:16 Health: 10/24 AC: 2 Str: 14 XL: 2 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 15 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + c - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: foul stench 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +4 ring of slaying (worn) Scrolls b - a scroll of fog {unknown} Skills: + Level 3.2 Fighting + Level 0.7 Stealth - Level 2.7 Unarmed Combat + Level 1.3 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History A goblin is nearby! The goblin closely misses you. You hit the goblin. You kill the goblin! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 15 gold pieces. A goblin comes into view. It is wielding a +0 club. The goblin shouts! A jackal comes into view. A hobgoblin comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! A jackal comes into view. The hobgoblin shouts! The jackal barks! A jackal comes into view. You hear a shout! The goblin closely misses you. You barely miss the hobgoblin. The hobgoblin hits you. The goblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is severely wounded. The jackal bites you. A jackal comes into view. The hobgoblin closely misses you. The goblin hits you with a +0 club. The jackal barks! You hit the hobgoblin. You kill the hobgoblin! You hear a bark! The jackal bites you. The goblin hits you with a +0 club. You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......... ...................... ...................... . h.................... .. .........#####...... ...###.................. ...h.................... ......†hh............... ......g@.........)...... ........................ ...###.................. # #.................. #.................# #.................# #############.....# #.....# #.....# You could see 3 jackals and a goblin. Vanquished Creatures A bat (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 2 goblins (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | axe the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 222 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 222 | D:1 | Reached XP level 2. HP: 10/24 MP: 3/3 222 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 24 Armour: Robe || 20 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 220 | 220 | 0 | 0 | 172 | 1 | 220.0 | Dungeon | 220 | 220 | 0 | 0 | 172 | 1 | 220.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 220 daAuts