Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32.1-5-gba85492886 Platform: unix Bits: 64 Game mode: descent Tiles: online Seed: 5474914672631749539, deterministic pregen: 1 Command line: /usr/games/crawl-0.32 -name aty3683 -rc /dgldir/rcfiles/crawl-0.32/aty3683.rc -macro /dgldir/rcfiles/crawl-0.32/aty3683.macro -morgue /dgldir/morgue/aty3683/ -descent -webtiles-socket /crawl-master/webserver/sockets/aty3683:2025-01-17.08:36:56.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-0.32(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x577d095578be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.32(_Z13do_crash_dumpv+0x43a) [0x577d09565a0a]: do_crash_dump() /usr/games/crawl-0.32(_Z20crash_signal_handleri+0x1fa) [0x577d09557d9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7cb8c65eb320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7cb8c65e1692]: /usr/games/crawl-0.32(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x577d09762155]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-0.32(_Z19fire_item_no_quiverP4dist+0x237) [0x577d09bc5cc7]: fire_item_no_quiver(dist*) /usr/games/crawl-0.32(+0xc0267a) [0x577d09cc167a]: /usr/games/crawl-0.32(+0xc03185) [0x577d09cc2185]: /usr/games/crawl-0.32(main+0x1f7) [0x577d094916b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7cb8c65d01ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7cb8c65d028b]: /usr/games/crawl-0.32(_start+0x25) [0x577d094920d5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007cb8c66b67a7 in __GI___wait4 (pid=769904, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007cb8c66b67a7 in __GI___wait4 (pid=769904, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000577d09557f6c in call_gdb (file=0x7cb8c67aa4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 679178\000\000\000\000\000\000" #2 0x0000577d09565a28 in do_crash_dump () at dbg-asrt.cc:692 t = 1737104074 dir = "/dgldir/morgue/aty3683/" name = "/dgldir/morgue/aty3683/crash-aty3683-20250117-085434.txt", '\000' signal_info = "Crash caused by signal #11: Segmentation fault" cause_msg = "Crash caused by signal #11: Segmentation fault" file = 0x7cb8c67aa4e0 <_IO_2_1_stderr_> #3 0x0000577d09557d9a in crash_signal_handler (sig_num=11) at crash.cc:198 No locals. #4 No locals. #5 0x00007cb8c65e1692 in isspace (c=-1001) at ./ctype/ctype.c:34 Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.32/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.32/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.32/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = rooms, absdepth0 = 2 Level vaults: layout_basic mainiacjoe_overflow_paths gup_sewer_entry_pipe uniq_crazy_yiuf_cottage Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, aty3683 the Deep Elf Fire Elementalist. [Dungeon Descent] Will you be the one to descend and find the magnificent Orb of Zot? Press ? for a list of commands and other information. Found 3 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Found 6 stones. Unknown command. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. A goblin comes into view. It is wielding a +0 dagger. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate Okay, then. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! The goblin shouts! The goblin hits you with a +0 dagger. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The goblin hits you but does no damage. You barely miss the goblin. The foxfire hits the goblin. The goblin is heavily wounded. The goblin hits you with a +0 dagger. You hit the goblin. The goblin is severely wounded. The goblin hits you with a +0 dagger. You hit the goblin but do no damage. The goblin is severely wounded. The goblin closely misses you. You completely miss the goblin. The goblin is severely wounded. The goblin barely misses you. You hit the goblin. You kill the goblin! You see here a +0 dagger. c - a +0 dagger Your foxfire dissipates! c - a +0 dagger (weapon) You start resting. HP restored. Found 15 gold pieces. There are no items here. You now have 15 gold pieces. There are no items here. You open the door. There is an open door here. A frilled lizard comes into view. A kobold comes into view. It is wielding a +0 club. The kobold shouts! The kobold throws a stone. The stone closely misses you. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The frilled lizard hisses angrily. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! The foxfire hits the frilled lizard. You kill the frilled lizard! A giant cockroach comes into view. The foxfire hits the giant cockroach. The giant cockroach is heavily wounded. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the giant cockroach. You kill the giant cockroach! Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! x2 A kobold comes into view. It is wielding a +0 short sword. Your foxfire dissipates! The foxfire hits the kobold but does no damage. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. The kobold is heavily wounded. The foxfire hits the kobold. The kobold is severely wounded. The kobold closely misses you. You hit the kobold but do no damage. The kobold is severely wounded. The kobold misses you. You barely miss the kobold. The kobold is severely wounded. The kobold hits you with a +0 short sword. You hit the kobold. You kill the kobold! Items here: ( )) †. Okay, then. You open the door. There is an open door here. Found a stone staircase leading down. You conjure some foxfire! Your foxfire dissipates! x2 Magic restored. An endoplasm comes into view. Found a scroll labelled KEOMPEOBIKK. Unknown command. Found a scroll labelled PEWKAT BUNIC. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Found a mace. The foxfire hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The foxfire hits the endoplasm. You kill the endoplasm! d - a scroll labelled KEOMPEOBIKK There are no items here. Found a leather armour. e - a scroll labelled PEWKAT BUNIC A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You hear an angry hiss. A bat comes into view. You see here a +0 mace. f - a +0 mace The bat barely misses you. Casting: Foxfire (safe; 6% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The bat hits you but does no damage. The foxfire hits the bat. You kill the bat! The foxfire hits the goblin. The goblin is severely wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. A frilled lizard comes into view. The frilled lizard hisses angrily. You hit the goblin but do no damage. The goblin is severely wounded. The goblin hits you with a +0 dagger. You hit the goblin. You kill the goblin! You have reached level 2! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! A goblin comes into view. It is wielding a +0 club. Your foxfire dissipates! You see here a bat corpse. Your magical contamination has completely faded away. Found 7 gold pieces. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the goblin. The goblin is severely wounded. The foxfire hits the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse You now have 22 gold pieces (gained 7). There are no items here. You see here a +0 leather armour. g - a +0 leather armour You open the door. There is an open door here. Found 4 stones. A rat comes into view. Found 5 gold pieces. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! A jackal comes into view. The foxfire hits the rat. You kill the rat! Your foxfire dissipates! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! A jackal comes into view. The jackal barks! x2; You hear a loud squeak. A jackal comes into view. The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! The jackal moves out of view. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! Your foxfire dissipates! You see here a jackal corpse. h - 2 black potions There are no items here. A rat comes into view. Found a purple potion. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action Dir - look around, f - activate You conjure some foxfire! Found 4 poisoned darts. The foxfire hits the rat. You kill the rat! Your foxfire dissipates! You now have 27 gold pieces (gained 5). There are no items here. An endoplasm comes into view. Found a stone staircase leading down. i - a purple potion There are no items here. You see here 4 poisoned darts. j - 4 poisoned darts Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm but does no damage. The foxfire hits the endoplasm. The endoplasm is almost dead. An endoplasm is nearby! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! Found a chain mail. A kobold comes into view. It is wielding a +0 club. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! A kobold and an endoplasm come into view. Found a ruby ring. The endoplasm quivers. The foxfire hits the kobold. You kill the kobold! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is severely wounded. The kobold shouts! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! The foxfire hits the endoplasm. You kill the endoplasm! The foxfire hits the kobold. The kobold is moderately wounded. The kobold closely misses you. You hit the kobold. You kill the kobold! k - a ring of resist corrosion There are no items here. You see here a +0 dagger. You open the door. Okay, then. There is an open door here. An endoplasm comes into view. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is moderately wounded. The foxfire hits the endoplasm. The endoplasm is almost dead. You see here a clear potion. l - a clear potion Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! Your foxfire dissipates! Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal barks! The foxfire hits the jackal. The jackal is heavily wounded. The foxfire hits the jackal. The jackal is severely wounded. Casting: Foxfire (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! The foxfire hits the jackal. You kill the jackal! A ball python comes into view. You open the door. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The ball python hisses angrily. The foxfire hits the ball python. You kill the ball python! There is an open door here. Found a scroll labelled TISEHE SAOQIAXY. Your foxfire dissipates! Found a stone staircase leading down. m - a scroll labelled TISEHE SAOQIAXY There is a stone staircase leading down here. You open the door. A goblin comes into view. It is wielding a +0 dagger. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate There is not enough space to conjure foxfire! Your foxfire dissipates! There is an open door here. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! The foxfire hits the goblin. The goblin is heavily wounded. The goblin shouts! The foxfire hits the goblin. You kill the goblin! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Done exploring. Okay, then. Unknown command. There are no items here. You conjure some foxfire! k - a ring of resist corrosion (left hand) Your foxfire dissipates! x2 Magic restored. You see here a jackal skeleton. You see here a rat skeleton. There is a stone staircase leading down here. You can't go up here! You climb downwards. There is a stone staircase leading up here. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The exit collapses. The foxfire hits the dart slug. The dart slug is heavily wounded. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the dart slug. The dart slug is almost dead. Your foxfire dissipates! The foxfire hits the dart slug. You kill the dart slug! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The hound barks! The foxfire hits the hound. The hound is lightly wounded. The foxfire hits the hound. The hound is moderately wounded. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the hound. The hound is heavily wounded. Your foxfire dissipates! Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The hound bites you but does no damage. You closely miss the hound. The hound is heavily wounded. The foxfire hits the hound. The hound is severely wounded. The foxfire hits the hound but does no damage. The hound is severely wounded. The hound barely misses you. The hound bites you. You closely miss the hound. The hound is severely wounded. The hound barely misses you. You hit the hound. The hound is almost dead. The hound bites you but does no damage. The hound bites you. You closely miss the hound. The hound is almost dead. The hound bites you. You hit the hound but do no damage. The hound is almost dead. The hound bites you. The hound bites you but does no damage. You barely miss the hound. The hound is almost dead. The hound barely misses you. You hit the hound. The hound is almost dead. The hound closely misses you. The hound bites you. You barely miss the hound. The hound is almost dead. The hound barely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The hound bites you but does no damage. x2 The foxfire hits the hound. You kill the hound! Your Spellcasting skill increases to level 4! Your Fire Magic skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Your foxfire dissipates! You start resting. Magic restored. You start resting. HP restored. 2 jackals come into view. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the jackal but does no damage. The jackal barks! The foxfire hits the jackal. The jackal is almost dead. The jackal bites you. The jackal barks! The foxfire hits the jackal but does no damage. The jackal is almost dead. The jackal closely misses you. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal closely misses you. There are monsters nearby! Your foxfire dissipates! The foxfire hits the jackal but does no damage. The jackal is almost dead. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal. The jackal is lightly wounded. The jackal bites you. Your foxfire dissipates! The foxfire hits the jackal. The jackal is moderately wounded. The jackal closely misses you. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! The foxfire hits the jackal. You kill the jackal! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The jackal barely misses you. The foxfire hits the jackal. You kill the jackal! Unknown command. Your foxfire dissipates! You open the door. Found a stone staircase leading down. There is an open door here. Magic restored. Found a cloak. n - a scroll labelled QULAPPUKLE You see here a +0 cloak. o - a +0 cloak p - a scroll labelled AWUATO SOTOBOHOG You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. There are no items here. A frilled lizard comes into view. The frilled lizard hisses angrily. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Unknown command. The foxfire hits the frilled lizard. You kill the frilled lizard! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! A bat comes into view. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. The foxfire hits the bat. You kill the bat! Your foxfire dissipates! A goblin comes into view. It is wielding a +0 club. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The goblin shouts! The foxfire hits the goblin! You kill the goblin! Found a chain mail. Found a scroll labelled XEALAI DANK. q - a scroll labelled XEALAI DANK There are no items here. A kobold comes into view. It is wielding a +0 dagger. A bat comes into view. The kobold shouts! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. The kobold is moderately wounded. Your foxfire dissipates! A ribbon worm comes into view. The foxfire hits the kobold. You kill the kobold! The foxfire hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! You hit the ribbon worm. The ribbon worm is moderately wounded. The foxfire hits the ribbon worm. The ribbon worm is moderately wounded. The foxfire hits the ribbon worm. The ribbon worm is severely wounded. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The ribbon worm barely misses you. You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. The foxfire hits the ribbon worm. The ribbon worm is severely wounded. The foxfire hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The ribbon worm bites you. The web tears apart. The foxfire hits the ribbon worm. The ribbon worm is almost dead. The foxfire hits the ribbon worm. You kill the ribbon worm! You have reached level 4! You feel clever. Found a stone staircase leading down. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! The helpless bat fails to defend itself. You puncture the bat! You kill the bat! You see here a bat corpse. r - a scroll labelled OSESYC YSIPAPRA A kobold comes into view. It is wielding a +0 dagger. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! A kobold is nearby! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The kobold shouts! The foxfire hits the kobold but does no damage. Unknown command. Unknown command. Unknown command. Your foxfire dissipates! x2 Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the kobold. The kobold is severely wounded. You hit the kobold but do no damage. The kobold is severely wounded. Your foxfire dissipates! The kobold attacks as it pursues you! The kobold closely misses you. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The kobold barely misses you. Your foxfire dissipates! The foxfire hits the kobold. You kill the kobold! Things that are here: a +0 dagger; a kobold corpse You now have 42 gold pieces (gained 15). You now have 49 gold pieces (gained 7). You see here a frilled lizard corpse. A rat comes into view. