Dungeon Descent DCSS version 0.33-a0-776-g802b72d441 (webtiles) character file. Game seed: 292978475550597767 28 aty3683 the Conjurer (level 2, -1/16 HPs) Began as a Deep Elf Conjurer on Jan 19, 2025. Killed by nerve-wracking pain ... invoked by an orc priest (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (1567 turns). aty3683 the Conjurer (Deep Elf Conjurer) Turns: 1567, Time: 00:01:48 Health: -1/16 AC: 3 Str: 4 XL: 2 Next: 96% Magic: 8/17 EV: 11 Int: 22 God: Gold: 97 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . m - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of magical power HPRegen 0.22/turn (no ring) MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +0 cloak (worn) Jewellery j - a ring of magical power (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} l - a scroll of enchant armour {unknown} Potions b - a potion of magic f - 3 potions of curing {unknown} g - a potion of heal wounds {unknown} h - a potion of might {unknown} i - a potion of brilliance {unknown} k - a potion of invisibility {unknown} Skills: * Level 0.4 Fighting - Level 2.4 Dodging - Level 2.5 Stealth * Level 3.4 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 12% 1 Stone Arrow Conj/Erth 28% 3d8 13% 3 Passwall Erth 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the quokka. You kill the quokka! The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest shouts! An orc priest comes into view. It is wielding a +0 hand axe. The magic dart hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest shouts! The magic dart hits the orc priest. The orc priest is moderately wounded. The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. The magic dart hits the orc priest. The orc priest is heavily wounded. The orc priest looks braver for a moment. The magic dart hits the orc priest but does no damage. The orc priest is heavily wounded. The orc priest looks encouraged for a moment. The orc priest attacks as it pursues you! The orc priest hits you with a +0 hand axe. The orc priest attacks as it pursues you! The orc priest hits you with a +0 hand axe. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (heavily wounded, 82% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is severely wounded. The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest yells repeatedly, as Orcs often do. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Ouch! That really hurt! You die... ... ... ). .# ########.###### ............... #o# ## #o# .# #@#######.. .# #.........# .# #.......... ## .# ##.#######. .# .# #...# # .# .######## #...# #. .. ........## #...# #.##.##.# .#####...# #...# #.......# .# #...# #...# #.....,.# You could see 2 orc priests. Vanquished Creatures An orc (D:2) 2 ball pythons (D:1) 3 endoplasms (D:1) 2 goblins (D:1) 2 jackals (D:1) 4 quokkas A bat (D:1) 3 frilled lizards 2 kobolds 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aty3683 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 245 | D:1 | Learned a level 2 spell: Searing Ray 847 | D:1 | Reached skill level 5 in Conjurations 1567 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, serial_corexii_hall, corexii_hall_statues_u, corexii_hall_statues_u D:2: layout_loops_cross, minmay_misc_feat_columns Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Fighting | | 0.4 Dodging | | 2.4 Stealth | | 2.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1564 | 1481 | 83 | 28 | 1317 | 2 | 782.0 | Dungeon | 1564 | 1481 | 83 | 28 | 1317 | 2 | 782.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1215 daAuts D:2: 349 daAuts