asd12345 the Dungeon (0, 0, D) a phantom mirror a parchment of Fortress Blast (0, 4, D) a +5 ring of evasion (still there?) a +2 ring mail of fire resistance (still there?) (1, 4, D) a +1 ring mail of cold resistance (still there?) a +4 ring of slaying (still there?) a +2 vampiric long sword (still there?) (2, -33, D) the +8 trident "Jeleduxt" {freeze, *Rage Fly Will++ Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe an eleionoma skeleton (2, -32, D) a +5 spectral lajatang a +0 robe a spriggan skeleton (2, -30, D) an eleionoma skeleton (2, -18, D) a staff of necromancy (unseen) (2, -17, D) a +0 spear (2, -16, D) a +0 trident (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +4 falchion of protection (still there?) a merfolk skeleton (still there?) (3, -36, D) a parchment of Death's Door (3, -35, D) a +4 trident of flaming (unseen) (3, -34, D) a +0 buckler (still there?) a +2 rapier of draining (still there?) (3, -32, D) a +0 animal skin a +0 hand axe a +0 animal skin (3, -18, D) a +3 rapier of holy wrath (unseen) (3, -16, D) a +0 spear of freezing (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a +6 ring of strength (still there?) a staff of conjuration (still there?) (3, 0, D) a +2 glaive of venom (still there?) a parchment of Metabolic Englaciation (still there?) a +2 demon whip of venom (still there?) a +0 demon whip (still there?) (4, -48, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -47, D) a +5 lajatang (4, -46, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, -36, D) a +1 dagger of venom (4, -34, D) a staff of cold (still there?) a dire elephant skeleton (still there?) (4, -31, D) an eleionoma corpse (skeletalised by now) (4, -18, D) the +7 great sword of Contradiction {valour, Fly rF+} (still there?) Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. a merfolk skeleton (still there?) (4, -17, D) a +6 long sword of holy wrath (still there?) a +0 robe (still there?) a staff of fire (still there?) (4, -16, D) a +2 spear of flaming (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a ring of protection from fire (still there?) a staff of conjuration (still there?) (4, -12, D) a sea snake skeleton (4, 4, D) a +0 demon whip of venom (5, -48, D) a +5 quick blade a +5 rapier a +5 dagger (5, -47, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -46, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -45, D) a +5 executioner's axe a +5 battleaxe (5, -43, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -42, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -37, D) a +2 mace of protection (5, -35, D) the +1 helmet "Jitzaiplaik" {Light, Harm +Blink rC- rN+++} Harm: It increases damage dealt and taken. +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (5, -34, D) a spriggan skeleton (5, -33, D) a +2 antimagic hand axe a +2 orcbow of flaming a +0 robe a spriggan skeleton a spriggan skeleton (5, -32, D) a caustic shrike skeleton (5, -30, D) a +0 antimagic quarterstaff (unseen) (5, -18, D) a +0 leather armour (5, -17, D) a +1 spear of venom (still there?) 3 javelins (still there?) a +2 ring mail of positive energy (still there?) a scroll of brand weapon (still there?) a merfolk skeleton (still there?) (5, -15, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) (5, 1, D) a +2 demon whip of venom a ring of resist corrosion a +0 short sword of flaming (6, -35, D) the +1 scale mail of Too Many Cooks {Harm *Corrode rC+ rN++} (still there?) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. a +0 animal skin (still there?) a potion of might (still there?) (6, -18, D) the fire staff "Petyvix" {rPois rF+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (6, -17, D) a +0 heavy spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) the necromancy staff "Worm" {rN+ Will++ Necro Earth} (still there?) [staff of necromancy] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. a merfolk skeleton (still there?) (6, -16, D) a +0 spear a javelin a +0 leather armour the eel talisman "Viukkowk" {Str+3 Int+6} [eel talisman] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (6, -15, D) a +0 cloak (6, -13, D) a +0 leather armour (still there?) a +2 scimitar of electrocution (still there?) (6, -12, D) a +2 rapier of protection (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) (6, 0, D) the +0 trident of Fate {entangle, Dex+3 SInv} (still there?) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +4 great mace of holy wrath (still there?) (6, 1, D) the +3 partisan "Susohait" {drain, Int+7} Int+7: It affects your intelligence (+7). It cannot be enchanted further. a +2 long sword of valour the -1 pair of boots of the Damp God {rPois Will+ Str-5 Int+4} rPois: It protects you from poison. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (6, 7, D) a +1 demon whip of draining (7, -36, D) a staff of fire (7, -35, D) a +0 war axe the +2 hat "Sur Ihi" {*Corrode Regen+ Dex+3 Stlth+} *Corrode: It may corrode you when you take damage. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (7, -34, D) a +0 animal skin a +2 chain mail of death (7, -18, D) a +0 robe (7, -17, D) a +1 heavy great sword (still there?) a silver javelin (still there?) a +2 chain mail of fire resistance (still there?) a +3 spear of venom (still there?) a merfolk skeleton (still there?) (7, -16, D) a +1 demon trident of venom (7, -13, D) a +0 trident a +0 trident (7, 1, D) a parchment of Summon Mana Viper a staff of air (7, 6, D) a +1 bardiche of flaming +2 fire dragon scales an oni skeleton (8, -36, D) the ring "Unuewn" {rPois rF- rN+++ rCorr Int-3} [ring of resist corrosion] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). the amulet "Taamiobu" {Reflect Int+3 Dex+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). the +6 broad axe of Mesmicel {drain, rElec rC- Str+5 Int-5} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (8, -35, D) the +0 chain mail of the Fiddle {rPois SInv Stlth-} rPois: It protects you from poison. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +4 morningstar "Rooczeto" {venom, rC+ rN++ Dex-4 Stlth+} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +1 rapier of venom (8, -18, D) a +0 leather armour a harpy skeleton (8, -17, D) a +0 trident a +2 plate armour of poison resistance a merfolk skeleton (8, -16, D) a staff of fire a manticore skeleton (8, -13, D) a +0 robe a +0 spear a merfolk skeleton (8, -1, D) a ring of poison resistance (9, -36, D) a +4 hand axe of flaming (still there?) a staff of fire (still there?) (9, -34, D) a +0 rapier a +4 ring of protection a dire elephant skeleton (9, -33, D) a +0 animal skin a dire elephant corpse (skeletalised by now) a spriggan skeleton (9, -18, D) a +4 rapier of draining (9, -16, D) a +2 heavy spear 3 javelins a +0 leather armour a staff of earth (9, -14, D) a +0 spear of distortion (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (9, 0, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (9, 2, D) a +0 demon whip (10, -36, D) a +0 club (still there?) the +4 trident "Kipyrosm" {heavy, *Corrode +Blink rF- Int+7} (still there?) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). It cannot be enchanted further. a satyr skeleton (still there?) a spriggan skeleton (still there?) (10, -18, D) a +0 trident an amulet of wildshape a merfolk skeleton (10, -16, D) a +0 trident a boomerang a +0 leather armour (10, -15, D) a +5 glaive of entangling a silver javelin a +2 leather armour of poison resistance (10, -14, D) a snapping turtle skeleton (10, -12, D) a +0 trident (10, 0, D) a +0 heavy shortbow (unseen) (10, 2, D) a +1 glaive of flaming (10, 4, D) a +2 bardiche of flaming (still there?) +0 fire dragon scales (still there?) an oni skeleton (still there?) (10, 7, D) a hellephant skeleton (11, -50, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (11, -46, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, -32, D) an eleionoma skeleton (11, -18, D) a +3 whip of holy wrath (11, -16, D) a +0 cloak of corrosion resistance a +2 heavy spear (11, 1, D) a +0 great sword of flaming a +2 long sword of electrocution (11, 5, D) a +2 glaive of flaming (still there?) +1 fire dragon scales (still there?) (12, -50, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (12, -49, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 broad axe a +3 tower shield +5 golden dragon scales a +0 buckler a +0 scale mail a +0 war axe (12, -36, D) a +1 pair of boots of rampaging (still there?) a +6 ring of intelligence (still there?) (12, -35, D) a ring of resist corrosion (12, -34, D) a parchment of Arcjolt (still there?) a +0 animal skin (still there?) a +1 heavy hand axe (still there?) a medusa talisman (still there?) (12, -33, D) a +0 longbow (12, -32, D) a +0 lajatang of venom a +0 robe (12, -18, D) the +6 morningstar "Jostrej" {venom, rElec rF+ Will- Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (12, -17, D) a +1 heavy spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) the orb of the Ward {Mesmerism, Int+2 Dex+3} (still there?) