asbx the Dungeon (0, 16, D) a +2 robe of fire resistance (1, 33, D) a +3 mace of distortion a +1 helmet of sniping (1, 50, D) a +0 spear of flaming (1, 51, D) a merfolk corpse (skeletalised by now) (1, 52, D) a silver javelin the +1 pair of boots of Fedhas's Generosity {rN+ Str-4 Int+3} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). (2, 14, D) a parchment of Flame Wave (2, 33, D) a staff of alchemy a parchment of Sphinx Sisters quicksilver dragon scales (2, 35, D) a +3 lajatang of speed a +0 scale mail of cold resistance (2, 50, D) a parchment of Diamond Sawblades a +2 ring mail of fire resistance (2, 52, D) a staff of necromancy a +0 mace of protection (2, 53, D) a staff of conjuration a +0 orcbow an amulet of the acrobat a +0 arbalest a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (2, 54, D) a +0 arbalest a +0 longbow a +0 leather armour (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +0 flail a ring of flight the +5 chain mail of the King of the Hill {rPois} rPois: It protects you from poison. (3, 15, D) the +1 shortbow "Vuoba" {flame, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. an iron dragon corpse (skeletalised by now) (3, 18, D) an iron dragon corpse (skeletalised by now) (3, 32, D) the +4 dire flail of Turmoil {elec, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (3, 50, D) a parchment of Discord a +1 plate armour of willpower (3, 58, D) a staff of earth a yaktaur corpse (skeletalised by now) (4, 2, D) a +0 short sword a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe (4, 14, D) a +6 dagger of venom a staff of necromancy (4, 32, D) a staff of alchemy (4, 49, D) a +2 heavy orcbow a +0 orcbow a +0 leather armour a yaktaur corpse (skeletalised by now) (4, 55, D) a +1 flail of draining a +0 arbalest (4, 56, D) a +0 longbow a +0 leather armour a +0 arbalest a +0 arbalest a staff of conjuration an elf corpse (skeletalised by now) (5, 15, D) a +2 chain mail of cold resistance a +4 scale mail of command (5, 16, D) 4 large rocks the +6 scale mail of Amorality {rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (5, 20, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (5, 32, D) a staff of necromancy (5, 49, D) a cyclops corpse (skeletalised by now) (5, 54, D) a +0 battleaxe a +0 shortbow a +0 arbalest 9 large rocks a stone giant corpse (skeletalised by now) (5, 55, D) a +0 arbalest a +0 shortbow a +0 arbalest (5, 57, D) a +0 orcbow (6, 14, D) a +0 heavy spear (6, 15, D) a +2 troll leather armour (6, 18, D) 4 large rocks a stone giant corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) (6, 21, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (6, 50, D) a +9 plate armour of ponderousness a +0 robe of willpower a storm talisman (6, 52, D) 4 large rocks a +0 arbalest a +0 arbalest a +0 arbalest a +0 orcbow (6, 56, D) a naga corpse (skeletalised by now) (7, 14, D) a +6 ring of intelligence the +4 rapier of Melee {drain, rPois rF+ Int+2} rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (7, 15, D) the staff of Peril {rF+ rN+ Int+4 Necro Earth} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (7, 32, D) the +11 broad axe of Discord {flame, Will+} Will+: It increases your willpower. (7, 33, D) a +0 mace the +3 dagger "Owiafeluho" {heavy, *Corrode Fly rPois} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. a +4 chain mail of poison resistance a +2 plate armour of cold resistance (7, 34, D) the staff of Lycy {+Blink rC+ rN+ Necro Alch} [staff of necromancy] +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a staff of fire a +0 chain mail of willpower a parchment of Lee's Rapid Deconstruction a +1 plate armour of poison resistance (7, 37, D) a +0 morningstar of freezing (7, 38, D) 