asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 war axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales (10, 0, D) a +0 buckler the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Immorality {Str+2 Dex+3} [quill talisman] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 29, D) a +0 shortbow (61, 16, D) a +2 sling of flaming (61, 29, D) a +0 shortbow (62, 0, D) a staff of earth (62, 1, D) the +0 mace of the Lacewing {freeze, rN+ Str+5} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (62, 3, D) a +0 long sword a +0 robe (62, 17, D) the +1 falchion of Bodily Humours {freeze, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (62, 18, D) a +0 mace a +0 heavy orcbow a +0 plate armour (62, 29, D) a +0 trident (62, 31, D) a +0 trident (63, 0, D) a +1 antimagic long sword (unseen) (63, 17, D) a storm talisman (63, 18, D) a +0 mace a +0 chain mail (63, 19, D) a +0 whip a +0 ring mail (63, 20, D) a +0 halberd a +0 plate armour (63, 28, D) a +0 trident 2 boomerangs +2 ice dragon scales (63, 29, D) a +0 trident (63, 30, D) a +0 trident a boomerang (64, 16, D) a staff of conjuration (64, 17, D) a staff of necromancy (64, 18, D) a +0 mace a +0 orcbow a +0 chain mail (64, 19, D) a +0 dagger a +0 robe (64, 31, D) the +8 flail of the Bespelled God {flame, Int+4} Int+4: It affects your intelligence (+4). (65, 20, D) a +0 falchion of protection a +0 leather armour (65, 26, D) a +0 trident (67, 0, D) a staff of air (unseen) (68, 2, D) a +0 halberd (69, 0, D) a staff of conjuration (69, 36, D) a +2 pair of gloves of hurling (unseen) (70, 8, D) the staff "Beastbane" {rElec rC+ Int+4 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (unseen) (70, 9, D) the staff of Plunder {rC+ Conj Necro} [staff of conjuration] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (70, 36, D) a ring of poison resistance (70, 37, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (unseen) (70, 38, D) 72 gold pieces (70, 39, D) 90 gold pieces (70, 40, D) 54 gold pieces a +0 hand axe (71, 8, D) a +6 ring of strength (71, 10, D) a +0 partisan (71, 16, D) the +10 great sword "Etoghaes" {flame, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (71, 26, D) +5 shadow dragon scales (71, 31, D) a +0 battleaxe (71, 36, D) an amulet of reflection (71, 38, D) 63 gold pieces (still there?) a +0 heavy hand axe (still there?) (71, 39, D) 126 gold pieces (71, 40, D) 72 gold pieces (72, 16, D) a +1 mace of venom (72, 26, D) a +3 falchion of flaming (72, 27, D) the +6 dagger "Derammyu" {holy, Dex+4} Dex+4: It affects your dexterity (+4). (72, 36, D) a parchment of Foxfire (72, 37, D) a ring of flight (73, 1, D) a +3 scale mail of willpower (73, 16, D) a staff of necromancy (unseen) (73, 26, D) a staff of cold (73, 27, D) a +1 morningstar of holy wrath (unseen) (73, 31, D) a +0 long sword (73, 36, D) a box of beasts (73, 37, D) a +2 robe of willpower (unseen)