Dungeon Descent DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17643234641300726214 79 aty3683 the Conjurer (level 4, -2/25 HPs) Began as a Deep Elf Conjurer on Jan 19, 2025. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 1 of the Dungeon. The game lasted 00:03:28 (1008 turns). aty3683 the Conjurer (Deep Elf Conjurer) Turns: 1008, Time: 00:03:29 Health: -2/25 AC: 2 Str: 4 XL: 4 Next: 16% Magic: 3/11 EV: 11 Int: 25 God: Gold: 61 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . e - orb {light} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: glowing A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) e - an orb of light (worn) Jewellery d - an amulet of the acrobat Scrolls c - a scroll of brand weapon {unknown} f - a scroll of enchant weapon {unknown} g - a scroll of fog {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic i - a potion of heal wounds {unknown} j - a potion of brilliance {unknown} Skills: * Level 1.1 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Ru Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, haloed, 87% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Things that are here: a +0 spear; a gnoll corpse You see here a +0 dagger. You see here a ball python corpse. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (83% to hit) Okay, then. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +2 flail of protection! You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear! You die... ..................# ......####........# ......>...######### ...............# ###.....%......# #............# ############## ####################### ...##.....g)gggg@)....# ....#...#).########...# ##....##..## hg..#...# .#...#..)#####.g..#...# ...#..[g.ß.#g#.S..#...# #..##)÷÷..g.gg.g..#...# .......÷..grSggS..#...### .##......ß.#.#g...#.....# #..#.....#####....#...#.# You could see 5 gnolls. Vanquished Creatures 5 gnolls (D:1) A dart slug (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 9 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aty3683 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 68 | D:1 | Found a large runed translucent door. 68 | D:1 | Found a large runed translucent door. 247 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 579 | D:1 | Reached skill level 5 in Conjurations 593 | D:1 | Learned a level 2 spell: Searing Ray 788 | D:1 | Found a faded altar of an unknown god. 794 | D:1 | Prayed at the altar of an unknown god. 794 | D:1 | Became a worshipper of Ru the Awakened 795 | D:1 | Fell from the grace of Ru 954 | D:1 | Reached XP level 3. HP: 12/20 MP: 5/9 1001 | D:1 | Reached skill level 1 in Fighting 1001 | D:1 | Reached XP level 4. HP: 25/25 MP: 5/11 1008 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, chequers_ecumenical_altar_simple Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.6 Fighting | 1 | 1.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 42 | || 42 Searing Ray | 4 | 2 || 6 Invoke: Renounce Religion | 1 | || 1 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 5 | || 5