asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 ice dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman "Sephezo" {Fly} [fortress talisman] Fly: It grants you flight. a wellspring talisman a spider talisman the serpent talisman of Cowardice {Dex+3 Stlth+} [serpent talisman] Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a +0 robe (49, 24, D) a staff of air (unseen) (49, 36, D) a +0 club (49, 37, D) a staff of necromancy (50, 12, D) a +0 trident (50, 13, D) the amulet "Harchezo" {Wildshape rF- rC+ rN+ Will+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (50, 24, D) a +3 rapier of speed (unseen) (50, 25, D) the +2 partisan of Hotakyni {flame, *Rage rPois rF+ Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (50, 36, D) a +0 scimitar (50, 37, D) the +0 scale mail "Fylaaps" {Dex+2} Dex+2: It affects your dexterity (+2). (50, 43, D) a +0 war axe a +0 robe a guardian serpent corpse (51, 12, D) the +0 scale mail of Ru's Benevolence {^Drain rPois rC+ MP+5} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). (unseen) (51, 13, D) a +2 mace of draining (unseen) (51, 25, D) a staff of conjuration (unseen) (51, 28, D) a +1 scimitar of flaming (unseen) (51, 42, D) a ball python corpse (51, 43, D) an adder corpse a black mamba corpse (52, 12, D) a +0 rapier (52, 13, D) a ring of willpower (52, 24, D) a parchment of Foxfire (52, 25, D) a +2 spectral quarterstaff (52, 30, D) a hell hound corpse (52, 37, D) a +2 chain mail of resonance (52, 42, D) the +3 bardiche of the Crucible of Flesh {elec, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). a +0 robe a naga corpse (52, 43, D) a +4 heavy spear (52, 44, D) a water moccasin corpse (53, 12, D) a +3 rapier of protection (unseen) (53, 13, D) a ring of wizardry (53, 24, D) a +2 chain mail of cold resistance (unseen) (53, 25, D) a staff of alchemy (unseen) (53, 28, D) a +4 scimitar of flaming (unseen) (53, 30, D) a hell hog corpse (53, 36, D) a +2 hand axe of venom (unseen) (54, 13, D) 4 potions of haste (54, 24, D) a staff of fire (unseen) (54, 25, D) the +4 long sword of Success {freeze, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (54, 36, D) a +1 mace of venom (unseen) (55, 12, D) a +2 spear of flaming (unseen) (55, 13, D) a staff of cold (unseen) (55, 24, D) a staff of alchemy (unseen) (57, 44, D) a blink frog corpse (skeletalised by now) (59, 37, D) a +0 whip of draining (60, 37, D) the +8 falchion of Arrival {elec, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (60, 42, D) a komodo dragon corpse (skeletalised by now) (60, 43, D) a cane toad corpse (skeletalised by now) (61, 12, D) a +0 rapier a +0 robe (61, 16, D) a +2 halberd of freezing (61, 26, D) a +1 halberd of flaming (unseen) (61, 37, D) a staff of earth (61, 40, D) a rime drake corpse (skeletalised by now) (61, 42, D) a komodo dragon corpse (skeletalised by now) (62, 1, D) a staff of earth (62, 4, D) a +0 short sword (62, 12, D) a +4 rapier of protection a +0 robe a spriggan corpse (skeletalised by now) (62, 26, D) a condenser vane (62, 27, D) a +6 ring of intelligence (62, 42, D) a cane toad corpse (skeletalised by now) (62, 43, D) a spriggan corpse (skeletalised by now) (63, 0, D) a +3 plate armour of cold resistance (unseen) (63, 12, D) a wolf corpse (skeletalised by now) (63, 16, D) a +4 giant club (63, 17, D) a +1 arbalest of freezing (63, 26, D) a +0 morningstar of protection (unseen) (63, 27, D) a parchment of Inner Flame (63, 37, D) a +6 ring of strength (64, 16, D) a +1 ring mail of cold resistance (64, 26, D) a +5 flail of venom (unseen) (64, 27, D) a staff of fire (unseen) (65, 26, D) a box of beasts (68, 0, D) a +2 spear of venom (68, 1, D) a +0 trident (69, 36, D) a +1 spear of freezing (unseen) (69, 38, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 8, D) a +2 heavy sling (70, 9, D) a staff of alchemy (70, 12, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (70, 13, D) a wolf corpse (skeletalised by now) (70, 37, D) a +1 shortbow of freezing (70, 38, D) a +0 trident a boomerang (71, 8, D) a +1 barding of cold resistance (71, 12, D) a wolf corpse (skeletalised by now) (71, 16, D) the +7 hand axe "Riuqotwi" {flame, rC+} rC+: It protects you from cold. (71, 21, D) a +0 spear (71, 26, D) the +1 morningstar of Neufen {flame, rCorr} rCorr: It protects you from acid and corrosion. (71, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 39, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 17, D) a fortress talisman (72, 21, D) a +0 spear (72, 22, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 27, D) a +2 sling of draining (72, 31, D) a yak corpse (skeletalised by now) (72, 36, D) a +1 flail of draining (72, 37, D) a staff of cold (72, 38, D) a +0 trident a boomerang a +0 orcbow a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 39, D) a +0 trident a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (73, 16, D) a serpent talisman (73, 22, D) a +0 rapier a +0 robe (73, 26, D) a +2 ring mail of positive energy (73, 31, D) a cane toad corpse (skeletalised by now) (73, 37, D) the +7 dire flail "Emmyfuw" {drain, rC+ Int+3 Dex+4} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (74, 3, D) a +0 long sword (75, 3, D) a +0 war axe