Dungeon Crawl Stone Soup version 0.34-a0-918-g4347b36f16 (webtiles) character file. Game seed: 6886508551498719805 254846 asdasjdhufe the Convoker (level 19, -5/235 HPs) Began as a Gnoll Summoner on Oct 8, 2025. Was an Elder of Ashenzari. Slain by a merfolk impaler ... wielding a +3 demon trident of electrocution (8 damage) ... on level 3 of the Shoals. The game lasted 04:18:44 (30126 turns). asdasjdhufe the Convoker (Gnoll Summoner) Turns: 30126, Time: 04:18:44 Health: -5/235 AC: 12 Str: 5 XL: 19 Next: 76% Magic: 37/48 EV: 23 Int: 32 God: Ashenzari [****..] Gold: 3317 SH: 0 Dex: 23 Spells: 1/51 levels left rFire + . . (50%) H - +1 scimitar "Disgust of Ashenzari" {elec, ^Fragile rPois rF+ rN+, Comp, Sorc} (curse) rCold . . . (100%) q - orb of the Fated Ressentiment {Stardust, Sorc, Comp} (curse) rNeg + . . (50%) w - +0 troll leather armour rPois + (33%) z - +2 hat {Ice} rElec . (100%) S - +0 cloak "Chained With Me" {rCorr, Comp, Fort} (curse) rCorr + (50%) u - +0 pair of gloves of the All-seeing Sphere {Self, Sorc} (curse) SInv + c - +0 pair of boots of Ashenzari's Loss {Dev, Elem} (curse) Will ..... r - amulet of magic regeneration Stlth X - ring "Ygipsuir" {MP+9 Int-4 Dex+6 Slay-2 SInv Stlth+} HPRegen 1.39/turn v - ring of the Eye in the Sky {Will- Str-2 Int+9 Dex+6, Self, Cun} (curse) MPRegen 0.71/turn %: clarity @: berserking (expiring), on stardust cooldown, hasted, studying 2 skills, invisible, slow A: fangs 1, treasure sense, distributed training, clever 1, mutation resistance 1, lucky 1 }: 2/15 runes: slimy, gossamer a: Renounce Religion, Curse Item, Shatter the Chains You were on level 3 of the Shoals. You worshipped Ashenzari. Ashenzari was greatly pleased with you. You visited 7 branches of the dungeon, and saw 35 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove. You collected 3641 gold pieces. You spent 324 gold pieces at shops. Inventory: Hand Weapons s - the +7 staff of the Meek {protect, meekguard} (You found it on level 8 of the Dungeon) x - a +3 orcbow H - the cursed +1 scimitar "Disgust of Ashenzari" (weapon) {elec, ^Fragile rPois rF+ rN+, Comp, Sorc} (You found it in the Necropolis) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Sorcery: Conjurations and Alchemy. I - the +1 great sword of Nunuh Nae {flame, rCorr Str+5} (You found it in the Necropolis) rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). W - the +5 quick blade of the Shoals {flame, rCorr Str+2} (You found it in a treasure trove) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Missiles b - 3 throwing nets i - 7 atropa-tipped darts o - 17 darts of disjunction A - 6 datura-tipped darts (quivered) Armour c - the cursed +0 pair of boots of Ashenzari's Loss (worn) {Dev, Elem} (You found it on level 4 of the Dungeon) It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. g - the +3 ring mail "Jeod" {rN+ Str+6 Int+3} (You found it on level 5 of the Pits of Slime) rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). h - the +7 Kryia's mail coat {PotionHeal*2 rC+} (You found it on level 3 of the Dungeon) PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. p - +1 pearl dragon scales q - the cursed orb of the Fated Ressentiment (worn) {Stardust, Sorc, Comp} (You took it off Jeremiah on level 6 of the Dungeon) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Companions: Summonings, Necromancy and Forgecraft. u - the cursed +0 pair of gloves of the All-seeing Sphere (worn) {Self, Sorc} (You found it on level 10 of the Dungeon) It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Sorcery: Conjurations and Alchemy. w - a +0 troll leather armour (worn) y - the scarf of Xiuth {+Inv rElec rF+} (You found it in a treasure trove) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF+: It protects you from fire. z - a +2 hat of ice (worn) E - a +0 pair of gloves of parrying L - an orb of stardust S - the cursed +0 cloak "Chained With Me" (worn) {rCorr, Comp, Fort} (You found it on level 15 of the Dungeon) It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Fortitude: Armour and Shields. U - a +0 pair of boots of earth V - the +2 robe of Remaf {Slay-5 Stlth++ Archmagi} (You found it in a treasure trove) Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Stlth++: It makes you much more stealthy. Archmagi: It increases the power of your magical spells. Magical Staves F - the conjuration staff "Jirol" {rPois rF- Conj Tloc} (You found it on level 5 of the Lair of Beasts) [staff of conjuration] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. O - the alchemy staff of Responsibility {rPois Int+3 Alch} (You found it on level 5 of the Pits of Slime) [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. Y - the fire staff "Puolel" {rF+ Str-5 Int+4 Dex+2 Fire Alch} (You found it on level 5 of the Pits of Slime) [staff of fire] rF+: It protects you from fire. