Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15145013437797286715 25 asdgrhreh the Vexing (level 3, 0/28 HPs) Began as a Gnoll Hexslinger on Oct 24, 2024. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (870 turns). asdgrhreh the Vexing (Gnoll Hexslinger) Turns: 870, Time: 00:01:10 Health: 0/28 AC: 2 Str: 7 XL: 3 Next: 6% Magic: 7/7 EV: 13 Int: 12 God: Gold: 50 SH: 0 Dex: 16 Spells: 7/7 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of identify {unknown} f - a scroll of teleportation {unknown} i - a scroll of enchant armour {unknown} Potions e - a potion of might {unknown} g - a potion of resistance {unknown} h - a potion of curing {unknown} Skills: + Level 2.5 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 4.5 Ranged Weapons + Level 0.6 Throwing + Level 0.6 Armour + Level 4.5 Dodging + Level 0.6 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 2.8 Spellcasting + Level 0.4 Conjurations + Level 5.4 Hexes + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 2.1 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Alchemy + Level 0.8 Invocations + Level 0.6 Evocations + Level 0.5 Shapeshifting You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 4% 2 Sigil of Binding Hex 14% N/A 9% 3 Inner Flame Hex/Fire 10% N/A 16% 3 Cause Fear Hex 7% N/A 26% 4 Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence screams, "Get out, before I make you get out!" Terence hits you with a +0 flail! You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 flail. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence misses you. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence misses you. You shoot a sling bullet. The sling bullet closely misses Terence. Terence closely misses you. You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ## .. #? ##. ## .....# #..##. #.#.. #.#.. #...# #.# ##.#.# #...####.# #..@@# #.....##.## ..###...#######...#.##... ...).......##...#.#.##... .####...##......#.#.##... #...###..##.......... #...#....####........ ..####....# #..###... ##. #....# ##.# #..< ## ......# #.# #... You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 goblins 2 hobgoblins (D:1) A kobold (D:2) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdgrhreh the Gnoll Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 250 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 833 | D:2 | Reached XP level 3. HP: 28/28 MP: 7/7 856 | D:2 | Noticed Terence 870 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, fountainhead D:2: layout_rooms, minmay_split_cup_small, uniq_terence Skill XL: | 1 | ---------------+----+----- Fire Magic | 2 | 2.1 Fighting | | 2.5 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Ranged Weapons | | 4.5 Throwing | | 0.6 Armour | | 0.6 Dodging | | 4.5 Stealth | | 0.6 Shields | | 0.6 Unarmed Combat | | 0.6 Spellcasting | | 2.8 Conjurations | | 0.4 Hexes | | 5.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Ice Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Alchemy | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Shapeshifting | | 0.5 Action || total ---------------------------++------- Fire: Sling || 74 Armour: Robe || 14 Dodge: Dodged || 21