asd Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (3, 2, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (7, -17, D:1) a +0 dagger (12, 12, D:1) a +0 ring mail (13, -15, D:1) a jackal corpse (skeletalised by now) (13, -7, D:1) a hobgoblin corpse (skeletalised by now) (16, -12, D:1) a hobgoblin skeleton (18, 4, D:1) a bat corpse (skeletalised by now) (24, 12, D:1) a jackal corpse (skeletalised by now) (25, 2, D:1) a hobgoblin corpse (skeletalised by now) (28, 27, D:1) a +0 ring mail (34, 19, D:1) a +0 dagger 4 stones (41, -5, D:1) an amulet of faith (45, -11, D:1) a +0 club a goblin skeleton (47, 0, D:1) a +0 dagger a quokka skeleton (48, 23, D:1) a +0 leather armour (57, 1, D:1) a quokka corpse (skeletalised by now) (65, 1, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Lyrosym's Antique Armour Emporium an orb of pyromania (494 gold) a +0 ring mail (76 gold) a +0 leather armour (38 gold) the +4 scale mail of the Dolphin {Bane rPois Str-5 SInv} (549 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. a +0 scale mail (76 gold) a +0 leather armour (38 gold) a +0 robe (17 gold) a +0 leather armour (38 gold) a +0 ring mail (76 gold) (0, 0, D:2) a +0 leather armour (4, -18, D:2) a bat corpse (skeletalised by now) (9, -33, D:2) a +0 short sword (9, -28, D:2) a parchment of Swiftness (10, -30, D:2) a +0 short sword (16, -31, D:2) a +0 robe (21, -29, D:2) a +0 dagger (24, -12, D:2) a quokka corpse (skeletalised by now) (27, 4, D:2) a ball python skeleton (29, -12, D:2) a +0 whip (29, 7, D:2) a +0 ring mail (31, -28, D:2) a quokka skeleton (32, 11, D:2) a rat corpse (skeletalised by now) (41, -25, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (2, 3, D:3) a +1 short sword of venom (9, -4, D:3) a +0 leather armour (14, 24, D:3) the scarf of the Slug {Repulsion, Harm Int+8 Dex-5} Harm: It increases damage dealt and taken. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). (17, 22, D:3) a +0 club (22, 24, D:3) a +0 short sword (25, -14, D:3) a ball python skeleton (25, -12, D:3) a +0 club an orc skeleton (26, -9, D:3) a +0 flail 2 boomerangs an orc skeleton (28, -11, D:3) a +0 whip 5 stones a kobold skeleton (28, -9, D:3) a +0 hand axe a +0 trident a +0 ring mail an orc skeleton (28, 22, D:3) a ball python corpse (skeletalised by now) (29, -9, D:3) a +0 mace a +0 leather armour an orc skeleton (36, 19, D:3) a +2 pair of gloves of dexterity (38, 7, D:3) a +0 dagger (53, -21, D:3) a +0 short sword a +0 club a +0 chain mail a +0 dagger a +0 robe a +0 club an orc skeleton an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +1 falchion of protection (4, -51, D:4) a quokka corpse (skeletalised by now) (4, -15, D:4) an adder corpse (skeletalised by now) (5, -39, D:4) a +0 dagger a goblin skeleton (6, -43, D:4) the felid skeleton of asd (6, -37, D:4) a howler monkey skeleton (11, -31, D:4) a +0 scale mail (15, -44, D:4) a +0 chain mail (20, -41, D:4) a +0 club (27, -29, D:4) a +0 club (32, -23, D:4) a +0 flail (39, -25, D:4) a hobgoblin skeleton (42, -41, D:4) a wand of flame (19) (49, -42, D:4) a scroll of identify (52, -42, D:4) 15 gold pieces (52, -40, D:4) 10 gold pieces (52, -34, D:4) a +0 club a kobold skeleton (58, -11, D:4) a +0 robe (63, -46, D:4) a +0 dagger (65, -31, D:4) a +0 plate armour (65, -21, D:4) a +0 leather armour Level 5 of the Dungeon the Ecumenical Temple