asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales (7, -1, D) a +0 war axe (10, 0, D) a +0 scale mail a +0 buckler the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a parchment of Martyr's Knell (19, 17, D) a sack of spiders (20, 0, D) a +1 heavy quarterstaff (20, 1, D) a staff of necromancy (20, 16, D) the staff of Doom {rF+ Dex+4 Stlth+ Forge Fire} [staff of fire] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (unseen) (20, 17, D) a +1 long sword of electrocution (unseen) (20, 18, D) a +0 club (still there?) a +0 chain mail (still there?) an orb of glass (still there?) a wand of light (12) (still there?) the goblin corpse of Ijyb (still there?) (21, 0, D) a +1 flail of holy wrath (21, 16, D) a parchment of Haunt (21, 18, D) a +1 whip of flaming (still there?) a +0 robe (still there?) the kobold corpse of Pikel (still there?) (21, 20, D) a +0 short sword of draining (still there?) 2 curare-tipped darts (still there?) a wand of mindburst (7) (still there?) (22, 0, D) a staff of fire (22, 16, D) a parchment of Fulsome Fusillade (22, 17, D) a +0 pair of boots of rampaging (unseen) (23, 5, D) a javelin a glowing shapeshifter skeleton a shapeshifter skeleton (23, 6, D) a +3 dagger of venom a +0 robe a kobold skeleton a glowing shapeshifter skeleton (23, 7, D) a very ugly thing skeleton (23, 16, D) a staff of air (unseen) (23, 18, D) a +1 long sword of flaming (unseen) (24, 0, D) a +2 war axe of electrocution (24, 1, D) a ring of poison resistance (24, 5, D) a glowing shapeshifter skeleton (24, 6, D) a +0 robe a +3 scimitar 3 javelins a shapeshifter skeleton (24, 16, D) a scroll of fog (24, 17, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) a tin of tremorstones (2/2) (still there?) (24, 18, D) a parchment of Sphinx Sisters (24, 22, D) a +0 troll leather armour {Pargi} the troll corpse of Pargi (25, 0, D) a +3 sling (25, 1, D) a +2 halberd of freezing (25, 5, D) a +2 scimitar of pain a +0 robe a shapeshifter skeleton (25, 7, D) a shapeshifter skeleton a glowing shapeshifter skeleton (25, 16, D) a +5 plate armour of ponderousness (unseen) (25, 18, D) a +5 ring of evasion (25, 22, D) a +2 flail of protection (still there?) a +0 ring mail (still there?) the human corpse of Edmund (still there?) (26, 0, D) a +3 spectral quarterstaff (unseen) (26, 16, D) a lightning rod (4/4) (26, 20, D) a +0 giant club a +0 robe a +6 ring of strength the ogre corpse of Erolcha (27, 0, D) a +2 chain mail of poison resistance (unseen) (27, 1, D) a +2 trident of pain (unseen) (27, 16, D) the +2 plate armour "Qerro" {Int+3 Dex+3 Stlth+} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (27, 17, D) a staff of earth (unseen) (27, 18, D) the +3 glaive of Fortitude {holy, rElec Int+3} (still there?) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). a +0 robe (still there?) a wand of polymorph (5) (still there?) (28, 0, D) a +2 ring mail of poison resistance (unseen) (28, 1, D) a staff of cold (unseen) (28, 16, D) a manual of Earth Magic (28, 17, D) a parchment of Forge Lightning Spire (29, 0, D) a +2 orcbow of flaming (unseen) (29, 1, D) a +4 chain mail of cold resistance (unseen) (29, 16, D) a +0 dagger (29, 17, D) a +6 heavy mace (unseen) (34, 28, D) a +2 ring mail of cold resistance (unseen) (35, 14, D) a +3 plate armour of cold resistance (unseen) (35, 28, D) a +1 heavy glaive (unseen) (35, 29, D) a staff of conjuration (unseen) (36, 14, D) a parchment of Malign Gateway (36, 15, D) a staff of fire (36, 28, D) a staff of necromancy (unseen) (36, 29, D) the staff "Xangik" {rElec rPois rF- Dex+5 Ice Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (37, 0, D) a book of Callings (37, 1, D) the +9 rapier of Screaming Misery {heavy, *Corrode Str+5} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). (37, 15, D) a staff of alchemy (37, 20, D) a yak corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (37, 21, D) a komodo dragon corpse (skeletalised by now) (37, 22, D) a wyvern corpse (skeletalised by now) (37, 28, D) a ring of see invisible (37, 29, D) the +4 mace "Pihud" {protect, Int+2} Int+2: It affects your intelligence (+2). (38, 0, D) a +3 scale mail of positive energy (38, 6, D) a +0 dagger a +0 robe a +0 great sword a +0 robe a +4 ring