asbx the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 hand axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) an orb of light the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a ring of willpower (49, 25, D) the amulet of Zeodoexu {RegenMP+ Int-5 Dex+3 Slay+5 SInv} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (unseen) (49, 43, D) a +3 great sword of flaming (still there?) a fire giant corpse (still there?) a hell hog corpse (still there?) (50, 24, D) the +4 scale mail of Hairiness {Regen+ Int+3} (still there?) Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). a +2 war axe of flaming (still there?) (51, 35, D) a +1 falchion of venom (51, 36, D) a +0 whip of draining (still there?) the +9 scale mail of Good Intentions {rF+ rC+ Will+} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. a +4 giant spiked club (still there?) (51, 40, D) a hell hog corpse a human corpse (52, 23, D) a parchment of Plasma Beam (52, 24, D) a +2 scimitar of holy wrath (unseen) (52, 25, D) a parchment of Momentum Strike (still there?) a +3 leather armour of willpower (still there?) (52, 38, D) the +0 leather armour "Yffapn" {Harm Dex+4} (still there?) Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). a +2 cloak of willpower (still there?) (52, 42, D) a +5 battleaxe a +0 plate armour a human corpse (53, 25, D) the riddle talisman of Xuetiwixt {Str+2 Dex+3 Stlth+} [riddle talisman] Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (53, 35, D) a parchment of Summon Ice Beast (53, 36, D) a +2 orcbow (still there?) a +2 heavy sling (still there?) (53, 40, D) a +0 halberd of flaming (53, 41, D) a +0 plate armour (53, 43, D) a hell hog corpse (54, 26, D) an amulet of alchemy (54, 42, D) a +5 broad axe (still there?) a +0 plate armour (still there?) (55, 25, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (unseen) (55, 37, D) a condenser vane (57, 25, D) a +2 heavy longbow (unseen) (58, 38, D) a +0 trident (still there?) a +1 leather armour of fire resistance (still there?) a merfolk corpse (still there?) (59, 37, D) a box of beasts (59, 38, D) 2 large rocks a cyclops corpse (60, 36, D) a +0 rapier (60, 37, D) the +5 dagger of Chaos {flame, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (60, 39, D) a water nymph corpse (61, 16, D) a +1 trident of protection (unseen) (61, 26, D) a +3 shortbow of flaming (unseen) (61, 36, D) a +0 trident (61, 37, D) a +3 flail of protection a +0 robe a +1 arbalest of flaming (61, 40, D) a +1 heavy spear 3 javelins a +0 leather armour a merfolk corpse (62, 1, D) a +1 falchion of electrocution (62, 2, D) a +0 hand axe (62, 8, D) a staff of alchemy (62, 9, D) a +3 ring mail of cold resistance (62, 11, D) a +0 short sword a +0 leather armour a +0 dagger a +0 leather armour (62, 16, D) the +8 spear of Anxiety {speed, *Corrode rC+ Int-5 Dex+4} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). (62, 21, D) a +0 mace (62, 26, D) a +4 orcbow of freezing (62, 37, D) a +1 trident of flaming a +0 leather armour a +4 sling of draining (62, 41, D) a +1 rapier of electrocution (still there?) a +0 robe (still there?) (63, 8, D) a +2 battleaxe of venom (unseen) (63, 27, D) a staff of cold (63, 30, D) a yak corpse (skeletalised by now) (63, 37, D) a quill talisman (64, 17, D) a +2 ring mail of willpower (64, 26, D) a +3 heavy orcbow (64, 30, D) a river rat corpse (skeletalised by now) a yak corpse (skeletalised by now) (64, 31, D) a river rat corpse (skeletalised by now) (64, 32, D) a yak corpse (skeletalised by now) (65, 26, D) a +0 war axe of flaming (67, 0, D) a staff of air (unseen) (69, 0, D) the orb of Parts Unknown {Mesmerism, Harm +Blink} Harm: It increases damage dealt and taken. +Blink: It lets you blink. (unseen) (69, 2, D) a +0 long sword of draining (unseen) (70, 8, D) a +0 short sword (70, 11, D) a +0 club a draconian corpse (skeletalised by now) (70, 37, D) a +0 dagger (70, 41, D) a +0 dagger a +0 robe a +0 short sword a +0 robe a spriggan corpse (70, 42, D) a +0 long sword of holy wrath a +0 robe a spriggan corpse (70, 43, D) a +0 dagger a +0 robe a spriggan corpse (71, 11, D) a +2 short sword of draining a +0 club a draconian corpse (skeletalised by now) (71, 26, D) a +6 ring of dexterity (71, 40, D) a +0 spear (still there?) 4 curare-tipped darts (still there?) a +2 robe of willpower (still there?) a +0 buckler (still there?) a spriggan corpse (still there?) a hornet corpse (still there?) (71, 41, D) a wolf corpse (skeletalised by now) (72, 9, D) a staff of earth (unseen) (72, 11, D) a +0 hand axe a draconian corpse (skeletalised by now) (72, 12, D) a +0 whip (72, 16, D) a +2 glaive of venom (unseen) (72, 17, D) a +0 hand axe (72, 19, D) a +1 vampiric great sword a +0 robe an adder corpse (skeletalised by now) (72, 20, D) a ball python corpse (skeletalised by now) (72, 26, D) an amulet of guardian spirit (72, 28, D) a +0 shortbow a +0 long sword a +0 leather armour (72, 29, D) a +0 long sword a +0 ring mail (72, 30, D) a +0 rapier a +0 leather armour a +2 battleaxe of freezing an elf corpse (skeletalised by now) (72, 31, D) a +1 short sword of protection (72, 36, D) a +0 whip of electrocution (72, 37, D) a staff of air (72, 43, D) a +1 dagger of protection (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (73, 1, D) a +3 lajatang of pain (unseen) (73, 17, D) the +1 leather armour "Caanaut" {Harm Slay+3} Harm: It increases damage dealt and taken. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (73, 19, D) a +0 morningstar a +6 ring of strength (73, 26, D) a +1 shortbow of freezing (unseen) (73, 36, D) a +0 quarterstaff (74, 16, D) a ball python corpse (skeletalised by now)