Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 16948782312855554963 45 asdasjdhufe the Caller (level 3, 0/21 HPs) Began as an Octopode Summoner on Oct 6, 2025. Slain by Terence ... wielding a +3 mace (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:59 (919 turns). asdasjdhufe the Caller (Octopode Summoner) Turns: 919, Time: 00:04:59 Health: 0/21 AC: 1 Str: 7 XL: 3 Next: 64% Magic: 2/7 EV: 12 Int: 19 God: Gold: 70 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . (100%) e - +0 dagger rCold . . . (100%) b - orb {Mesmerism} rNeg . . . (100%) (no helmet) rPois . (100%) a - amulet of alchemy rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: on mesmerism cooldown, inugami summoned A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) f - a +1 rapier of venom Armour b - an orb of mesmerism (worn) g - a +0 cloak Jewellery a - an amulet of alchemy (worn) d - an amulet of faith Talismans c - an inkwell talisman Scrolls c - 3 scrolls of fear {unknown} e - 2 scrolls of identify {unknown} h - a scroll of amnesia {unknown} j - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.9 Spellcasting + Level 4.6 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 2% 1 b - Call Canine Familiar Summ 20% N/A 7% 3 e - Call Imp Summ 40% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Eringya's Surprising Cr Summ 20% N/A 22% 4 Summon Seismosaurus Egg Summ/Erth 11% N/A 52% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The dart slug briefly extends its eye-stalks. Terence hits your quokka with a +3 mace. The kobold misses you. You finish putting on your amulet of alchemy. You feel a deeper understanding of alchemy. a - an amulet of alchemy (worn) The amulet cannot attune itself to your exhausted body. Your quokka misses the kobold. Terence hits your quokka with a +3 mace! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The kobold barely misses you. Terence screams, "Stand, coward! You want a fight, show some honour!" Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call for your canine familiar and it appears with a howl! The adder bites your inugami but does no damage. The kobold hits you but does no damage. Casting: Call Canine Familiar (quite dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. Nothing appears to happen. The adder misses your inugami. Your inugami hits the kobold. The kobold dies! The adder bites your inugami but does no damage. You closely miss Terence. You grab Terence. You squeeze Terence, but do no damage. You constrict Terence. Your inugami barely misses the adder. Something closely misses your inugami. The adder barely misses your inugami. Terence closely misses you. You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence. Your inugami hits the adder! The adder dies! Terence hits you with a +3 mace! Your orb emits a pulse of dizzying energy. You hit Terence but do no damage. Terence snaps out of his daze. Terence is heavily wounded. You constrict Terence. Your inugami hits Terence. x2 Terence hits you with a +3 mace! You die... Terence says, "And stay out!" ... ##.# #..### ##.$..# . ### .[.$. .. ... .w.# ... #.###†w# .. #...#h##.# #@@....# #.#.#### #^#'########## #<...........# ##...........# #................# [...#.############ .## #. .. You could see Terence (ally target), a dart slug and a friendly inugami (summoned). Vanquished Creatures 3 endoplasms 2 hobgoblins (D:1) A quokka (D:1) 6 ball pythons 3 bats (D:1) A frilled lizard (D:2) 2 goblins (D:1) A kobold (D:2) 11 rats (D:1) 30 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 2 dart slugs A ball python (D:1) A bat (D:1) 2 goblins (D:1) 2 kobolds 2 rats (D:2) 11 creatures vanquished. Grand Total: 41 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdasjdhufe the Octopode Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 155 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 348 | D:1 | Learned a level 2 spell: Call Imp 582 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 900 | D:2 | Learned a level 3 spell: Call Canine Familiar 909 | D:2 | Noticed Terence 919 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_loops_ring D:2: layout_basic, nicolae_ecumenical_snake_handling, basic_altar, minmay_pentomino_z4, uniq_terence Action || total ---------------------------++------- Attack: Normal || 64 Melee: Unarmed || 44 Tentacles || 21 Constrict || 18 Dagger || 20 Punch || 1 Cast: Summon Small Mamm || 7 Call Imp || 1 Call Canine Famil || 1 Stab: Sleeping || 7 Armour: None || 34 Dodge: Dodged || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 916 | 866 | 50 | 0 | 624 | 2 | 458.0 | Dungeon | 916 | 866 | 50 | 0 | 624 | 2 | 458.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 866 daAuts D:2: 49 daAuts