of slaying a +0 falchion a +0 robe (38, 14, D) a +6 vampiric glaive (38, 20, D) a +0 quarterstaff a +0 robe (38, 28, D) a staff of cold (38, 34, D) a +0 war axe a +0 animal skin (38, 35, D) a polar bear corpse (skeletalised by now) (38, 36, D) a rime drake corpse (skeletalised by now) (39, 0, D) an amulet of magic regeneration (39, 1, D) the +7 trident of Wyrd {speed, rN+} rN+: It protects you from negative energy. (39, 5, D) a +0 scimitar a +0 dire flail a +0 dagger a +0 robe (39, 6, D) an atropa-tipped dart (39, 15, D) a +4 ring of slaying the +6 shortbow of Ashenzari's Regard {heavy, *Corrode rElec Int+6} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). (39, 20, D) a komodo dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (39, 21, D) a +0 robe (39, 22, D) a blink frog corpse (skeletalised by now) (39, 28, D) a +4 ring of protection (39, 34, D) a cane toad corpse (skeletalised by now) (39, 35, D) a curare-tipped dart (40, 0, D) a parchment of Iskenderun's Mystic Blast (40, 5, D) a +0 dagger a +0 robe (40, 7, D) a +0 great mace a +0 chain mail (40, 15, D) a +3 morningstar of draining (40, 29, D) a parchment of Sphinx Sisters (40, 34, D) a +0 robe a polar bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (40, 35, D) a komodo dragon corpse (skeletalised by now) (41, 1, D) a +0 scimitar of holy wrath (41, 28, D) the +0 leather armour of Keir {+Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). (41, 29, D) a +2 shortbow of electrocution (42, 0, D) a +3 great mace of protection (42, 1, D) a ring of poison resistance (42, 14, D) a +3 scale mail of cold resistance (unseen) (42, 15, D) the +8 orcbow of Goblin Mode {flame, rN+ Dex+4 Stlth+} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (42, 28, D) a +0 lajatang of venom (42, 29, D) the +9 mace "Mavoa" {venom, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (43, 14, D) a +2 heavy shortbow (unseen) (43, 15, D) a +2 flail of protection (unseen) (44, 28, D) a +2 rapier of draining (49, 1, D) a +3 arbalest of draining (unseen) (49, 12, D) a staff of fire (unseen) (49, 24, D) a staff of necromancy (unseen) (49, 36, D) a +3 glaive of venom (unseen) (49, 37, D) a +0 long sword (49, 43, D) a +0 glaive of venom (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (50, 0, D) a staff of necromancy (50, 1, D) a parchment of Summon Seismosaurus Egg (50, 12, D) a +1 morningstar of draining (50, 13, D) a +3 scale mail of positive energy (unseen) (50, 24, D) a +1 hand axe of draining (unseen) (50, 25, D) a parchment of Platinum Paragon (50, 36, D) a +0 leather armour (50, 37, D) a +0 dagger (50, 41, D) the +9 halberd of the Gnashing Scorpion {flame, Dex+2} Dex+2: It affects your dexterity (+2). a +0 robe a boomerang an elf corpse (skeletalised by now) (50, 42, D) a +2 executioner's axe of venom a +0 longbow a +3 plate armour of command a +0 long sword a +0 ring mail a +3 mace of protection a +0 leather armour (50, 43, D) a +8 lajatang of speed a +0 robe 2 curare-tipped darts (50, 44, D) a +2 heavy long sword (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (51, 0, D) an orb of energy (51, 1, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (51, 5, D) a +0 battleaxe of freezing (51, 7, D) a rime drake corpse (skeletalised by now) (51, 12, D) a +3 leather armour of positive energy (51, 13, D) a +2 antimagic sling (unseen) (51, 18, D) a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (51, 19, D) a cane toad corpse (skeletalised by now) (51, 36, D) a +0 long sword (51, 37, D) a +0 leather armour (51, 42, D) a +0 longbow the +0 plate armour "Sihaw" {rN++ Int-3} rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). an elf corpse (skeletalised by now) (51, 43, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (52, 0, D) a +2 long sword of holy wrath (52, 6, D) a javelin a polar bear corpse (skeletalised by now) (52, 7, D) an ice dragon corpse (skeletalised by now) (52, 18, D) a rime drake corpse (skeletalised by now) (52, 19, D) 2 javelins (52, 24, D) a +2 chain mail of fire resistance (52, 37, D) a +0 short sword (52, 43, D) a +2 falchion of electrocution (still there?) a +1 shortbow of freezing (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (53, 1, D) the +4 shortbow of Meadgh {antimagic, Int+3} Int+3: It affects your intelligence (+3). (unseen) (53, 5, D) a rime drake corpse (skeletalised by now) (53, 12, D) a +2 buckler of poison resistance (53, 13, D) the +5 longbow of Severance {drain, rC+} rC+: It protects you from cold. (53, 18, D) a +0 robe a spriggan corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 19, D) an elephant corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (53, 24, D) a parchment of Sphinx Sisters (53, 25, D) a staff of air (53, 36, D) a +0 short sword (54, 1, D) a +0 kite shield of reflection (unseen) (54, 13, D) a +0 vampiric morningstar (54, 25, D) a +0 glaive of holy wrath (54, 36, D) a +0 dagger of venom (unseen) (55, 1, D) a +10 giant club (55, 24, D) a staff of alchemy (unseen) (59, 36, D) a +2 short sword of freezing (unseen) (59, 37, D) a +0 heavy broad axe (60, 36, D) a +0 hand axe (60, 37, D) a +0 dagger (60, 41, D) a +0 glaive a +0 ring mail an orc corpse (skeletalised by now) (60, 42, D) 2 atropa-tipped darts a +0 dire flail a +0 giant spiked club (60, 43, D) a +0 great sword a +0 chain mail a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 8, D) a parchment of Summon Cactus Giant (61, 26, D) a +2 falchion of flaming (unseen) (61, 37, D) a +1 heavy flail (unseen) (61, 42, D) the +4 hand axe of Fimbulwinter {drain, Dex+5} Dex+5: It affects your dexterity (+5). a +0 ring mail a +0 dire flail a +0 dire flail an orc corpse (skeletalised by now) an ettin corpse (skeletalised by now) (62, 8, D) a +1 flail of protection (62, 21, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 26, D) a +0 battleaxe (62, 31, D) a +1 arbalest of electrocution a +0 robe a water moccasin corpse (skeletalised by now) (62, 37, D) a parchment of Summon Cactus Giant (62, 42, D) a +2 falchion of draining a +0 chain mail an orc corpse (skeletalised by now) (62, 43, D) a +0 dire flail a +0 chain mail (63, 3, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) the +3 acid dragon scales of Mordant Freedom {+Inv rCorr} +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (63, 17, D) a +0 dagger of venom (63, 27, D) a +1 robe of willpower (63, 31, D) a +0 dire flail a +0 robe a +0 hand axe a +0 robe a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 36, D) a +0 short sword (64, 17, D) a +3 double sword of freezing (64, 20, D) a +0 spear (still there?) a +2 chain mail of archery (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (64, 21, D) a black bear corpse (skeletalised by now) (64, 22, D) a black bear corpse (skeletalised by now) (64, 26, D) a +2 sling of electrocution (unseen) (64, 27, D) a +1 quarterstaff of draining (unseen) (64, 31, D) an adder corpse (skeletalised by now) (65, 26, D) the staff of Lies {rElec rPois Will+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Air: It increases the power of your Air spells. (unseen) (68, 0, D) a parchment of Summon Horrible Things (68, 2, D) a human corpse (skeletalised by now) (69, 2, D) a +2 demon whip of electrocution a human corpse (skeletalised by now) (70, 8, D) a ring of flight (70, 9, D) a +1 scimitar of electrocution (unseen) (70, 36, D) a +1 sling of draining (70, 37, D) a +1 scimitar of flaming (unseen) (70, 40, D) a +0 scimitar of flaming (still there?) a +1 scimitar of flaming (still there?) (70, 41, D) a +3 scimitar of flaming (unseen) (71, 11, D) a +0 flail (71, 12, D) a +0 battleaxe (71, 17, D) a staff of fire (unseen) (71, 20, D) the +1 flail of Kismet {venom, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (71, 27, D) the +2 chain mail "Ucsang" {Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (71, 37, D) a +0 glaive of flaming (71, 40, D) a hell hog corpse (skeletalised by now) (72, 8, D) a staff of necromancy (unseen) (72, 16, D) a +4 plate armour of poison resistance (72, 20, D) a +0 trident (72, 26, D) a staff of alchemy (72, 36, D) the +4 great mace of Qolylurphym {drain, rCorr Int+2 Dex+3} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (72, 40, D) a +0 scimitar of flaming (73, 17, D) a +0 barding of flying (73, 26, D) a +2 quarterstaff of speed (unseen) (73, 36, D) a +2 scale mail of death (unseen) (73, 37, D) a staff of conjuration (unseen) (75, 1, D) a staff of conjuration (unseen) (75, 2, D) a +0 war axe