Dungeon Crawl Stone Soup version 0.34-a0-927-g35f8af1e77 (webtiles) character file. Game seed: 11800744346052703093 16 asdasjdhufe the Caller (level 2, -8/17 HPs) Began as an Octopode Summoner on Oct 10, 2025. Mangled by Terence ... wielding a +0 trident (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (899 turns). asdasjdhufe the Caller (Octopode Summoner) Turns: 899, Time: 00:02:43 Health: -8/17 AC: 1 Str: 7 XL: 2 Next: 58% Magic: 0/5 EV: 12 Int: 17 God: Gold: 56 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no amulet) rElec . (100%) a - ring of flight rCorr . (100%) b - ring of poison resistance SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) f - a +2 heavy mace Magical Staves c - a staff of cold Jewellery a - a ring of flight (worn) b - a ring of poison resistance (worn) e - a ring of flight Scrolls c - 3 scrolls of identify {unknown} e - 2 scrolls of enchant weapon {unknown} h - a scroll of revelation {unknown} j - a scroll of immolation {unknown} k - a scroll of vulnerability {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.3 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 e - Call Imp Summ 32% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 16% N/A 10% 3 Momentum Strike Conj/Tloc 4% 3d8 28% 2 Volatile Blastmotes Fire/Tloc 4% 2d10 50% 3 Eringya's Surprising Cr Summ 16% N/A 30% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence closely misses you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Terence attacks as he pursues you! Terence barely misses you. Your cerulean imp hits the endoplasm with a -3 spear. Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. The endoplasm freezes you. You are frozen. Terence misses you. The endoplasm attacks as it pursues you! The endoplasm closely misses you. Your cerulean imp hits the endoplasm but does no damage. Your quokka bites the endoplasm. Your quokka bites the endoplasm. Your cerulean imp hits the endoplasm from afar with a -3 spear. The endoplasm dies! Your quokka bites Terence but does no damage. Your cerulean imp hits Terence but does no damage. Terence hits you from afar with a +0 trident. Your quokka closely misses Terence. Your cerulean imp barely misses Terence. Terence hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Your grab misses Terence. Your squeeze misses Terence. Terence is lightly wounded. Your quokka bites Terence but does no damage. Your cerulean imp hits Terence but does no damage. Your quokka barely misses Terence. Terence completely misses you. You closely miss Terence. You grab Terence. Terence is lightly wounded. You constrict Terence. Your cerulean imp hits Terence but does no damage. Your quokka bites Terence but does no damage. Terence hits you with a +0 trident! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.##.#.##### # #.###.##.## #..# ##.#..# ### ##.##..# # #.#..##..#####.# # #.............# # ##...#>.####### # # #..........5.r.#.# #.#...##....@@..<# ....#........##...# ###..#>.##.##.##...# .......##.##.##...# ##.................. . .#.##.##..#### ....##.###.# .. .? ..# .# ..# ## You could see Terence (ally target), a friendly cerulean imp (summoned) and a friendly quokka (summoned). Vanquished Creatures An endoplasm (D:2) 2 hobgoblins A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) 2 endoplasms (D:2) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdasjdhufe the Octopode Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Reached XP level 2. HP: 10/17 MP: 5/5 323 | D:1 | Learned a level 2 spell: Call Imp 869 | D:2 | Noticed Terence 899 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring, serial_bayou, serial_bayou_pond_d, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_pond_e D:2: kennysheep_big_flooded_room, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum, ebering_dispersal_statue_hall, columned_hall_lemuel, uniq_jessica, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 28 Melee: Unarmed || 20 Constrict || 10 Tentacles || 3 Dagger || 8 Punch || 1 Cast: Summon Small Mamm || 11 Call Imp || 2 Stab: Sleeping || 5 Armour: None || 14 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 897 | 884 | 13 | 0 | 717 | 2 | 448.5 | Dungeon | 897 | 884 | 13 | 0 | 717 | 2 | 448.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 702 daAuts D:2: 194 daAuts