Dungeon Crawl Stone Soup version 0.33-a0-797-g2b3b4944bb (webtiles) character file. Game seed: 10082023540514544665 8 axe the Trooper (level 2, 22/24 HPs) Began as a Demonspawn Cinder Acolyte on Jan 24, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (112 turns). axe the Trooper (Demonspawn Cinder Acolyte) Turns: 112, Time: 00:00:12 Health: 22/24 AC: 2 Str: 14 XL: 2 Next: 0% Magic: 4/4 EV: 10 Int: 14 God: Ignis [*****.] Gold: 18 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 3.2 Fighting + Level 0.7 Stealth - Level 2.7 Unarmed Combat + Level 1.3 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Sublimation of Blood Necr 0% N/A 36% 2 Ignite Poison Fire/Alch 4% N/A 82% 4 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History A jackal comes into view. A quokka comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! The jackal barks! You hear a loud squeak. A rat comes into view. You hit the quokka. The quokka is moderately wounded. The quokka bites you. You hit the quokka. You kill the quokka! You barely miss the jackal. You hit the jackal. The jackal is heavily wounded. You hit the jackal. You kill the jackal! You closely miss the jackal. The jackal barely misses you. The jackal bites you. You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal. You kill the jackal! You hit the rat. The rat is severely wounded. A rat is nearby! A rat is nearby! You hit the rat but do no damage. Your off-hand punch misses the rat. The rat is severely wounded. The rat closely misses you. You hit the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ### #.. ..# #.# ..... #.# #.#.# #.#####.#.## #.##.##.#.. ##.####.##.##.#†# ...>....##.##.#@# ##..###.##.##.#.######.# ................)....... ##..###.##.##.#.######.# ###..###.##.##.#.# ............##.#.# ~~~..###.##.##.#.# †.~..###.......#.# #.)..............# There were no monsters in sight! Vanquished Creatures 2 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | axe the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 112 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 112 | D:1 | Reached XP level 2. HP: 22/24 MP: 4/4 112 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 23 Armour: Robe || 12 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 111 | 111 | 0 | 0 | 71 | 1 | 111.0 | Dungeon | 111 | 111 | 0 | 0 | 71 | 1 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 111 daAuts