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a staff of cold (still there?) (12, -16, D) a +1 vampiric demon trident (still there?) a +0 robe (still there?) (12, -1, D) the +2 dagger "Refuc" {freeze, rElec Will++} (still there?) rElec: It insulates you from electricity. Will++: It greatly increases your willpower. It cannot be enchanted further. +1 storm dragon scales (still there?) a ring of protection from fire (still there?) (12, 2, D) +0 fire dragon scales (12, 3, D) the +1 robe "Hazxep" {rC+} (still there?) rC+: It protects you from cold. It cannot be enchanted further. a +2 halberd of freezing (still there?) (12, 4, D) a +2 demon whip of freezing (unseen) (12, 5, D) a +2 demon whip of flaming (unseen) (13, -37, D) a +0 robe (13, -30, D) an eleionoma corpse (skeletalised by now) (13, -16, D) a staff of cold (unseen) (13, -14, D) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (13, -13, D) a +6 ring of strength (still there?) a +2 scimitar of electrocution (still there?) a +0 leather armour (still there?) (13, -12, D) a +2 spear of venom (unseen) (13, 1, D) a +2 orcbow of freezing a +1 mace of protection a +2 great sword of flaming (14, -37, D) a +0 hand axe of electrocution (unseen) (14, -36, D) a spriggan skeleton (14, -35, D) a +2 long sword of freezing (unseen) (14, -31, D) a caustic shrike skeleton (14, -18, D) a scarf of resistance (14, -17, D) a +2 dagger of venom (unseen) (14, -16, D) a +0 trident (still there?) a +1 rapier of venom (still there?) a +0 robe (still there?) the amulet "Sasy" {Acrobat Will+ Str+3} (still there?) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Will+: It increases your willpower. Str+3: It affects your strength (+3). a +1 trident of flaming (still there?) (14, -15, D) a +1 rapier of venom (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) (14, 0, D) a +0 hat of ice the ring of Suchegoll {Fly Str+5 Int+3 Dex+2} [ring of flight] Fly: It grants you flight. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). the amulet "Uwkex" {Dissipate rF- rC- Str+8 Int+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Int+3: It affects your intelligence (+3). the ring "Caaxtob" {*Corrode rPois rC+ Will+ Str+3} [ring of willpower] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). the ring of Osok {rElec rPois rCorr} [ring of resist corrosion] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (14, 3, D) a +2 great sword of flaming (still there?) a +2 demon whip of draining (still there?) (15, -1, D) a +2 flail of protection (unseen) (15, 1, D) a blade talisman the +1 ring mail of the Lizard {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (19, -1, D) the +3 sling "Astaqeu" {heavy, *Corrode rN+ Str+4} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 ring mail a +1 heavy mace (19, 0, D) a +3 spear of flaming (20, -50, D) a +2 robe (unseen) (20, -49, D) a staff of fire (unseen) (20, -34, D) a +10 plate armour of ponderousness (20, -33, D) a +1 spear of pain (unseen) (20, -18, D) a +3 spear of venom (20, -17, D) a parchment of Sculpt Simulacrum (20, -3, D) a +2 falchion of freezing (still there?) a +0 robe (still there?) (20, 0, D) a +0 short sword a +0 leather armour a +0 buckler a +0 leather armour (21, -33, D) the +9 great sword of the Hidden Vale {holy, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. (21, -18, D) a +2 short sword of protection (21, -17, D) the +2 robe "Lieruusch" {rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (21, -2, D) an elf corpse (skeletalised by now) (21, 2, D) a +0 short sword (still there?) the +3 robe of Peek-a-Boo {Bane Int+6 Dex+4} (still there?) Bane: It inflicts you with a random bane when you equip it. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (22, -49, D) a parchment of Plasma Beam (22, -34, D) a staff of earth (22, -33, D) a staff of alchemy (22, -18, D) a +1 flail of draining (22, -16, D) a book of Necromancy a ring of poison resistance (22, -2, D) a +2 mace of protection the earth staff "Lahemm" {^Drain Will+++ Forge Fire Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. Will+++: It greatly increases your willpower. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (22, -1, D) a +0 short sword a +0 short sword a +0 robe (22, 2, D) a +1 scimitar of holy wrath (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (23, -49, D) a +0 devious rapier (23, -48, D) a +0 trident (still there?) a +2 ring mail of poison resistance (still there?) (23, -47, D) a +3 trident of entangling (still there?) a +2 robe of resistance (still there?) a ring of willpower (still there?) a merfolk skeleton (still there?) (23, -45, D) an alligator snapping turtle skeleton (23, -34, D) a parchment of Fulminant Prism (23, -33, D) a ring of flight (23, -18, D) a staff of conjuration a parchment of Volatile Blastmotes (23, -2, D) a parchment of Death's Door (24, -50, D) a ring of flight (24, -49, D) a +3 dagger of venom (24, -47, D) a +3 rapier of venom (still there?) a +0 robe (still