asbx the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 hand axe a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (33, 22, D) a +0 ring mail of poison resistance (unseen) (34, 14, D) a +0 long sword (still there?) a +0 robe (still there?) the ring of Ashenzari's Envy {rF+ AC+4 SInv} (still there?) [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). SInv: It lets you see invisible. (34, 28, D) a +0 short sword (35, 16, D) a +3 scale mail of death (unseen) (35, 28, D) a condenser vane (35, 29, D) a staff of alchemy (unseen) (36, 0, D) the +2 scale mail of Ashenzari's Delight {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (36, 1, D) a staff of cold (unseen) (36, 14, D) a +1 glaive of venom (unseen) (36, 21, D) a +0 long sword (36, 28, D) a +1 chain mail of poison resistance (unseen) (36, 29, D) a +3 plate armour of cold resistance (unseen) (37, 0, D) a staff of conjuration (37, 14, D) the staff of a bazaar {rPois rN+ Dex-4 Necro Air Earth} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (37, 17, D) a +0 shortbow (still there?) a +1 long sword of distortion (still there?) a +0 leather armour (still there?) the ring "Qaduats" {rF+++ Int+2 Dex-3} (still there?) [ring of protection from fire] rF+++: It renders you almost immune to fire. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). an elf corpse (still there?) an elf corpse (still there?) (37, 29, D) a book of Power (38, 0, D) a staff of conjuration (38, 5, D) a komodo dragon corpse (skeletalised by now) (38, 15, D) a +1 buckler of protection a +0 buckler a parchment of Fulsome Fusillade an elf corpse an elf corpse (38, 17, D) a +2 vampiric whip (38, 21, D) a +0 heavy trident (unseen) (38, 28, D) a +2 whip of venom (unseen) (38, 29, D) a ring of protection from cold (39, 0, D) a +1 scale mail of positive energy (39, 5, D) a bullfrog corpse (skeletalised by now) (39, 14, D) a +0 short sword a +0 scimitar (39, 17, D) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 robe (still there?) a +4 hand axe of flaming (still there?) a +0 scale mail (still there?) the amulet of the Four Winds {rN+ Will+++ Clar} (still there?) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour of fire resistance (still there?) an elf corpse (still there?) an elf corpse (still there?) (39, 21, D) a +2 halberd of protection (39, 28, D) the +0 leather armour of Coleih {Will++ Dex+2 Slay-5 SInv} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). SInv: It lets you see invisible. (unseen) (39, 29, D) a condenser vane (40, 0, D) a staff of earth (unseen) (40, 1, D) a +0 chain mail of cold resistance (unseen) (40, 6, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (40, 14, D) a +0 robe (40, 15, D) a +0 dagger (still there?) a +2 battleaxe of electrocution (still there?) a parchment of Spellspark Servitor (still there?) (40, 20, D) a +2 battleaxe of electrocution (40, 28, D) a +4 dagger of venom (unseen) (40, 29, D) a ring of protection from cold (41, 0, D) a +1 quarterstaff of draining (unseen) (41, 1, D) the +7 mace "Zinnoav" {freeze, rN+} rN+: It protects you from negative energy. (unseen) (41, 15, D) a +0 leather armour (41, 18, D) a +0 long sword a +0 rapier a +0 rapier a +0 leather armour an elf corpse an elf corpse (41, 28, D) a +1 orcbow of electrocution (unseen) (41, 29, D) a parchment of Bombard (42, 0, D) a +1 hand axe of flaming (unseen) (42, 1, D) a +1 halberd of venom (unseen) (42, 14, D) a dragon-coil talisman (42, 18, D) a +0 ring mail a +0 dagger a +0 shortbow a +0 leather armour a +0 robe an elf corpse (42, 20, D) an elf corpse (42, 29, D) the +9 orcbow "Dysaepou" {freeze, rPois rF+ Int+2} rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (unseen) (43, 16, D) a staff of conjuration (unseen) (43, 19, D) a +0 scimitar (43, 28, D) a parchment of Summon Small Mammal (43, 29, D) the +3 trident of Defiance {protect, Str+3 Int+5 Dex-2} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). (unseen) (44, 28, D) a ring of protection from cold (49, 0, D) a +2 plate armour of command (unseen) (49, 1, D) a ring of protection from cold (49, 36, D) a +4 scale mail of cold resistance (unseen) (49, 37, D) a +4 spear of venom (unseen) (49, 40, D) a sea snake corpse (skeletalised by now) (50, 1, D) a +3 sling of electrocution (unseen) (50, 2, D) a +0 flail a naga corpse (skeletalised by now) (50, 24, D) a +0 robe of cold resistance (50, 25, D) a +4 chain mail of fire resistance (unseen) (50, 36, D) a Gell's gravitambourine (2/2) (50, 38, D) a +2 partisan of flaming (50, 41, D) a sea snake corpse (skeletalised by now) (51, 0, D) a +0 pair of gloves of strength (51, 1, D) a +2 scale mail of cold resistance (unseen) (51, 2, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. a +0 long sword a +0 glaive a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (51, 3, D) a +0 partisan (51, 5, D) a ball python corpse (skeletalised by now) (51, 6, D) an anaconda corpse (skeletalised by now) (51, 12, D) a +1 rapier of venom a +3 spear of venom a staff of conjuration (51, 13, D) a staff of alchemy (51, 15, D) a +0 dire flail of protection a cyclops corpse (skeletalised by now) (51, 16, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (51, 17, D) a shadow dragon corpse (skeletalised by now) (51, 18, D) a +0 flail (51, 27, D) a +0 war axe (51, 29, D) a +0 club (51, 36, D) a +0 trident (51, 38, D) a +0 leather armour a +1 demon trident of freezing a +0 robe a +0 spear a merfolk corpse (skeletalised by now) (51, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (51, 40, D) a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (51, 41, D) a wind drake corpse (skeletalised by now) (52, 1, D) a +0 mace (52, 4, D) a +0 robe a +0 flail (52, 6, D) a black mamba corpse (skeletalised by now) (52, 18, D) 3 large rocks a +0 robe (52, 24, D) the +1 leather armour "Moneluk" {Int+6} Int+6: It affects your intelligence (+6). the +9 great sword of the Reaper {flame, rCorr Int-2 Dex+3} rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (52, 27, D) a staff of necromancy (unseen) (52, 30, D) a guardian serpent corpse (skeletalised by now) (52, 36, D) a +1 heavy battleaxe (unseen) (52, 37, D) the staff "Sajowobb" {Int+2 Stlth+ Earth} [staff of earth] Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (52, 38, D) a merfolk corpse (skeletalised by now) (53, 1, D) a +0 club (53, 6, D) an adder corpse (skeletalised by now) (53, 13, D) a +0 morningstar of holy wrath the +0 robe of Time Monsters {+Blink rElec Str+3 Int-4} +Blink: It lets you blink. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (53, 29, D) a +0 robe a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 30, D) an anaconda corpse (skeletalised by now) (53, 36, D) a box of beasts (53, 37, D) a +0 spear (53, 38, D) a +1 ring mail of fire resistance (still there?) a +0 trident (still there?) (54, 1, D) a +4 chain mail of cold resistance (54, 4, D) a +0 kite shield (still there?) a +3 mace of draining (still there?) a +6 ring of intelligence (still there?) a naga corpse (skeletalised by now) (still there?) (54, 12, D) a +3 leather armour of cold resistance (unseen) (54, 13, D) a +0 whip (54, 16, D) a +1 great sword of freezing (unseen) (54, 23, D) a +4 mace of holy wrath (unseen) (54, 25, D) a +0 morningstar of protection (54, 29, D) a +2 heavy mace (unseen) (54, 38, D) 2 throwing nets a +0 trident (55, 3, D) a +0 glaive (55, 15, D) 4 large rocks (55, 27, D) a +0 trident (55, 29, D) a +0 robe (still there?) a +2 kite shield of