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The helpless rat fails to defend itself. You puncture the rat! You kill the rat! Your foxfire dissipates! You see here a rat corpse. You now have 58 gold pieces (gained 9). A frilled lizard comes into view. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The helpless frilled lizard fails to defend itself. You puncture the frilled lizard! You kill the frilled lizard! Your foxfire dissipates! A kobold comes into view. It is wielding a +0 short sword. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! A bat comes into view. The foxfire hits the kobold. You kill the kobold! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the bat. You kill the bat! Your Fighting skill increases to level 1! Your foxfire dissipates! A kobold comes into view. It is wielding a +0 dagger. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The kobold shouts! The foxfire hits the kobold! You kill the kobold! Things that are here: a +0 dagger; 4 stones Things that are here: a +0 dagger; 4 stones An endoplasm comes into view. You see here 13 gold pieces. You now have 71 gold pieces (gained 13). Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You can't see that place. Okay, then. The helpless endoplasm fails to defend itself. You puncture the endoplasm! You kill the endoplasm! There is a stone staircase leading down here. A rat comes into view. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the rat. The rat is moderately wounded. The rat squeaks loudly. Your foxfire dissipates! You hit the rat. The rat is severely wounded. The rat barely misses you. You hit the rat. You kill the rat! There is a stone staircase leading down here. There is an open door here. A frilled lizard comes into view. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. Done exploring. You see here a bat skeleton. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. Unknown command. The exit collapses. The rat squeaks loudly. You hit the rat. The rat is heavily wounded. The rat barely misses you. You closely miss the rat. The rat is heavily wounded. The rat barely misses you. You hit the rat but do no damage. The rat is heavily wounded. The rat bites you. You barely miss the rat. The rat is heavily wounded. The rat misses you. You hit the rat. You kill the rat! You see here a +0 short sword. Partly explored, can't reach some items and places. Press: ? - help, v - describe, . - travel The floor. Sorry, I don't know how to get there. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. An adder comes into view. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! The adder bites you. x2 You are poisoned. The adder poisons you! You feel sick. The foxfire hits the adder. The adder is heavily wounded. The foxfire hits the adder. You kill the adder! You feel sick. Magic restored. You feel sick. You feel sick. You feel sick. You are no longer poisoned. You hear the slow rusting of a distant drain. HP restored. A frilled lizard comes into view. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Found a stone staircase leading down. The foxfire hits the frilled lizard. You kill the frilled lizard! Your foxfire dissipates! You see here a frilled lizard corpse. Found 4 stones. Casting: Foxfire (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You conjure some foxfire! Your foxfire dissipates! x2 You now have 75 gold pieces (gained 4). There are no items here. You see here the +9 falchion of Omauw Roa {speed, Int+3}. s - the +9 falchion of Omauw Roa {speed, Int+3} You feel clever. Your hands tingle! s - the +9 falchion of Omauw Roa (weapon) {speed, Int+3} You hear the slow rusting of a drain very nearby. An endoplasm comes into view. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32.1-5-gba85492886 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 10, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [aty3683] Species: Deep Elf Job: Fire Elementalist HP: 25/25; mods: 0/0 MP: 12/12; mod: 0 Stats: 5 (5) 25 (25) 15 (15) Position: (31, 33), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 24 | 1 | 85 | 15/142 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 196 | 90/106 Stealth | X | 0 | 0 | 2 | 137 | 48/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 39 | 4 | 340 | 43/148 Conjurations | X | 0 | 0 | 1 | 73 | 31/84 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 37 | 4 | 494 | 74/210 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 75 #49: 139 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #18: +9 falchion of Omauw Roa {speed, Int+3} eq slot #1, inv slot #14: +0 cloak eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #10: ring of resist corrosion }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.P#P# #### ###.......♣ ##PP.# #.......♣ ##.## #########.......♣ ## #..........#####♣ #..........# #..........# #..........# #..........# #.....@....# #..........# ######.##### # ... # ... # ..... . ..... . ..J.... . clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (36, 13): {{{{ CLASS: TimedMarker dur: 6275 started: true ticktype: 1 msg: CLASS: TimedMessaging noisemaker: drain _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F entity: drain finalmsg: You hear the drain falling apart. ranges: 1: 1: 5000 2: slow 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: quick 5: 1: 0 2: rapid check: 5865 verb: rusting initmsg: 1: You hear the sound of rushing water. 2: There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! sound_channel: 29 dur_short: 7380 props: feat_tile: dngn_portal_sewer_rusted floor: expired_portal high: 738 low: 738 high_short: 73 single_timed: true entity: drain turns: 738 low_short: 73 disappear: The drain falls to bits. }}}} >>>>>>>>>>>>>>>>>>>>>>