there?) a +0 trident (still there?) a merfolk skeleton (still there?) (24, -45, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk skeleton (still there?) (24, -33, D) a +2 orcbow of flaming (24, -27, D) a +0 robe (24, -18, D) a +6 ring of dexterity (24, -17, D) the +1 great mace "Atahec" {pain, *Rage Int+5 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a staff of alchemy (24, 0, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (24, 3, D) an amulet of faith a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) (24, 4, D) a +1 battleaxe of electrocution (unseen) (24, 5, D) a +5 hand axe of electrocution (unseen) (25, -49, D) a +2 spear of entangling (25, -48, D) a merfolk skeleton (25, -46, D) a +2 battleaxe of sundering a +0 robe a +4 ring of protection a merfolk skeleton (25, -44, D) a sea snake skeleton (25, -33, D) a +0 kite shield of reflection (25, -27, D) a hellephant skeleton (25, -2, D) a +0 rapier a +0 leather armour a +4 ring of slaying a +0 short sword an elf corpse (skeletalised by now) (25, 0, D) a +0 rapier a manual of Invocations (25, 1, D) a +3 flail of protection (still there?) a +0 ring mail (still there?) a +4 battleaxe of draining (still there?) a +1 mace of pain (still there?) an elf corpse (skeletalised by now) (still there?) (26, -48, D) a +0 cloak a sea snake skeleton (26, -47, D) a +7 vampiric broad axe (26, -33, D) a +4 long sword of flaming (26, -32, D) a +0 short sword (still there?) the +8 great mace of Redop {heavy, Will+} (still there?) Will+: It increases your willpower. It cannot be enchanted further. (26, -28, D) a staff of alchemy (unseen) (26, -18, D) a staff of fire (26, -1, D) a +0 long sword a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (26, 0, D) a +2 heavy shortbow a +0 long sword a +0 robe a +0 dagger a +0 shortbow a +0 leather armour a +0 antimagic orcbow an elf corpse (skeletalised by now) (26, 5, D) a +0 rapier (still there?) a +0 rapier (still there?) the +4 plate armour of the Hanged Man {*Silence rElec rF++ rN+} (still there?) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (27, -49, D) a +0 trident (still there?) a boomerang (still there?) a +2 leather armour of poison resistance (still there?) a merfolk skeleton (still there?) (27, -47, D) a +0 rapier a +0 robe (27, -33, D) the +9 pearl dragon scales of the Unbroken {rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a ring of wizardry a ring of poison resistance (27, -2, D) a +0 long sword a +0 robe (27, -1, D) a +0 longbow a +0 short sword an elf corpse (skeletalised by now) (27, 0, D) a parchment of Vampiric Draining a +0 leather armour a +0 leather armour a +3 partisan of entangling a +0 long sword a +0 robe (27, 1, D) a +0 leather armour (still there?) a +0 robe (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 scale mail (still there?) a +1 falchion of flaming (still there?) a +0 rapier (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (28, -50, D) +1 ice dragon scales (28, -49, D) a +0 trident (still there?) a +0 robe (still there?) a +2 dagger of draining (still there?) (28, -46, D) a +2 spear of pain (still there?) 3 javelins (still there?) a +0 leather armour (still there?) an amulet of faith (still there?) a +2 rapier of freezing (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) a merfolk skeleton (still there?) (28, -34, D) a staff of conjuration (28, -33, D) the +10 glaive "Waykumpa" {elec, *Noise rElec Dex+4 Stlth+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (28, -18, D) a +3 great mace of protection a +6 ring of dexterity a staff of earth (28, -17, D) a +1 heavy orcbow (28, -2, D) a +0 shortbow a staff of earth a staff of conjuration (29, -33, D) a +1 scale mail of cold resistance (29, -18, D) a +4 orcbow of electrocution (29, -2, D) a +0 robe a +0 long sword an elf corpse (skeletalised by now) (29, 3, D) a +0 long sword (still there?) a +0 rapier (still there?) the ring of Dijueteo {EV+5 Str+3 Stlth+} (still there?) [ring of evasion] EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (29, 4, D) a +3 heavy battleaxe a +0 long sword (29, 5, D) a +1 scimitar of protection (unseen) (30, -50, D) a staff of earth (unseen) (30, -33, D) the +6 halberd of the Shallot {pain, rElec rPois rC++ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. (30, -18, D) a +1 sling of freezing (unseen) (30, -17, D) the +0 cloak "Fulooh" {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. an amulet of dissipation an amulet of regeneration (30, -2, D) a +0 dagger a +0 long sword a +4 chain mail of cold resistance (30, 2, D) a +0 robe (31, -2, D) a parchment of Summon Horrible Things a +0 short sword a +0 scimitar a +2 heavy partisan a +3 dagger of protection (31, -1, D) a +1 scimitar of electrocution (still there?) a +0 robe (still there?) a +0 robe (still there?) a phantom mirror (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (31, 1, D) a +4 war axe of freezing (still there?) a scroll of brand weapon (still there?) a +0 robe (still there?) the +4 halberd "Gaokonaw" {pain, rCorr Int+3} (still there?) