Dungeon Crawl Stone Soup version 0.34-a0-2062-g69c9decb0d (webtiles) character file. Game seed: 7940664283364818190 30 aty3683 the Conjurer (level 3, -8/26 HPs) Began as a Draconian Conjurer on Jan 21, 2026. Mangled by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:25 (1585 turns). aty3683 the Conjurer (Draconian Conjurer) Turns: 1585, Time: 00:01:25 Health: -8/26 AC: 5 Str: 9 XL: 3 Next: 5% Magic: 0/6 EV: 11 Int: 20 God: Gold: 80 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) a - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Magical Staves a - a staff of conjuration (weapon) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations * Level 1.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 60% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 41% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10405 Altars: Hepliaklqana Annotations: D:2 Jessica, Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You climb downwards. Level annotation: Jessica, Sigmund The gnoll barely misses you. The gnoll hits you with a +0 club. The gnoll hits you with a +0 flail. There is a stone staircase leading up, spattered with blood here. You took 8 damage! The gnoll hits you but does no damage. The gnoll hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. You took 6 damage! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You feel a surge of power! You miscast Searing Ray. Nothing appears to happen. The gnoll hits you with a +0 club. The gnoll hits you but does no damage. You took 1 damage! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You feel a surge of power! You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You took 10 damage! The searing ray hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. The gnoll misses you. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +0 flail! You die... ##### ####.... ###########....... #@).........ß..... ##j............... #.####.##........ #.## #.##........ #..# #.......>... #####..#####......... #...#..#...#...ß..... #...#..#...#......... #.>.'..#...#......... You could see a gnoll. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:2) 4 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 3 bats 3 endoplasms (D:1) 3 frilled lizards (D:1) 4 goblins (D:1) 7 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aty3683 the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 268 | D:1 | Reached XP level 2. HP: 8/20 MP: 0/5 273 | D:1 | Reached skill level 1 in Alchemy 1241 | D:2 | Encountered Sigmund 1246 | D:2 | Found a hazy altar of Hepliaklqana. 1246 | D:2 | Encountered Jessica 1488 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/6 1578 | D:1 | Learned a level 2 spell: Searing Ray 1583 | D:1 | HP: 1/26 [gnoll/+0 flail (7)] 1585 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_basic, st_stairs_1, minivault_26 D:2: layout_rooms, basic_altar, uniq_jessica, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.5 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.4 Action || total ---------------------------++------- Attack: Normal || 55 Melee: Unarmed || 55 Tailslap || 6 Cast: Magic Dart || 56 Searing Ray || 1 Armour: None || 66 Dodge: Dodged || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1593 | 1543 | 50 | 201 | 1120 | 2 | 796.5 | Dungeon | 1593 | 1543 | 50 | 201 | 1120 | 2 | 796.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1411 daAuts D:2: 182 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+