asd Level 1 of the Dungeon (0, 31, D:1) a +0 robe (1, 38, D:1) a jackal skeleton (3, 33, D:1) a staff of necromancy (4, 13, D:1) a rat corpse (skeletalised by now) (7, 18, D:1) a frilled lizard skeleton (10, 24, D:1) a frilled lizard skeleton (26, 43, D:1) a +0 sling (31, 39, D:1) a +0 hand axe (32, 1, D:1) a jackal corpse (skeletalised by now) (38, 8, D:1) a jackal skeleton (44, 14, D:1) a +0 ring mail (46, 46, D:1) a +0 chain mail (47, 1, D:1) a +0 ring mail (51, 27, D:1) a ball python corpse (skeletalised by now) (55, 26, D:1) a +0 club (59, 16, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (7, -3, D:2) a +0 club a stone a kobold corpse (skeletalised by now) (8, 12, D:2) a frilled lizard corpse (14, -21, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (25, 1, D:2) a +0 flail a +0 ring mail the human skeleton of Terence (28, -22, D:2) a +0 club (33, -21, D:2) a bat corpse (skeletalised by now) (40, -27, D:2) a +0 short sword (41, 3, D:2) a +0 robe a hobgoblin corpse (skeletalised by now) (42, -11, D:2) a bat skeleton (44, -7, D:2) a +0 hand axe (48, -20, D:2) a ball python corpse (skeletalised by now) (48, -14, D:2) a +0 dagger (51, 18, D:2) a +0 hand axe (61, 2, D:2) a +0 short sword