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. Jewellery a - the ring of Moral Flaws {rF+ rN+ Str-5 Stlth+} (You found it in a treasure trove) [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. d - an amulet of faith e - a ring of poison resistance f - the ring "Feocegosm" {Int+6 Dex+4} (You found it on level 5 of the Pits of Slime) [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). k - an amulet of magic regeneration l - an amulet of guardian spirit n - a ring of poison resistance r - an amulet of magic regeneration (worn) v - the cursed ring of the Eye in the Sky (worn) {Will- Str-2 Int+9 Dex+6, Self, Cun} (You found it on level 2 of the Lair of Beasts) [ring of intelligence] Will-: It decreases your willpower. Str-2: It affects your strength (-2). Int+9: It affects your intelligence (+9). Dex+6: It affects your dexterity (+6). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. B - a ring of protection from cold C - an amulet of the acrobat D - a +6 ring of dexterity M - the ring of Puyfetuok {rC+ Will+ Str+4} (You found it on level 5 of the Pits of Slime) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). N - a ring of protection from cold P - a +6 ring of intelligence Q - a ring of willpower R - a ring of magical power X - the ring "Ygipsuir" (worn) {MP+9 Int-4 Dex+6 Slay-2 SInv Stlth+} (You found it in a treasure trove) [ring of magical power] MP+9: It affects your magic capacity (+9). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Z - a ring of positive energy Talismans j - the sanguine talisman of a ziggurat {*Silence rElec Dex+4} (You found it on level 5 of the Pits of Slime) [sanguine talisman] *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). t - a storm talisman G - the maw talisman "Vigiesk" {rN+ Str-2 Int+4} (You found it on level 12 of the Dungeon) [maw talisman] rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). J - the wellspring talisman "Dyamuph" {+Inv rF+ rC-} (You found it in the Necropolis) [wellspring talisman] +Inv: It lets you turn invisible. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. T - a granite talisman Wands a - a wand of flame (96) e - a wand of charming (9) c - a wand of iceblast (40) p - a wand of polymorph (18) f - a wand of mindburst (8) Scrolls t - 4 scrolls of teleportation p - a scroll of poison V - 3 scrolls of vulnerability T - 3 scrolls of torment i - 22 scrolls of identify a - 9 scrolls of enchant armour r - 5 scrolls of revelation W - a scroll of brand weapon s - a scroll of butterflies g - 3 scrolls of fog I - 10 scrolls of immolation w - 4 scrolls of enchant weapon S - a scroll of silence Potions g - 2 potions of magic L - 3 potions of lignification i - a potion of invisibility A - 2 potions of attraction B - 5 potions of berserk rage p - 3 potions of moonshine C - 2 potions of cancellation m - 11 potions of might a - 14 potions of ambrosia c - 16 potions of curing b - 6 potions of brilliance M - 2 potions of mutation e - 3 potions of enlightenment h - a potion of haste r - a potion of resistance Miscellaneous h - a +0 lightning rod (2/4) i - a +0 phial of floods Baubles g - 7 flux baubles Skills: + Level 13.5(16.1) Fighting + Level 13.5 Short Blades + Level 13.5 Long Blades + Level 13.5 Axes + Level 13.5 Maces & Flails + Level 13.5 Polearms + Level 13.5 Staves + Level 13.5 Ranged Weapons + Level 13.5 Throwing + Level 13.5(15.2) Armour + Level 14.2(15.9) Dodging + Level 14.1(15.8) Stealth + Level 13.5(15.2) Shields + Level 13.5 Unarmed Combat + Level 14.3(16.9) Spellcasting + Level 11.4(15.0) Conjurations + Level 11.6 Hexes + Level 15.0(18.5) Summonings + Level 11.4(15.0) Necromancy + Level 11.4 Translocations + Level 11.4(15.0) Forgecraft + Level 11.4(13.2) Fire Magic + Level 11.4(13.2) Ice Magic + Level 11.4(13.2) Air Magic + Level 11.4(13.2) Earth Magic + Level 11.4(15.0) Alchemy + Level 14.6 Invocations + Level 13.5(15.2) Evocations + Level 12.4(14.2) Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Haunt Necr/Summ 47% N/A 1% 7 b - Call Canine Familiar Summ 98% N/A 0% 3 c - Eringya's