corrosion resistance (still there?) a naga corpse (skeletalised by now) (still there?) (56, 2, D) a +3 hand axe of freezing (unseen) (57, 37, D) a +1 rapier of venom (unseen) (59, 27, D) a +0 falchion of freezing (unseen) (59, 38, D) a hell hog corpse (skeletalised by now) (60, 40, D) a +0 plate armour (61, 0, D) the +3 quick blade of Qifyxegea {distort, rPois rF++ Int+3} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (61, 8, D) a staff of conjuration (unseen) (61, 16, D) a staff of conjuration (61, 28, D) the +2 plate armour "Buf Uchi" {Ponderous, Fly Regen+ Slay+3} Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (61, 29, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (61, 36, D) a +2 plate armour of archery a staff of earth (61, 38, D) the +7 scimitar "Yqouhib" {protect, rN+ rCorr Int+3 SInv} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a hell hog corpse (skeletalised by now) (61, 41, D) a +0 great sword of flaming (62, 0, D) a +2 plate armour of willpower (62, 1, D) a staff of cold (62, 8, D) a +1 rapier of protection (62, 9, D) a +0 halberd (62, 16, D) a parchment of Fire Storm (62, 17, D) a +0 partisan of venom (62, 26, D) a +0 giant club (still there?) a staff of fire (still there?) (62, 37, D) the +8 scimitar "Evieg" {protect, rElec rC+ Will+} rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. (62, 38, D) a hell hog corpse (skeletalised by now) (62, 39, D) a +3 broad axe a +1 great sword of flaming (62, 40, D) a human corpse (skeletalised by now) (63, 0, D) a +2 sling of freezing (unseen) (63, 8, D) a +2 leather armour of cold resistance (63, 28, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 29, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 30, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 37, D) a +5 orcbow of flaming (unseen) (64, 17, D) a +2 whip of electrocution (64, 19, D) a +0 trident (64, 26, D) the staff of the Stained God {rElec rN+ Will- Int-2 Stlth+ Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (64, 27, D) +2 shadow dragon scales (64, 29, D) a +0 troll leather armour a +0 giant club a +0 giant club a troll corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (67, 0, D) a +1 war axe of freezing (68, 0, D) the +2 robe of the Constellations {rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (69, 3, D) a shapeshifter corpse (skeletalised by now) (70, 11, D) a +0 flail a +6 ring of dexterity a draconian corpse (skeletalised by now) (70, 12, D) a +0 dagger a draconian corpse (skeletalised by now) (70, 36, D) an orb of stardust (70, 38, D) a +3 leather armour of poison resistance (71, 8, D) a +2 shortbow of flaming (71, 9, D) a +0 dagger (still there?) the +4 ring mail "Inog" {rF+ Int+5} (still there?) rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (71, 10, D) a +0 flail a +0 dagger (71, 26, D) a staff of conjuration (71, 29, D) a shapeshifter corpse (skeletalised by now) (71, 36, D) a +6 ring of dexterity (71, 39, D) a +0 mace (72, 16, D) the +6 trident "Haloruz" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). a +4 trident of holy wrath (72, 17, D) a +3 rapier of holy wrath (72, 28, D) a shapeshifter corpse (skeletalised by now) (72, 29, D) an ugly thing corpse (skeletalised by now) (72, 36, D) a +0 short sword a +2 short sword of protection (72, 38, D) the staff of Fate {rC+ Str+3 Int+2 Ice} (still there?) [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. a +0 robe (still there?) a +3 heavy broad axe (still there?) (73, 16, D) a +5 shortbow of freezing (73, 26, D) a +2 plate armour of cold resistance (73, 27, D) a +3 vampiric lajatang (unseen) (73, 29, D) an ugly thing corpse (skeletalised by now) (75, 1, D) a +3 heavy spear (unseen) (75, 38, D) a +0 heavy halberd (unseen)