awe1100 Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, -8, D:1) a +0 hand axe (4, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, 11, D:1) a +3 whip (8, -24, D:1) a +0 whip a kobold corpse (skeletalised by now) (10, 11, D:1) a ball python corpse (skeletalised by now) (11, -11, D:1) 4 stones (14, 9, D:1) a hobgoblin corpse (skeletalised by now) (19, -3, D:1) a +0 club (23, -6, D:1) a jackal skeleton (48, 7, D:1) a rat corpse (skeletalised by now) (49, 7, D:1) a +1 dagger of venom (55, -7, D:1) a rat corpse (skeletalised by now) (58, -25, D:1) 4 stones (59, -18, D:1) a +0 whip (62, -25, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a frilled lizard skeleton (2, 17, D:2) a +0 dagger (3, 14, D:2) a +0 dagger (12, -7, D:2) a +0 club (12, 9, D:2) 4 boomerangs (12, 33, D:2) a quokka corpse (skeletalised by now) (23, 2, D:2) a bat corpse (skeletalised by now) (27, 14, D:2) a rat skeleton (28, 15, D:2) a ball python skeleton (29, 18, D:2) a +0 rapier (29, 23, D:2) a quokka skeleton (36, 15, D:2) a bat skeleton (37, -9, D:2) a book of Burglary (41, 2, D:2) a +0 dagger a +3 sling a +0 leather armour a goblin skeleton (45, -4, D:2) an adder skeleton (45, 13, D:2) a rat skeleton Level 3 of the Dungeon (11, -20, D:3) a +0 leather armour (12, 2, D:3) a frilled lizard corpse (skeletalised by now) (12, 30, D:3) a +0 dagger a kobold corpse (skeletalised by now) (15, -5, D:3) a +0 hand axe a +0 leather armour an orc skeleton (15, -4, D:3) a hobgoblin skeleton (16, -2, D:3) a ball python skeleton (21, -16, D:3) the +0 leather armour of the Wheelwright {Harm *Corrode rElec Int-2} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Harm: It increases damage dealt and taken. (21, -8, D:3) a +0 ring mail (22, -6, D:3) a +0 great sword (35, 1, D:3) a +0 dagger a +0 flail a +2 short sword of venom an orc corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (37, -3, D:3) a +0 war axe 3 boomerangs an orc skeleton (37, -1, D:3) a +0 short sword (45, 5, D:3) a +0 robe Level 4 of the Dungeon [Shop] Kokku's Antique Weapon Boutique the +10 war axe of Forgiveness {pain, Will+ SInv} (1359 gold) Will+: It increases your willpower. SInv: It lets you see invisible. a +5 spear of venom (550 gold) a +2 long sword of draining (329 gold) a +0 bardiche of freezing (327 gold) a +0 short sword (54 gold) a +0 flail (63 gold) a +0 war axe (63 gold) a +2 heavy spear (313 gold) [Shop] Gozag's Platinum Reserve the +8 sling "Wirop" {heavy, Fly Stlth+} (5460 gold) Fly: It grants you flight. Stlth+: It makes you more stealthy. the +4 ring mail "Cearyall" {MP+10} (5200 gold) MP+10: It affects your magic capacity (+10). the ring "Zikad" {AC+4 Str+3 Dex+3} (5560 gold) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the +5 dagger of Neaj {venom, rN+ Will+} (4420 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. (3, -21, D:4) a +0 spear (3, -20, D:4) a +0 flail a +0 club (13, -8, D:4) a +0 hand axe a +0 short sword a +0 robe a +0 dagger an orc skeleton (15, -33, D:4) a +0 sling a +0 dagger a goblin skeleton (32, 8, D:4) a +0 quarterstaff a +0 robe (46, 15, D:4) a +0 club (50, -23, D:4) 9 stones (53, -9, D:4) a +0 dagger of speed a +0 chain mail (55, -8, D:4) a +0 sling a staff of air (57, -14, D:4) a +0 club (59, -40, D:4) a jackal corpse (skeletalised by now) (59, -14, D:4) a hobgoblin skeleton an adder skeleton (60, -31, D:4) 7 stones