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +3 scimitar of draining (still there?) (31, 2, D) a +0 short sword (still there?) a +1 ring mail of fire resistance (still there?) an elf corpse (skeletalised by now) (still there?) (31, 3, D) a +0 ring mail a +0 scimitar a +0 ring mail a +0 buckler an elf corpse (skeletalised by now) (32, -2, D) a +0 scale mail (32, -1, D) a +0 scimitar (still there?) a +0 shortbow (still there?) +2 fire dragon scales (still there?) the +5 partisan of Geta {flame, rC+ Int+8} (still there?) rC+: It protects you from cold. Int+8: It affects your intelligence (+8). It cannot be enchanted further. an elf corpse (skeletalised by now) (still there?) (32, 0, D) a +0 robe a +0 robe a +0 long sword a +0 leather armour a +0 robe (32, 3, D) a +0 long sword (33, -2, D) +0 acid dragon scales (33, 0, D) a +0 leather armour a +0 longbow a +0 long sword an elf corpse (skeletalised by now) (33, 1, D) a +1 trident of venom (still there?) a +5 heavy trident (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (34, -2, D) a staff of necromancy a +2 rapier of protection a +0 long sword (35, -23, D) a +6 ring of intelligence (35, -22, D) a +0 cloak of corrosion resistance (unseen) (35, -2, D) a +0 short sword (35, -1, D) the conjuration staff of Focus {rPois rCorr Str+2 SInv Conj} [staff of conjuration] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. a +2 scale mail of archery (36, -50, D) a ring of magical power (36, -36, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (36, -35, D) a +1 short sword of speed (unseen) (36, -21, D) a +2 executioner's axe of electrocution (unseen) (37, -21, D) a +2 arbalest of flaming (still there?) a +1 spectral giant club (still there?) the ring "Poiraif" {rElec rF+ rN+ Str-5 Stlth+} (still there?) [ring of positive energy] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (38, -47, D) a +6 ring of intelligence (38, -35, D) a staff of air the +0 ring mail "Coeny" {Rampage rPois Dex-3 Slay-4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). It cannot be enchanted further. (38, -23, D) a +0 hand axe of freezing (still there?) the conjuration staff "Hiusune" {rElec rN+ Conj} (still there?) [staff of conjuration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (38, -17, D) a +1 scimitar (still there?) a +0 robe (still there?) (39, -50, D) a staff of necromancy (39, -43, D) a +0 hand axe (39, -34, D) a +1 scimitar of flaming (still there?) a ring of see invisible (still there?) (39, -16, D) a very ugly thing corpse (skeletalised by now) (39, -1, D) an amulet of guardian spirit (39, 0, D) a storm talisman (40, -50, D) the +0 plate armour "Oruul" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (40, -49, D) a staff of earth (40, -36, D) the ring "Iclifefi" {rN+ Str-3 Int+9} [ring of intelligence] rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+9: It affects your intelligence (+9). a ring of willpower an amulet of the acrobat a +1 falchion of draining (40, -34, D) a staff of air (40, -33, D) a +0 dagger a +0 robe a demonspawn skeleton (40, -23, D) a +8 chain mail of ponderousness (40, -21, D) a +5 rapier of venom the +6 halberd of Conatus {distort, ^Drain rCorr Stlth+} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. a glowing shapeshifter corpse (skeletalised by now) (40, -16, D) a very ugly thing corpse (skeletalised by now) (40, -2, D) a parchment of Freezing Cloud a +4 flail of protection (40, 0, D) the +3 short sword "Haiffew" {antimagic, rPois Dex+6} rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (unseen) (41, -50, D) the +6 great sword "Faarpho" {venom, rPois Int+3 Stlth+} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (41, -47, D) a ghoul corpse (skeletalised by now) (41, -46, D) the +5 partisan "Laigoh" {freeze, rC++ Str-3 Stlth+} rC++: It greatly protects you from cold. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (41, -21, D) a staff of conjuration (41, -18, D) a shapeshifter corpse (skeletalised by now) (41, -16, D) an ugly thing corpse (skeletalised by now) (41, -1, D) a +2 spectral quarterstaff (still there?) the amulet of Jiopn {Wildshape Int+2} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Int+2: It affects your intelligence (+2). (42, -49, D) a +0 rapier (42, -45, D) a +0 leather armour (42, -36, D) a +2 scale mail of command (unseen) (42, -35, D) a +1 vampiric whip (42, -22, D) a +3 ring mail of fire resistance (still there?) a parchment of Nazja's Percussive Tempering (still there?) (42, 0, D) a +3 hand axe of venom (still there?) a +4 giant club (still there?) the +2 trident of Recklessness {protect, Int+3} (still there?) Int+3: It affects your intelligence (+3). It cannot be enchanted further. (43, -50, D) a +0 helmet of sniping (43, -49, D) the earth staff of the Twenty Invaders {Str+4 Int+3 Earth} [staff of earth] Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (43, -46, D) an elf corpse (skeletalised by now) (43, -36, D) a +1 mace of draining (unseen) (43, -20, D) a +0 robe (still there?) a +3 scimitar of venom (still there?) (43, -18, D) a +0 robe a kobold corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (43, -1, D) a +2 heavy broad axe (unseen) (43, 0, D) a staff of earth (unseen) (44, -36, D) a staff of fire (unseen) (44, -35, D) a +6 ring of intelligence (44, 0, D) a staff of conjuration (still there?) a scroll of brand weapon (still there?) (45, -18, D) a +1 dagger (unseen) (45, -1, D) a +0 hat of willpower (45, 0, D) a staff of fire (unseen) (46, -23, D) the alchemy staff of the Evil Eye {rPois Dex+2 Stlth+ Necro Alch} [staff of alchemy] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (46, -1, D) a +6 great sword of draining (46, 0, D) a +4 ring of protection a +2 shortbow of flaming the +0 ring mail of the Wheelwright {^Contam Int+3 Dex+7} ^Contam: It causes magical contamination when unequipped. Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (47, -3, D) a parchment of Volatile Blastmotes (47, -2, D) a ring of resist corrosion (47, -1, D) the amulet "Idoyps" {rC++ Regen+ Slay+3} [amulet of regeneration] rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Tergiversation {rC+ Int+2} [ring of protection from cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). a +5 ring of evasion the ring of Curiosity {Dex+9} [ring of dexterity] Dex+9: It affects your dexterity (+9). the ring of Prescription {rF+ Slay+4} [ring of slaying] rF+: It protects you from fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Dishonour {rF+ rC++ Stlth+} [ring of protection from cold] rF+: It protects you from fire. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. an amulet of chemistry (47, 1, D) a parchment of Vampiric Draining (48, 1, D) a staff of necromancy (still there?) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (still there?) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. a +1 ring mail of cold resistance (still there?) (49, -20, D) a +0 leather armour (49, -3, D) a staff of necromancy (still there?) the amulet "Oggumam" {Reflect Str+4 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). a parchment of Airstrike (still there?) (50, -50, D) the +1 quarterstaff of Uskayaw's Inspiration {freeze, +Blink Int+4} +Blink: It lets you blink. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (50, -38, D) a +1 long sword (unseen) (50, -37, D) a +2 long sword of venom (unseen) (50, -36, D) a +0 dagger a +0 robe a +4 ring of slaying (50, -26, D) an orb of guile (unseen) (50, -23, D) 2 silver javelins (unseen) (51, -49, D) a ring of protection from cold (51, -47, D) a water moccasin corpse (skeletalised by now) (51, -37, D) a +3 leather armour of willpower (51, -23, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. the +7 morningstar "Gummit Jephi" {holy, rC+ Int+2 Stlth+} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a manticore corpse (skeletalised by now) (51, -21, D) a +0 robe a merfolk corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (51, -13, D) a +0 rapier of protection (51, -11, D) a +0 long sword (51, -1, D) a +1 cloak of poison resistance a staff of alchemy a +2 arbalest of draining a staff of earth (52, -50, D) a +3 ring mail of cold resistance (52, -49, D) a staff of earth (52, -45, D) a hydra corpse (skeletalised by now) (52, -36, D) a ring of resist corrosion the ring "Hetzutip" {EV+5 Int+3 Dex+2} [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). an amulet of faith the ring of Akojoist {rElec Will+ Int+3 Dex-4 SInv} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (52, -35, D) a +0 robe a +0 robe (52, -26, D) a +0 robe (52, -25, D) a +0 trident (52, -24, D) a merfolk corpse (skeletalised by now) (52, -21, D) a +1 rapier of speed a +0 robe a merfolk corpse (skeletalised by now) (52, -19, D) a +3 rapier of protection (still there?) a +0 robe (still there?) (52, -14, D) a +4 ring of protection a ring of positive energy a +4 ring of protection (52, -3, D) a +2 leather armour of fire resistance (unseen) (52, -2, D) the cold staff "Qaafaven" {rC+ Dex+4 Fire Ice} [staff of cold] rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (52, 0, D) a +2 plate armour of fire resistance (unseen) (53, -49, D) an amulet of magic regeneration a ring of magical power (53, -46, D) a rime drake corpse (skeletalised by now) (53, -44, D) a black mamba corpse (skeletalised by now) (53, -38, D) a +4 chain mail of cold resistance (53, -36, D) a +0 mace of draining (53, -35, D) a +0 dagger a +0 robe (53, -26, D) a +5 rapier of speed (53, -25, D) the +2 whip "Zuohea" {concuss, +Blink rElec Int-4 SInv} +Blink: It lets you blink. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. It cannot be enchanted further. (53, -22, D) a +4 scale mail of archery (unseen) (53, -21, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) a ring of resist corrosion (still there?) (53, -19, D) a sea snake corpse (skeletalised by now) (53, -14, D) a +6 ring of intelligence (53, -1, D) the +8 orcbow "Caiheros" {speed, rElec rC+ Stlth-} rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. (53, 0, D) the cold staff "Nediz" {rC++ Necro Ice} (still there?) [staff of cold] rC++: It greatly protects you from cold. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the +6 chain mail of Integrity {rElec rF+ MP-5} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. MP-5: It affects your magic capacity (-5). It cannot be enchanted further. (54, -50, D) the +0 robe "Koluf" {*Corrode rF- Stlth+ Archmagi} *Corrode: It may corrode you when you take damage. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (unseen) (54, -44, D) a water moccasin corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (54, -38, D) a wellspring talisman (54, -37, D) the +3 sling of Hard Scrabble {elec, rF++ rC+ Str+4 Int-4} rF++: It greatly protects you from fire. rC+: It protects you from cold. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (54, -35, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (54, -26, D) a staff of air (54, -25, D) a +0 spear (54, -22, D) a +0 spear a merfolk corpse (skeletalised by now) (54, -2, D) a staff of alchemy (54, -1, D) the +5 spear "Ythroem" {reap, Str-5 Dex+7} Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (54, 0, D) the necromancy staff "Ostres" {rN+ Dex-5 SInv Necro Forge Ice} [staff of necromancy] rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (unseen) (55, -50, D) a +0 flail of protection (unseen) (55, -49, D) a +2 robe of fire resistance (55, -46, D) a black bear corpse (skeletalised by now) (55, -45, D) a bullfrog corpse (skeletalised by now) (55, -37, D) a +2 ring mail of fire resistance (55, -34, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (55, -14, D) a +2 broad axe of flaming (55, 0, D) +0 fire dragon scales (56, -50, D) the necromancy staff "Maenus" {rElec rC+ rN+ Int+2 Stlth+ Necro} [staff of necromancy] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (56, -37, D) a +5 dagger of venom (56, -36, D) a +0 long sword (56, -26, D) a +2 ring mail of poison resistance (unseen) (60, -38, D) a +0 flail (60, -14, D) a +2 hand axe of freezing (unseen) (60, -13, D) a +2 scimitar of flaming (unseen) (60, -12, D) 2 javelins (60, -11, D) a merfolk corpse (skeletalised by now) (60, -10, D) a +0 trident a +0 robe a +4 ring of slaying a +0 leather armour a +0 spear a merfolk corpse (skeletalised by now) (60, -2, D) a dragon-coil talisman the cold staff "Ruvy" {rC+++ Will- rCorr Str+3 Int-3 Ice} [staff of cold] rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Ice: It increases the power of your Ice spells. (60, -1, D) a +2 spectral quarterstaff a parchment of Malign Gateway (61, -11, D) a +0 trident a +2 robe (61, -4, D) a +1 ring mail of fire resistance (unseen) (61, 1, D) a +0 long sword a +0 mace (62, -42, D) a +6 ring of strength a ring of magical power the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (62, -34, D) a staff of cold (unseen) (62, -20, D) a +0 arbalest a +0 falchion a +0 scale mail (62, -13, D) a +3 scale mail of cold resistance (62, -12, D) a spider talisman (62, -11, D) a +6 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, -10, D) a +0 rapier a +0 robe (62, -9, D) a +0 rapier a +0 robe (62, -3, D) the +7 battleaxe "Trog's Vengeance" {holy, ^Contam rC+++ rN+ SInv} ^Contam: It causes magical contamination when unequipped. rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (62, 1, D) a staff of cold (unseen) (63, -49, D) a staff of alchemy (63, -42, D) a staff of cold (63, -24, D) the +0 scale mail of the Onion {Rampage +Blink +Inv Will+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. +Inv: It lets you turn invisible. Will+: It increases your willpower. It cannot be enchanted further. (63, -23, D) a +4 arbalest of draining (63, -21, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (63, -13, D) a +1 chain mail of poison resistance (unseen) (63, -3, D) an amulet of faith (63, -2, D) a staff of necromancy a staff of fire (63, 1, D) a +6 ring of strength (still there?) a staff of fire (still there?) (64, -34, D) a +3 mace of holy wrath (64, -33, D) a staff of necromancy (64, -24, D) a parchment of Maxwell's Portable Piledriver (64, -23, D) a +1 long sword of valour (64, -21, D) a +0 war axe a +0 chain mail a +0 tower shield a human corpse (skeletalised by now) (64, -19, D) a +0 great mace a +0 leather armour (64, -14, D) a +1 buckler (64, -3, D) a staff of alchemy (64, -2, D) a ring of wizardry a +1 orcbow of draining (64, -1, D) a +2 broad axe of electrocution (still there?) a +0 war axe (still there?) (65, -34, D) a +1 quarterstaff of pain (unseen) (65, -21, D) a +0 dire flail a +0 ring mail a +0 cloak a human corpse (skeletalised by now) (65, 0, D) a staff of air the scarab talisman of Piblis {Int+3 SInv} [scarab talisman] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (66, -2, D) a +5 ring of evasion a +4 ring of slaying the ring "Jeskosk" {rElec Will+ rCorr Dex+3} [ring of resist corrosion] rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +6 ring of strength the ring of Xaquwk {rPois rC+ Int+6 Dex+3} [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). an amulet of reflection the ring "Juyzob" {rN+ rCorr} [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (67, -24, D) a +2 dire flail of holy wrath (still there?) a +0 robe of positive energy (still there?) (67, -1, D) a staff of cold (still there?) the +2 quarterstaff "Plog" {vamp, SInv} (still there?) SInv: It lets you see invisible. It cannot be enchanted further. a +5 trident of venom (still there?) (67, 2, D) a +0 quarterstaff of distortion (67, 4, D) a staff of necromancy (67, 6, D) a +6 dire flail of concussion (68, -50, D) a +2 ring mail of cold resistance (68, -46, D) a wolf corpse (skeletalised by now) (68, -2, D) a +3 heavy quarterstaff (68, -1, D) a +2 arbalest of electrocution (still there?) a parchment of Splinterfrost Shell (still there?) (69, -50, D) a +3 sling of flaming (69, -2, D) a +3 long sword of holy wrath a +3 scimitar of electrocution (69, 0, D) a parchment of Vampiric Draining (still there?) a +0 dagger of venom (still there?) (70, -50, D) a +1 crystal plate armour (70, -14, D) the +1 falchion of Fuic {valour, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (70, -3, D) a +0 buckler of protection (70, -2, D) the +4 mace of Boluor {freeze, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. an amulet of regeneration (71, -41, D) a +2 morningstar of holy wrath (71, -31, D) a +0 battleaxe a +0 glaive (71, -14, D) a parchment of Detonation Catalyst (71, -13, D) a +10 arbalest (unseen) (71, -2, D) a +2 bardiche of venom the +9 plate armour of Apathy {rElec Will+ MP-4} rElec: It insulates you from electricity. Will+: It increases your willpower. MP-4: It affects your magic capacity (-4). It cannot be enchanted further. (71, -1, D) a +2 scale mail of willpower (unseen) (71, 0, D) a +0 glaive a +2 great mace of draining the +6 dagger "Uptosote" {devious, rCorr Int+3 Dex+6} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (72, -42, D) an amulet of wildshape (72, -34, D) a +2 leather armour of willpower (72, -33, D) a +4 chain mail of fire resistance (72, -14, D) a +2 orcbow of freezing (72, -13, D) a +1 shortbow of freezing (72, -9, D) a rime drake corpse (skeletalised by now) (73, -33, D) the orb of the Butterfly {Pyromania, rF++} rF++: It greatly protects you from fire. (73, -1, D) a +0 trident (still there?) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} (still there?) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. a parchment of Brom's Barrelling Boulder (still there?) (74, -33, D) a +5 sling of freezing (74, -30, D) a +2 heavy halberd (unseen) (74, -23, D) an amulet of guardian spirit a ring of see invisible a ring of protection from cold (74, -14, D) a staff of air (unseen) (74, -13, D) the quill talisman of Daffodils {Fly rElec rC- rCorr Stlth+} [quill talisman] Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (74, -3, D) a +0 long sword of valour (still there?) a +0 flail of protection (still there?) (74, -2, D) a parchment of Fortress Blast (75, -1, D) a ring of poison resistance a ring of flight (75, 1, D) a +0 mace (76, -49, D) a +1 heavy war axe (76, -3, D) a +2 long sword of protection (unseen)