asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a parchment of Irradiate (60, 37, D) a +0 mace of protection (unseen) (60, 41, D) a +0 longbow a +0 leather armour a ring of poison resistance an elf corpse (60, 42, D) a +2 spear of flaming (still there?) 3 silver javelins (still there?) a +2 plate armour of fire resistance (still there?) (60, 43, D) a +0 longbow (still there?) a +0 leather armour of poison resistance (still there?) the ring of Uliuth {^Drain rF+ Str+5 Slay+5} (still there?) [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+5: It affects your strength (+5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (61, 26, D) a +3 ring mail of poison resistance a +2 robe of willpower a +0 robe (61, 40, D) a +0 shortbow a +0 longbow a +0 leather armour an elf corpse (61, 41, D) a +0 arbalest (still there?) a +4 morningstar of protection (still there?) a +0 shortbow (still there?) a yaktaur corpse (still there?) (61, 43, D) 4 large rocks (62, 1, D) an amulet of the acrobat (62, 8, D) a +0 robe of resistance (62, 12, D) a +3 dagger of electrocution (62, 16, D) a +2 heavy flail (62, 26, D) the +2 robe of the Catfish {^Contam MP+5 Stlth+} ^Contam: It causes magical contamination when unequipped. MP+5: It affects your magic capacity (+5). Stlth+: It makes you more stealthy. (62, 27, D) a +1 trident of protection (62, 37, D) a +4 battleaxe of electrocution (unseen) (62, 42, D) a +0 orcbow of electrocution (unseen) (63, 0, D) a +4 ring mail of fire resistance (63, 16, D) a +0 chain mail of cold resistance (63, 17, D) the +4 hand axe "Hydraslayer" {freeze, Will+} Will+: It increases your willpower. (63, 26, D) the +1 leather armour of Kindness {rF+ MP+6} rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). (63, 27, D) the +7 great sword of Spite {spect, +Blink rPois Will+} +Blink: It lets you blink. rPois: It protects you from poison. Will+: It increases your willpower. (63, 29, D) a shapeshifter corpse (skeletalised by now) (63, 31, D) a shapeshifter corpse (skeletalised by now) (63, 37, D) a parchment of Ignition (64, 16, D) a staff of air (64, 26, D) a parchment of Stone Arrow (64, 27, D) a +0 whip of draining (65, 26, D) a +2 plate armour of fire resistance (67, 0, D) a +1 shortbow of draining (unseen) (68, 3, D) a +4 dagger of pain a +0 robe a human corpse (skeletalised by now) (69, 0, D) a +0 dagger (69, 36, D) a staff of conjuration (70, 8, D) the +4 trident "Yvaneomo" {flame, rC- rCorr Dex+5} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (70, 39, D) a +0 orcbow (70, 41, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 42, D) a wind drake corpse (skeletalised by now) (71, 8, D) a +4 hand axe of flaming (71, 20, D) a +2 rapier of distortion a +0 robe a ring of flight (71, 22, D) a +0 dagger a +0 robe a black bear corpse (skeletalised by now) (71, 27, D) a +3 long sword (unseen) (71, 31, D) a +0 glaive (71, 37, D) a +4 scale mail of willpower (71, 39, D) a +0 trident a merfolk skeleton (71, 40, D) a +0 shortbow (71, 41, D) a +1 orcbow of flaming a +0 trident a centaur skeleton a merfolk skeleton (71, 42, D) a +0 orcbow (72, 8, D) a +3 giant club (72, 9, D) the +3 leather armour of Zin's Righteous Fury {Int+3} Int+3: It affects your intelligence (+3). (72, 17, D) a staff of necromancy (72, 22, D) a +0 quarterstaff a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 26, D) a +1 barding of cold resistance (72, 30, D) a +0 glaive (72, 32, D) a +0 mace (72, 37, D) a staff of fire (72, 41, D) a wind drake skeleton (73, 17, D) a +2 scimitar of holy wrath (73, 26, D) a +0 dagger of venom (73, 27, D) a +0 scimitar of protection (73, 31, D) a +6 sling of freezing the +10 dagger "Fuhoes" {freeze, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. a +0 robe (73, 36, D) the +11 falchion "Simma" {heavy, ^Fragile rCorr Str+3 Int+6} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (74, 3, D) a +0 short sword a +0 robe