Dungeon Crawl Stone Soup version 0.34-a0-670-gee87135f2d (webtiles) character file. Game seed: 6791400345677379663 357848 asbx the Metallomancer (level 22, -17/129 (138) HPs) Began as a Gargoyle Earth Elementalist on Aug 21, 2025. Was the Champion of Vehumet. Demolished by a +2 war axe of venom (24 damage) ... animated by an undying armoury ... on level 5 of the Vaults. The game lasted 01:50:09 (57571 turns). asbx the Metallomancer (GrEE) Turns: 57571, Time: 01:50:10 HP: -17/129 (138) AC: 34 Str: 12 XL: 22 Next: 37% MP: 41/41 EV: 18 Int: 28 God: Vehumet [******] Gold: 482 SH: 8 Dex: 20 Spells: 8/52 levels left rFire + + + (20%) L - +1 broad axe (drain) rCold + + . (33%) H - +2 buckler {Reflect} rNeg + . . (50%) E - +1 robe "Uburyk" {Regen+ Int+3 Archmagi} rPois ∞ (0%) o - +2 helmet "Hilagh" {Will+} rElec + (33%) d - +2 cloak {Will+} rCorr . (100%) k - +2 pair of gloves SInv . j - +0 pair of boots of Spaghetti {rF+ rC++} Will +++.. z - amulet of magic regeneration Stlth ++ y - ring of Manoimash {rF++ Dex+6 Slay+2} HPRegen 1.21/turn F - ring of wizardry MPRegen 0.67/turn %: reflection, wizardry (x1), archmagi @: about to teleport, flying, studying Armour, lightly drained A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, hooves 1, agile 1, mutation resistance 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 37 of its levels. You collected 3756 gold pieces. You spent 3274 gold pieces at shops. Inventory: Hand Weapons a - the +8 short sword "Liamm" {spect, rF+ Dex+2 Stlth+} (You found it on level 9 of the Dungeon) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. u - a +7 war axe of flaming A - the +5 scythe "Finisher" {speed, execute} (You found it on level 12 of the Dungeon) K - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (You acquired it on level 3 of the Vaults) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). L - a +1 broad axe of draining (weapon) M - a +3 eudemon blade of holy wrath O - a +1 sacred scourge of holy wrath Missiles p - 3 throwing nets Armour d - a +2 cloak of willpower (worn) e - a scarf of shadows f - +0 ice dragon scales g - +0 acid dragon scales j - the +0 pair of boots of Spaghetti (worn) {rF+ rC++} (You found it on level 7 of the Dungeon) rF+: It protects you from fire. rC++: It greatly protects you from cold. k - a +2 pair of gloves (worn) l - a +0 leather armour m - a +0 troll leather armour n - +3 steam dragon scales o - the +2 helmet "Hilagh" (worn) {Will+} (You found it on level 3 of the Swamp) Will+: It increases your willpower. s - the +1 tower shield of Duck's Teeth {Reflect, Str+3 Dex+3 Stlth+} (You found it on level 3 of the Swamp) Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. w - a +1 pair of boots of stealth C - a +0 pair of gloves of parrying D - a +2 cloak of poison resistance E - the +1 robe "Uburyk" (worn) {Regen+ Int+3 Archmagi} (You bought it in a shop on level 1 of the Snake Pit) Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Archmagi: It increases the power of your magical spells. G - a +2 kite shield of reflection H - a +2 buckler of reflection (worn) I - +0 swamp dragon scales N - the +2 tower shield of Grace {rElec rC+ Str+4} (You took it off a daeva on level 4 of the Vaults) rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). Jewellery b - a +5 ring of evasion c - an amulet of regeneration h - a ring of resist corrosion i - a +4 ring of slaying q - a ring of positive energy r - an amulet of alchemy t - a +5 ring of evasion v - the amulet "Jyimniuw" {Dissipate Will- rCorr Int+8 Stlth-} (You found it on level 5 of the Lair of Beasts) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). Stlth-: It makes you less stealthy. x - a +4 ring of slaying y - the ring of Manoimash (worn) {rF++ Dex+6 Slay+2} (You bought it in a shop on level 2 of the Orcish Mines) [ring of dexterity] rF++: It greatly protects you from fire. Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). z - an amulet of magic regeneration (worn) B - a ring of positive energy F - a ring of wizardry (worn) J - a ring of protection from fire Wands c - a wand of iceblast (27) a - a wand of flame (53) b - a wand of light (23) f - a wand of mindburst (3) e - a wand of paralysis (7) Scrolls f - 3 scrolls of fear i - 9 scrolls of identify g - 3 scrolls of fog V - 5 scrolls of vulnerability I - 6 scrolls of immolation x - a scroll of amnesia p - 6 scrolls of poison t - 3 scrolls of teleportation T - 3 scrolls of torment r - 6 scrolls of revelation s - a scroll of butterflies W - a scroll of brand weapon b - 2 scrolls of blinking S - 2 scrolls of silence Potions C - a potion of cancellation M - 3 potions of mutation e - 2 potions of enlightenment c - 4 potions of curing r - a potion of resistance L - 2 potions of lignification m - 3 potions of might Miscellaneous g - a +0 lightning rod (4/4) h - a +0 phantom mirror Skills: - Level 14.4 Fighting - Level 6.9 Axes - Level 16.2 Armour - Level 11.2 Dodging - Level 2.1 Stealth - Level 7.8 Shields - Level 15.5 Spellcasting - Level 15.9 Conjurations - Level 5.0 Translocations - Level 13.3 Fire Magic + Level 22.4 Earth Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 0% 3 c - Iskenderun's Mystic Conj/Tloc 88% 2d17 (+2d91% 4 d - Orb of Destruction Conj 52% 9d13 1% 7 e - Blink Tloc 100% N/A 1% 2 f - Fireball Conj/Fire 51% 3d20 1% 5 g - Ignition Fire 49% 3d14 8% 8 h - Irradiate Conj/Alch 39% 3d24 1% 5 i - Shatter Erth 61% 3d45* 3% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Capacitive Co Air 16% ∞ 100% 8 Polar Vortex Ice 16% 12d2* 100% 9 Magic Dart Conj 100% 1d8 0% 1 Scorch Fire 100% 2d9 0% 2 Passwall Erth 100% N/A 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 64% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 64% N/A 1% 2 Grave Claw Necr 64% 2d11 1% 2 Jinxbite Hex 64% 2d3 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Inner Flame Hex/Fire 73% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Flame Wave Conj/Fire 100% 2d21 1% 4 Fulminant Prism Conj/Alch 39% 3d17 1% 4 Leda's Liquefaction Alch/Erth 45% N/A 1% 4 Passage of Golubria Tloc 66% N/A 1% 4 Petrify Alch/Erth 45% N/A 1% 4 Sticky Flame Fire/Alch 73% 2d12 1% 4 Summon Seismosaurus Egg Summ/Erth 91% N/A 1% 4 Borgnjor's Vile Clutch Necr/Erth 45% N/A 1% 5 Freezing Cloud Conj/Ice/Air 33% 6-21 1% 5 Bombard Conj/Erth 57% 9d9 1% 6 Starburst Conj/Fire 51% 6d14 1% 6 Hellfire Mortar Fire/Erth/Frge 46% 4d15 2% 7 Confusing Touch Hex 32% N/A 3% 3 Gloom Hex/Necr 64% N/A 3% 3 Launch Clockwork Bee Frge 32% N/A 3% 3 Sigil of Binding Hex 32% N/A 3% 3 Airstrike Air 16% 2d(3-19) 3% 4 Nazja's Percussive Temp Frge 16% 4d6 9% 5 Yara's Violent Unravell Hex/Alch 16% 3d8 9% 5 Spellspark Servitor Conj/Frge 39% N/A 10% 7 Cause Fear Hex 16% N/A 12% 4 Cigotuvi's Putrefaction Necr/Air 32% N/A 12% 4 Dispel Undead Necr 32% 3d14 12% 4 Martyr's Knell Necr/Summ 32% N/A 12% 4 Forge Monarch Bomb Fire/Frge 36% 4d14 12% 6 Dispersal Tloc 33% N/A 22% 6 Alistair's Walking Alem Alch/Frge 32% N/A 32% 5 Curse of Agony Necr 32% N/A 32% 5 Hoarfrost Cannonade Ice/Frge 16% 3d6/3d13 32% 5 Silence Hex/Air 16% N/A 32% 5 Manifold Assault Tloc 33% N/A 73% 7 Sculpt Simulacrum Ice/Alch 16% N/A 85% 6 Splinterfrost Shell Ice/Frge 16% 6d8 100% 7 Fire Storm Conj/Fire 51% 8d13 50% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (1/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 * Orc:2 *[=( Snake:1 ?*[ Snake:2 :=: Snake:3 (: Snake:4 = Vaults:1 (=!:: Vaults:2 *: Vaults:4 * Portals: Trove: D:12 (give horn of Geryon) Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +16) You have large cloven feet. You are agile. (Dex +4, Str/Int -1) You are somewhat resistant to further mutation. Message History Okay, then. Found a staff of conjuration. The +2 war axe of venom hits you!! The shadow dragon breathes negative energy at you. The bolt of negative energy hits you. You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The yaktaur unwields the +7 long sword "Conservator" {protect, Fly rN++ rCorr Str-2}. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt with your +2 buckler of reflection... and reflect it back! The bolt hits the yaktaur!! The +2 war axe of venom hits you! * * * LOW HITPOINT WARNING * * * Things that are here: a +0 chain mail; a +0 great mace You feel better. The +2 war axe of venom hits you but does no damage. You block the shadow dragon's attack. x2 The shadow dragon completely misses you. The deep elf annihilator mumbles some strange words. The deep elf annihilator blinks! A dread lich comes into view. The shadow dragon breathes negative energy at you. The bolt of negative energy hits the +2 war axe of venom. The +2 war axe of venom completely resists. The bolt of negative energy hits you. You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The bolt of negative energy hits the undying armoury. The undying armoury completely resists. A vault warden comes into view. It is wielding a +3 dire flail. A deep elf high priest comes into view. You feel better. The dread lich touches you! * * * LOW HITPOINT WARNING * * * You block the +2 war axe of venom's attack. The shadow dragon barely misses you. You block the shadow dragon's attack. The shadow dragon misses you. The deep elf death mage casts a spell at you. The bolt of negative energy hits you! You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The deep elf annihilator barely misses you. A yaktaur captain comes into view. The dread lich closely misses you. The +2 war axe of venom hits you!! You die... |........ec... #...p......L.##[ ..........)cC.[[ .........C...§)[ #......D).)#.... .....[[DD.)..... .....[L(D[...... ...)[<[@e[[..... .....[