Dungeon Crawl Stone Soup version 0.33-a0-794-g5f9c754f44 (webtiles) character file. Game seed: 13456980870883559559 8 axe the Trooper (level 2, 19/24 HPs) Began as a Demonspawn Cinder Acolyte on Jan 24, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (99 turns). axe the Trooper (Demonspawn Cinder Acolyte) Turns: 99, Time: 00:00:37 Health: 19/24 AC: 9 Str: 14 XL: 2 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . b - +4 short sword (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: fiery-armoured A: demonic guardian 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +4 short sword of draining (weapon) Armour a - a +0 robe (worn) Skills: + Level 3.1 Fighting + Level 0.9 Stealth - Level 2.7 Unarmed Combat + Level 1.3 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History You are frozen. You completely miss the endoplasm. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. The endoplasm is burned by your cloak of flames. The endoplasm is severely wounded. You hit the endoplasm. You kill the endoplasm! A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! The rat twitches its whiskers. You closely miss the rat. The rat closely misses you. You hit the rat. You kill the rat! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#######.###### #...†.......# ##..†.#.....# #######..=.####### #..........# #.......##.# #.##.#..##.# #.##.....# (#.@.###.# ##.## #.# ... .. ##.#. #.#.# ..# # ... ### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) A ball python (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | axe the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 99 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 99 | D:1 | Reached XP level 2. HP: 19/24 MP: 3/3 99 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_cross, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_clump_C, infiniplex_forest_straight_2, infiniplex_forest_clump_small, minmay_tromino_v7 Action || total ---------------------------++------- Melee: Short sword || 6 Unarmed || 6 Invoke: Fiery Armour || 1 Armour: Robe || 12 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 67 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 67 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts