Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 5221189203937497665 71 asdgrhreh the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Nov 2, 2024. Killed from afar by an orc wizard (6 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:01:20 (1657 turns). asdgrhreh the Conjurer (Deep Elf Conjurer) Turns: 1657, Time: 00:01:21 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 5% Magic: 6/11 EV: 11 Int: 25 God: Gold: 60 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls e - a scroll of revelation {unknown} g - 2 scrolls of identify h - a scroll of immolation {unknown} Potions b - 2 potions of magic c - 2 potions of ambrosia d - a potion of might {unknown} f - a potion of heal wounds {unknown} i - a potion of attraction {unknown} Skills: + Level 2.8 Dodging + Level 2.6 Stealth + Level 3.8 Spellcasting + Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 14% 2 Maxwell's Portable Pile Tloc 4% (3-9)d2 28% 3 Teleport Other Tloc 4% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard. The orc wizard is lightly wounded. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The magic dart hits you. You have reached level 4! You feel clever. The searing ray misses the orc wizard. The orc wizard gestures at you while chanting. The magic dart hits you. The searing ray hits the orc wizard! The orc wizard is heavily wounded. The searing ray hits the orc! You kill the orc! A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the orc wizard. The orc wizard is almost dead. You finish channelling your searing ray. The orc wizard hits you with a +0 dagger. A gnoll comes into view. It is wielding a +0 club. Unknown command. The orc wizard points at you and mumbles some strange words. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You enter the shallow water. Moving in this stuff is going to be slow. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something tries to affect you, but you resist. Things that are here: a +0 whip; 4 stones; a kobold corpse Something tries to affect you, but you resist. The orc wizard gestures at you while chanting. The magic dart hits you. You die... #.##.##))... #...g...# #.# ###. ####.# ##.... ###...#### #..... #≈≈~~~≈≈≈# ......####...####.. .........##o###.... .....<..@.......... ............##..... .........##....#... ........######## .. .........# %.......<# .........# .........# .....>...# You could see an orc wizard. Vanquished Creatures 2 adders 2 dart slugs 2 orcs (D:3) 3 bats 4 endoplasms A giant cockroach (D:2) 3 goblins (D:1) 5 hobgoblins (D:1) 3 quokkas (D:2) 2 ball pythons (D:1) 3 frilled lizards (D:1) 10 kobolds 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdgrhreh the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 264 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 589 | D:1 | Reached skill level 5 in Conjurations 727 | D:1 | Reached XP level 3. HP: 18/19 MP: 6/9 879 | D:1 | Learned a level 2 spell: Searing Ray 1647 | D:3 | Reached XP level 4. HP: 16/24 MP: 6/11 1657 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_basic D:2: layout_loops_ring D:3: layout_rooms, old_standard_altar, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_b, minmay_misc_feat_cross Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.8 Stealth | | 2.6 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 81 | || 81 Searing Ray | 1 | || 1 Use: Scroll | 1 | || 1 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 3 | || 3