Surprising Summ 98% N/A 0% 4 d - Summon Seismosaurus Summ/Erth 91% N/A 1% 4 f - Summon Mana Viper Hex/Summ 89% N/A 1% 5 g - Forge Lightning Spir Air/Frge 87% 3d11 1% 4 h - Forge Monarch Bomb Fire/Frge 43% 4d15 1% 6 i - Hoarfrost Cannonade Ice/Frge 54% 3d9/3d19 1% 5 j - Summon Forest Summ/Tloc 44% N/A 1% 5 k - Malign Gateway Summ/Tloc 44% N/A 3% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Sandblast Erth 100% 2d20 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Apportation Tloc 100% N/A 1% 1 Slow Hex 100% N/A 1% 1 Call Imp Summ 100% N/A 0% 2 Grave Claw Necr 100% 2d14 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Sublimation of Blood Necr 89% N/A 0% 2 Launch Clockwork Bee Frge 89% N/A 0% 3 Mephitic Cloud Conj/Alch/Air 88% N/A 0% 3 Blink Tloc 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Confusing Touch Hex 80% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Maxwell's Portable Pile Tloc 79% (3-9)d7 1% 3 Ozocubu's Armour Ice 100% N/A 1% 3 Passwall Erth 84% N/A 1% 3 Sigil of Binding Hex 80% N/A 1% 3 Swiftness Air 84% N/A 1% 3 Teleport Other Tloc 79% N/A 1% 3 Tukima's Dance Hex 80% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Anguish Hex/Necr 42% N/A 1% 4 Animate Dead Necr 89% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 87% 2d12 1% 4 Cause Fear Hex 40% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 87% N/A 1% 4 Dimensional Bullseye Hex/Tloc 39% N/A 1% 4 Flame Wave Conj/Fire 87% 2d19 1% 4 Forge Blazeheart Golem Fire/Frge 87% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 89% 2d16 1% 4 Iskenderun's Mystic Bla Conj/Tloc 84% 2d17 (+2d91% 4 Leda's Liquefaction Alch/Erth 43% N/A 1% 4 Olgreb's Toxic Radiance Alch 89% N/A 1% 4 Petrify Alch/Erth 43% N/A 1% 4 Alistair's Intoxication Alch 59% N/A 1% 5 Arcjolt Conj/Air 43% 1d53 1% 5 Curse of Agony Necr 89% N/A 1% 5 Irradiate Conj/Alch 44% 3d26 1% 5 Metabolic Englaciation Hex/Ice 51% N/A 1% 5 Silence Hex/Air 41% N/A 1% 5 Bombard Conj/Erth 43% 9d7 1% 6 Rimeblight Ice/Necr 54% 2d10 (prim5% 7 Splinterfrost Shell Ice/Frge 54% 6d18 5% 7 Magnavolt Erth/Air 42% 4d17 8% 7 Ozocubu's Refrigeration Ice 53% 4d19 8% 7 Borgnjor's Revivificati Necr 44% N/A 28% 8 Fulsome Fusillade Conj/Alch 44% (3-5)d16 28% 8 Maxwell's Capacitive Co Air 42% ∞ 50% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (3/4) Lair:3 Spider (4/4) Lair:2 Slime (5/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 * Orc:2 ![[( Shoals:2 (: Portals: Bazaar: Shoals:3 Annotations: Shoals:3 Louise Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Your mind is acute. (Int +4, Str/Dex -1) You are somewhat resistant to further mutation. You discover slightly more artefacts. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Charm Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk impaler, wielding a +3 demon trident of electrocution and wearing a +0 leather armour (chance to affect: 63%) Okay, then. You fade into invisibility! A merfolk comes into view. It is wielding a +0 trident. A nearby plant withers and dies. The merfolk impaler attacks as it pursues you! The merfolk impaler closely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk impaler hits you from afar with a +3 demon trident of electrocution. * * * LOW HITPOINT WARNING * * * Louise misses you. A merfolk comes into view. It is wielding a +0 trident. You feel a strong urge to attack something. Space becomes stable. The merfolk shouts! The merfolk throws a boomerang. The boomerang hits the plant!! The plant begins to die. The merfolk impaler hits you with a +3 demon trident of electrocution. * * * LOW HITPOINT WARNING * * * The merfolk impaler completely misses you. Louise attacks as she pursues you! Louise hits you from afar with a +4 trident of protection! * * * LOW HITPOINT WARNING * * * Something bites the plant!! The plant begins to die. The merfolk impaler misses you. The merfolk impaler hits you from afar with a +3 demon trident of electrocution! * * * LOW HITPOINT WARNING * * * You are electrocuted! * * * LOW HITPOINT WARNING * * * The merfolk impaler attacks as it pursues you! The merfolk impaler misses you. The merfolk closely misses you. The merfolk hits the plant with a +1 heavy trident!! The plant begins to die. The merfolk impaler hits you from afar with a +3 demon trident of electrocution! You die... ,,,..~~~~~~~~~P~P~P~~~~~~ ~,..~~~~~~~P~~~~PPP~~~P≈~ ~...~~~~P~~~...~~~~P~~~≈~ ~~....~~~~~.....~PPPP~PP~ ~~{{..♣..~P...P.~~~~~~~~~ ~~..{♣P....