Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 4781531426578039275 757 astrographmagician the Grasshopper (level 7, 50/50 HPs) Began as an Armataur Conjurer on June 23, 2025. Quit the game on level 7 of the Dungeon. The game lasted 00:09:25 (1205 turns). astrographmagician the Grasshopper (AtCj) Turns: 1205, Time: 00:09:25 Health: 50/50 AC: 5 Str: 12 XL: 7 Next: 50% Magic: 11/11 EV: 8 Int: 20 God: Gold: 185 SH: 0 Dex: 9 Spells: 5/12 levels left rFire . . . c - +0 quarterstaff (freeze) rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no barding) Will ..... e - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.52/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 2 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 185 gold pieces. Inventory: Hand Weapons c - a +0 quarterstaff of freezing (weapon) Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery e - an amulet of magic regeneration (worn) Wands h - a wand of mindburst (13) Scrolls d - a scroll of identify f - a scroll of amnesia g - a scroll of revelation Potions b - 2 potions of magic Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting + Level 5.7 Conjurations - Level 6.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic and health when rolling toward enemies. (Rampage Regen) Message History An ogre comes into view. It is wielding a +0 giant spiked club. Found a robe. The ogre shouts! An ogre is nearby! You roll towards the ogre! You sock the ogre! You freeze the ogre. The ogre is moderately wounded. The ogre completely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! The searing ray hits the ogre. The ogre is severely wounded. The ogre closely misses you. The searing ray hits the ogre! You kill the ogre! You finish channelling your searing ray. Things that are here: a +0 giant spiked club; an ogre corpse You see here 7 stones. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the steady creaking of a very distant portcullis. Found 13 gold pieces and a scroll of identify. There is a stone staircase leading up here. Found a book of Scorching. Press: ? - help, v - describe, . - travel, g - get item Item here: a book of Scorching. The floor. You now have 185 gold pieces (gained 13). d - a scroll of identify You don't currently have any unidentified items. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. #..## #....##### # #..:....####### .# #.............#..## #................# #................# #.....@...<....... ##................ ###................. ##................... #.........###........ #.........# ###...... #.........###........ ..........#...##..... ............# ##.. There were no monsters in sight! Vanquished Creatures 2 black bears (D:5) An ogre (D:6) A marrowcuda (D:6) 2 howler monkeys A bombardier beetle (D:5) 2 jellies (D:5) 3 hounds 3 iguanas 2 sleepcaps (D:6) 3 adders 2 shadow imps An orc (D:5) 3 endoplasms A giant cockroach (D:2) 3 hobgoblins 2 quokkas (D:4) A ball python (D:2) A frilled lizard (D:1) 2 goblins 3 kobolds (D:4) A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | astrographmagician the Armataur Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 149 | D:3 | Reached skill level 1 in Translocations 166 | D:3 | Reached XP level 2. HP: 20/20 MP: 5/5 169 | D:3 | Learned a level 2 spell: Searing Ray 222 | D:3 | Reached skill level 2 in Translocations 237 | D:5 | Entered Level 5 of the Dungeon 392 | D:5 | Noticed a black bear 453 | D:4 | Noticed a howler monkey 464 | D:4 | Killed a howler monkey 465 | D:4 | Reached skill level 3 in Translocations 465 | D:4 | Reached XP level 3. HP: 14/26 MP: 6/6 504 | D:5 | Reached skill level 4 in Translocations 504 | D:5 | Reached XP level 4. HP: 27/33 MP: 4/7 509 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 537 | D:5 | Noticed a black bear 573 | D:5 | Killed a black bear 574 | D:5 | Reached XP level 5. HP: 24/38 MP: 5/9 613 | D:5 | Killed a black bear 614 | D:5 | Reached XP level 6. HP: 45/45 MP: 10/10 723 | D:5 | Reached skill level 5 in Translocations 756 | D:5 | Noticed a two-headed ogre 870 | D:6 | You fall into a shaft and drop 1 floor! 887 | D:6 | Reached skill level 5 in Conjurations 918 | D:5 | Gained mutation: You regenerate magic and health when | rolling toward enemies. (Rampage Regen) [Armataur growth] 918 | D:5 | Reached XP level 7. HP: 38/50 MP: 8/11 1090 | D:6 | Reached skill level 6 in Translocations 1205 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring, shapermc_ecumenical_altar_ellora, minmay_misc_feat_diagonals, minmay_tromino_v4_c D:2: layout_basic, minmay_close_crescents D:3: layout_basic D:4: layout_basic D:5: minmay_evil_eye, layout_basic, uniq_prince_ribbit1 D:6: layout_loops_ring, nicolae_ru_the_path_less_chosen D:7: layout_cave_pods, minmay_temple_entry_arrows, enter_bailey_5 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 | 3.0 Translocations | 1 3 4 5 6 | 6.0 Conjurations | 4 5 | 5.7 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 6 | | || 6 Quarterstaff | 10 | 20 | 4 || 34 Tailslap | 2 | 1 | 2 || 5 Cast: Magic Dart | 16 | | || 16 Searing Ray | 9 | 13 | 8 || 30 Use: Scroll | 4 | 1 | 3 || 8 Potion | | 2 | || 2 Stab: Sleeping | 2 | | 2 || 4 Armour: Robe | 35 | 60 | 23 || 118 Skin | | 20 | || 20 Dodge: Dodged | 22 | 35 | 9 || 66 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1235 | 1235 | 0 | 0 | 0 | 7 | 176.4 | Dungeon | 1235 | 1235 | 0 | 0 | 0 | 7 | 176.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 410 daAuts D:6: 296 daAuts D:4: 271 daAuts D:3: 109 daAuts D:1: 72 daAuts D:2: 47 daAuts D:7: 28 daAuts