5 large rocks (7, 50, D) a +0 halberd a staff of necromancy a cyclops corpse (skeletalised by now) (7, 56, D) a +0 war axe a +0 shortbow (8, 36, D) 10 large rocks an iron dragon corpse (skeletalised by now) (8, 37, D) a stone giant corpse (skeletalised by now) (8, 38, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (8, 51, D) a parchment of Summon Seismosaurus Egg a +0 pair of boots of stealth a naga corpse (skeletalised by now) (8, 52, D) 2 large rocks a cyclops corpse (skeletalised by now) (8, 53, D) a +1 scimitar of pain a +0 arbalest a +0 arbalest a kobold corpse (skeletalised by now) (8, 55, D) a +0 arbalest a centaur corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (9, 16, D) a +3 leather armour of positive energy the +12 demon trident "asbx's Curse" {pain, Will+} Will+: It increases your willpower. (9, 52, D) a +4 shortbow of flaming a +0 shortbow the +1 plate armour of Gluttony {rN+} rN+: It protects you from negative energy. a centaur corpse (skeletalised by now) (9, 54, D) a +0 shortbow 5 large rocks (9, 55, D) a +0 orcbow (9, 56, D) 4 large rocks (9, 57, D) a +0 shortbow (10, 0, D) an orb of light the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a staff of earth (10, 16, D) a ring of willpower a +4 antimagic broad axe (10, 17, D) a +3 plate armour of fire resistance (10, 18, D) 6 large rocks an iron dragon corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (10, 31, D) a +2 leather armour of cold resistance (unseen) (10, 32, D) a +1 heavy quarterstaff (10, 33, D) the +0 hat of Muleeluw {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (10, 37, D) a stone giant corpse (skeletalised by now) (10, 50, D) a +0 leather armour a +6 ring of strength (10, 52, D) a +3 heavy long sword a +0 arbalest a +2 ring mail of cold resistance a kobold corpse (skeletalised by now) (10, 53, D) a +0 longbow a +2 leather armour of willpower an elf corpse (skeletalised by now) (10, 54, D) 4 large rocks a +0 long sword of freezing a +0 orcbow a kobold corpse (skeletalised by now) (10, 55, D) a +3 spear of freezing a javelin a +3 ring mail of poison resistance (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 13, D) a +0 heavy battleaxe (11, 14, D) a staff of alchemy (11, 52, D) a +1 helmet of intelligence a staff of conjuration a +0 falchion of flaming a +0 arbalest a +0 mace (11, 54, D) a +2 war axe of venom a +0 arbalest the +0 scale mail of the Nexus {+Inv rC+ Dex+2 Stlth+} +Inv: It lets you turn invisible. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +0 orcbow a +3 longbow a +0 leather armour a kobold corpse (skeletalised by now) (11, 56, D) a +0 shortbow (12, 31, D) a staff of earth (unseen) (12, 32, D) a staff of conjuration (12, 33, D) a parchment of Borgnjor's Revivification (12, 35, D) 8 large rocks (12, 51, D) a staff of necromancy (12, 54, D) a staff of alchemy a +0 arbalest a +0 robe (13, 15, D) a +0 heavy halberd (13, 16, D) a +6 ring of dexterity (13, 32, D) an orb of glass (13, 34, D) a +6 ring of intelligence (13, 52, D) a +0 leather armour (18, 48, D) a phantom mirror (19, 0, D) a +1 helmet of light (19, 1, D) a staff of fire (19, 17, D) the storm talisman "Geetz" {Harm *Silence Str+9 Int-4} [storm talisman] Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Str+9: It affects your strength (+9). Int-4: It affects your intelligence (-4). (unseen) (19, 19, D) a +0 dire flail (19, 32, D) a +6 ring of intelligence the +11 sling "Keiwiugh" {heavy, +Blink rC++ Int-5} +Blink: It lets you blink. rC++: It greatly protects you from cold. Int-5: It affects your intelligence (-5). (19, 48, D) a parchment of Summon Forest (19, 49, D) a +2 heavy spear (20, 0, D) the +0 pearl dragon scales of Ulammin {rN+ Will+++ Regen+ rCorr Str-2} rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (20, 4, D) a +0 plate armour (20, 17, D) a talisman of death (20, 32, D) a +0 heavy long sword (20, 33, D) a +2 long sword of electrocution (20, 34, D) a +0 dire flail (20, 38, D) a +0 trident (20, 48, D) a parchment of Borgnjor's Revivification (20, 49, D) a +3 trident of venom (21, 1, D) a +6 heavy spear (21, 17, D) 3 large rocks (still there?) a +0 spear of venom (still there?) (21, 18, D) a +0 shortbow (21, 20, D) a +0 robe 5 large rocks (21, 33, D) a +1 lajatang of pain (21, 38, D) a +3 glaive (21, 49, D) a parchment of Diamond Sawblades (21, 52, D) the +8 short sword of Impatience {drain, rF+ rCorr Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 robe (21, 53, D) a +0 leather armour (21, 54, D) a +0 eveningstar of distortion (22, 0, D) a +2 vampiric morningstar (22, 5, D) a +4 partisan of flaming a +0 chain mail a human corpse (skeletalised by now) (22, 17, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a staff of cold (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 18, D) 2 large rocks a stone giant corpse (skeletalised by now) (22, 19, D) a +0 longbow (still there?) a +4 trident (still there?) a +2 barding of cold resistance (still there?) 2 javelins (still there?) a +0 arbalest (still there?) (22, 48, D) a parchment of Nazja's Percussive Tempering (22, 49, D) a +0 spear of pain (23, 1, D) the +10 falchion of Odghif {speed, Int+4 Dex+2 SInv} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (23, 3, D) a +1 long sword of flaming (23, 16, D) a +0 spear of distortion (23, 17, D) the +9 glaive "Teuduacudd" {speed, *Rage Fly rC+ Str+4} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rC+: It protects you from cold. Str+4: It affects your strength (+4). a +0 arbalest (still there?) a +2 scale mail of archery (still there?) a yaktaur corpse (skeletalised by now) (still there?) (23, 23, D) a +0 arbalest (still there?) a +2 sling of electrocution (still there?) a yaktaur corpse (skeletalised by now) (still there?) a centaur corpse (skeletalised by now) (still there?) (23, 32, D) a staff of conjuration (23, 33, D) a staff of cold (23, 34, D) a +2 leather armour of cold resistance a +1 heavy quarterstaff a staff of fire (23, 38, D) a +0 mace (23, 48, D) the +3 plate armour of the Equator {*Silence rCorr Str+3 Dex+2} *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (23, 49, D) a +4 flail of protection (23, 52, D) a +0 robe a +2 rapier of electrocution a +0 robe a merfolk corpse (skeletalised by now) (23, 53, D) a snapping turtle corpse (skeletalised by now) (23, 54, D) 3 javelins the +4 shortbow "Ynonn" {freeze, rElec rF- Int+8 Dex-5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+8: It affects your intelligence (+8). Dex-5: It affects your dexterity (-5). a +0 trident a +0 leather armour (24, 0, D) the +7 quarterstaff of Disharmony {distort, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (24, 1, D) a +4 demon blade a +0 chain mail a human corpse (skeletalised by now) (24, 16, D) a +0 leather armour (24, 17, D) the +3 leather armour "Vehujifu" {Int+2} Int+2: It affects your intelligence (+2). (24, 18, D) a +2 falchion of holy wrath a silver javelin the +8 plate armour "Gesypt" {+Blink rC+ Int-3 Dex+6} +Blink: It lets you blink. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). a +0 leather armour a merfolk corpse (skeletalised by now) (24, 19, D) a +0 leather armour the +7 flail of Incongruity {speed, rElec rPois Int+3 Dex+5} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). 6 large rocks a +0 arbalest a yaktaur corpse (skeletalised by now) (24, 21, D) a +0 orcbow a +2 spear of freezing 2 silver javelins a +0 leather armour a +0 arbalest a +5 ring of evasion an elf corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (24, 23, D) a +1 ring mail of cold resistance (24, 32, D) a +6 ring of intelligence (24, 33, D) a +4 mace of holy wrath (24, 35, D) the +8 dagger of Sotsues {freeze, rPois} rPois: It protects you from poison. (24, 37, D) a staff of necromancy (24, 38, D) a +0 robe of positive energy (24, 48, D) a +2 scale mail of cold resistance (24, 50, D) a +4 ring of slaying (24, 52, D) a +0 trident a merfolk corpse (skeletalised by now) (24, 54, D) a +4 heavy trident a +0 leather armour (24, 55, D) a +2 trident of protection a +0 robe (25, 0, D) a +7 dagger of venom (25, 1, D) a +0 chain mail (25, 5, D) a +2 demon whip of pain a +0 chain mail (25, 17, D) a +0 longbow a +0 leather armour (25, 19, D) a +0 longbow a +2 plate armour of poison resistance an elf corpse (skeletalised by now) (25, 33, D) a +2 orcbow of electrocution (25, 36, D) a +0 trident a +5 ring of evasion (25, 49, D) a +7 heavy spear (25, 51, D) a +3 rapier of venom a +0 leather armour (25, 52, D) a +2 trident of venom a +1 leather armour of fire resistance (25, 53, D) a +0 trident a +0 cloak (25, 54, D) a snapping turtle corpse (skeletalised by now) (25, 55, D) a +0 rapier a +0 robe (26, 0, D) the +8 short sword "Xikhagah" {drain, *Corrode Will- Dex+7 SInv} *Corrode: It may corrode you when you take damage. Will-: It decreases your willpower. Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. (26, 1, D) a +5 great sword of flaming a staff of conjuration (26, 16, D) a +2 hand axe of electrocution (26, 17, D) a +0 antimagic battleaxe a +0 orcbow a centaur corpse (skeletalised by now) (26, 18, D) a yaktaur corpse (skeletalised by now) (26, 34, D) the +4 falchion of Wugiaxy {freeze, Dex+2} Dex+2: It affects your dexterity (+2). a +0 leather armour of cold resistance (26, 38, D) a staff of necromancy (26, 48, D) a parchment of Anguish (26, 49, D) a staff of necromancy (26, 51, D) a +0 cloak (26, 52, D) a +2 heavy spear 2 silver javelins a +0 leather armour (26, 53, D) a merfolk corpse (skeletalised by now) (26, 55, D) a +0 trident a ring of protection from cold (27, 0, D) a staff of earth (27, 1, D) the +10 rapier "Esiuf" {protect, *Rage rPois rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (27, 3, D) a +2 plate armour of willpower (27, 17, D) a parchment of Manifold Assault (27, 18, D) an amulet of guardian spirit a +0 hand cannon of flaming (27, 22, D) a staff of necromancy (still there?) a +0 shortbow (still there?) a +0 longbow (still there?) a +0 arbalest (still there?) a +0 leather armour (still there?) 3 silver javelins (still there?) (27, 23, D) a +2 mace of draining (still there?) a centaur corpse (skeletalised by now) (still there?) (27, 35, D) a +0 broad axe of electrocution (27, 48, D) a +0 robe (27, 49, D) a staff of air (27, 51, D) a sea snake skeleton (27, 52, D) a +0 spear of venom 2 silver javelins a +3 ring mail of positive energy a merfolk corpse (skeletalised by now) (27, 53, D) a +5 heavy trident a +0 robe (27, 55, D) a +3 rapier of electrocution (27, 57, D) a +2 vampiric hand axe a merfolk corpse (skeletalised by now) (28, 0, D) a +3 chain mail of fire resistance (28, 1, D) the staff of Nyemyexy {Will+ Int+4 Conj Fire} [staff of conjuration] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (28, 17, D) a +1 antimagic spear (28, 20, D) a +0 leather armour (still there?) a +0 leather armour (still there?) a +2 spear of freezing (still there?) a +0 longbow (still there?) (28, 34, D) a +0 flail (28, 48, D) the amulet "Tecaisay" {Dissipate rF+ Str+4} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. Str+4: It affects your strength (+4). the ring of the Burgomaster {rElec rF+ SInv} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. an amulet of guardian spirit an amulet of faith a staff of earth a staff of conjuration a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a staff of conjuration (28, 50, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (28, 51, D) a +5 flail of venom (28, 53, D) a +5 spear of venom 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (28, 54, D) a +0 cloak (29, 1, D) a staff of cold (29, 32, D) the staff "Okhugih" {+Blink rF+ rN+ Conj} [staff of conjuration] +Blink: It lets you blink. rF+: It protects you from fire. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (29, 33, D) the staff "Nefesiy" {rF+ rN+ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. (29, 48, D) the +1 pair of gloves of Akiyw {rC+ Str+2 Int+3} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (29, 49, D) the staff of the Zealous God {rPois rN+ Will+ Int+3 Conj Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (29, 50, D) a +0 trident (29, 52, D) a +2 rapier of electrocution a +0 robe (29, 54, D) a +0 robe (29, 57, D) a merfolk corpse (skeletalised by now) (30, 49, D) a +0 trident (30, 50, D) a +4 scale mail of archery a +3 rapier of speed (30, 51, D) a merfolk skeleton (30, 52, D) a manticore corpse (skeletalised by now) (30, 54, D) a snapping turtle corpse (skeletalised by now) (31, 48, D) a +1 mace of protection (31, 52, D) a +2 antimagic rapier a +0 robe (31, 53, D) a +1 rapier of speed a +0 robe the ring "Zomam" {rC- Will+ Int+3 Dex+6} [ring of dexterity] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). a sea snake corpse (skeletalised by now) (31, 54, D) a merfolk corpse (skeletalised by now) (32, 48, D) a phantom mirror (32, 49, D) a staff of alchemy (32, 50, D) the +6 trident of Yfevomn {venom, Int+2} Int+2: It affects your intelligence (+2). a +0 trident (33, 48, D) a staff of earth (33, 49, D) a +0 leather armour (33, 50, D) a staff of cold (34, 49, D) a +3 heavy trident (35, 14, D) a +2 heavy orcbow (35, 15, D) a +3 shortbow of electrocution (36, -1, D) the +5 short sword of Conscience {flame, Int+5} Int+5: It affects your intelligence (+5). (36, 14, D) a staff of earth (36, 15, D) a +2 hat of see invisible (36, 28, D) a +2 robe (36, 29, D) a staff of air (37, 14, D) a +0 quarterstaff (37, 20, D) a polar bear corpse (skeletalised by now) (37, 28, D) a +2 helmet of light (37, 29, D) the +5 plate armour of Demubeun {*Corrode Fly rN+ Int+3} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (37, 36, D) a water moccasin corpse (skeletalised by now) (37, 37, D) a water moccasin corpse (skeletalised by now) (37, 39, D) a rime drake corpse (skeletalised by now) (38, 14, D) a +4 short sword of venom (38, 15, D) the +6 rapier of the Lettuce {protect, rF+} rF+: It protects you from fire. (38, 17, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (38, 18, D) a yak corpse (skeletalised by now) (38, 20, D) a +2 robe of fire resistance a spriggan corpse (skeletalised by now) (38, 28, D) a +4 heavy orcbow (38, 36, D) a hell rat corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) a wolf corpse (skeletalised by now) (38, 38, D) a bullfrog corpse (skeletalised by now) (38, 48, D) a lupine talisman (38, 49, D) a parchment of Alistair's Walking Alembic (38, 50, D) the +1 falchion of Xujyts {freeze, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). (unseen) (39, -1, D) a +2 triple crossbow of draining (39, 1, D) a +1 heavy orcbow a staff of fire (39, 4, D) a +4 battleaxe a human corpse (skeletalised by now) (39, 15, D) a +3 dagger of flaming (39, 20, D) a +0 robe a spriggan corpse (skeletalised by now) (39, 28, D) a +1 plate armour of cold resistance (39, 29, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (39, 36, D) a yak corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (39, 37, D) an elephant corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (39, 48, D) a +10 plate armour of ponderousness (unseen) (39, 49, D) a +1 plate armour of cold resistance (39, 50, D) a parchment of Borgnjor's Revivification (40, 0, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (40, 4, D) a +0 plate armour a +0 plate armour a +0 heavy partisan (40, 5, D) a +0 plate armour a human corpse (skeletalised by now) (40, 14, D) the +9 hand cannon "Topp" {freeze, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (40, 15, D) a +0 animal skin (40, 18, D) a +3 vampiric demon trident a +0 robe a spriggan corpse (skeletalised by now) (40, 21, D) a +0 robe a spriggan corpse (skeletalised by now) (40, 29, D) the orb of Gonkev {Attunement, Str-5 Int+6} Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). (40, 49, D) a +1 shortbow of draining (40, 50, D) a +0 short sword of venom (41, 0, D) a +1 heavy war axe (41, 1, D) a +2 rapier of speed (41, 6, D) a +2 great sword of flaming a +0 plate armour (41, 14, D) a +3 ring mail of poison resistance (41, 18, D) a +2 eveningstar of venom a +0 robe a spriggan corpse (skeletalised by now) (41, 28, D) a parchment of Forge Phalanx Beetle (41, 29, D) a +5 rapier of holy wrath (41, 48, D) the +1 arbalest "Gram" {antimagic, *Corrode Will+++ Str-2 Stlth+} *Corrode: It may corrode you when you take damage. Will+++: It greatly increases your willpower. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (41, 49, D) a +3 chain mail of poison resistance (41, 50, D) a +2 plate armour of willpower (42, 1, D) a staff of cold (42, 3, D) a +4 halberd of flaming (42, 28, D) a +2 vampiric halberd (42, 29, D) a parchment of Maxwell's Capacitive Coupling (42, 49, D) a +0 war axe (43, 14, D) a staff of conjuration (unseen) (43, 15, D) a staff of cold (43, 28, D) a +1 robe (43, 48, D) a +0 halberd (43, 49, D) a +0 war axe (43, 50, D) a +1 short sword of venom a parchment of Malign Gateway (44, 48, D) a parchment of Enfeeble (44, 49, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (45, 48, D) a staff of conjuration (45, 50, D) a +0 partisan a phantom mirror a +0 halberd the +1 chain mail of the Storm King {rC++ Str+6} rC++: It greatly protects you from cold. Str+6: It affects your strength (+6). (45, 57, D) a +0 dire flail a purple draconian corpse (skeletalised by now) (46, 48, D) a +0 trident (46, 49, D) a +0 halberd (47, 48, D) a +0 long sword of holy wrath (47, 49, D) a +2 battleaxe of freezing a +2 hat of stealth (47, 53, D) a +2 morningstar of distortion (still there?) a +0 trident (still there?) a +4 mace of holy wrath (still there?) a +0 long sword (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a green draconian corpse (skeletalised by now) (still there?) (48, 48, D) a riddle talisman a parchment of Orb of Destruction (48, 49, D) a +0 flail (48, 51, D) the +9 shortbow of Compound Interest {flame, rCorr Int+3 Stlth+} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a staff of necromancy a storm dragon corpse (skeletalised by now) (49, 1, D) a +2 chain mail of fire resistance (49, 24, D) the +6 morningstar "Gaenig" {spect, rC- Str+2 Stlth+} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (49, 38, D) a +0 long sword (49, 40, D) a +0 ring mail (still there?) a staff of earth (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (49, 48, D) an amulet of alchemy (49, 49, D) a staff of necromancy the +5 plate armour of Fashionability {Harm Will+ Str+5} Harm: It increases damage dealt and taken. Will+: It increases your willpower. Str+5: It affects your strength (+5). the +11 longbow "Killer Klown's Death" {drain, rN++ Will++} rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. (49, 54, D) a +0 vampiric great sword a +1 hat of see invisible (49, 55, D) a +0 halberd a +0 glaive a yellow draconian corpse (skeletalised by now) (49, 57, D) a black draconian corpse (skeletalised by now) (50, 0, D) a staff of necromancy (50, 2, D) a staff of necromancy (50, 13, D) a staff of earth (50, 25, D) the +11 rapier of Ichor {speed, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (50, 36, D) a staff of cold (50, 37, D) a staff of fire a +0 dire flail a +0 dagger (50, 38, D) a +0 giant club (50, 40, D) a +0 giant spiked club (50, 41, D) a +0 scimitar a +0 chain mail (50, 48, D) a +0 short sword (50, 49, D) +0 storm dragon scales a +0 long sword (50, 53, D) a +0 hand axe a +2 heavy spear a purple draconian corpse (skeletalised by now) (50, 55, D) a +0 mace a +0 dire flail (51, 1, D) the +8 short sword of Eternal War {elec, Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (51, 12, D) a +2 broad axe (51, 13, D) a staff of alchemy (51, 14, D) a +1 antimagic morningstar a +0 chain mail (51, 17, D) a +2 heavy great mace a +0 chain mail (51, 24, D) a +6 ring of dexterity (51, 25, D) a +2 long sword of venom (51, 29, D) a hydra corpse (skeletalised by now) (51, 30, D) a komodo dragon corpse (skeletalised by now) (51, 39, D) a +0 war axe a +0 chain mail a +0 kite shield a +0 hand axe a +1 ring mail of willpower an orc corpse (skeletalised by now) (51, 48, D) a +2 heavy battleaxe a parchment of Ozocubu's Refrigeration (51, 49, D) a staff of earth (51, 54, D) a ring of protection from cold a +0 flail a +0 trident a +0 flail a storm dragon corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (52, 1, D) a +0 short sword a +2 robe of positive energy (52, 4, D) a +1 bardiche of holy wrath (52, 12, D) a staff of necromancy (52, 14, D) a +4 demon trident of draining a +0 plate armour a human corpse (skeletalised by now) (52, 16, D) a +0 partisan of flaming a +0 plate armour a human corpse (skeletalised by now) (52, 24, D) a +1 short sword of speed (52, 30, D) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (52, 39, D) a +0 chain mail a +0 arbalest a +2 dire flail of venom a +3 plate armour of archery (52, 40, D) 4 large rocks (52, 49, D) a +0 war axe a parchment of Starburst (52, 55, D) a +0 glaive a +2 heavy hand axe a white draconian corpse (skeletalised by now) (53, 0, D) a +2 spear of venom (53, 1, D) a +3 rapier of venom (53, 3, D) a +3 partisan of holy wrath (53, 16, D) a +4 halberd a +0 plate armour a human corpse (skeletalised by now) (53, 17, D) a +5 demon whip a +0 chain mail a human corpse (skeletalised by now) (53, 25, D) a +1 antimagic partisan (53, 30, D) a yak corpse (skeletalised by now) (53, 37, D) a +0 chain mail of resonance (53, 49, D) a staff of fire a staff of earth (53, 50, D) a golden dragon corpse (skeletalised by now) (53, 51, D) a +0 war axe a green draconian corpse (skeletalised by now) (54, 0, D) the staff of Responsibility {rPois rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (54, 1, D) a staff of earth (54, 12, D) a +0 chain mail (54, 15, D) a +5 heavy great mace a +2 plate armour of cold resistance a human corpse (skeletalised by now) (54, 24, D) a +3 orcbow of flaming (54, 25, D) a +4 scimitar of holy wrath (54, 36, D) the +4 battleaxe of the Toothy God {speed, Dex+4} Dex+4: It affects your dexterity (+4). (54, 48, D) a +1 chain mail of willpower (54, 49, D) a staff of alchemy (54, 51, D) a +1 long sword of freezing (54, 52, D) a +0 dire flail (54, 53, D) a +0 scimitar a +0 long sword (54, 54, D) a +1 dire flail of holy wrath (54, 57, D) a +0 flail (55, 0, D) a +3 mace of draining (55, 1, D) a +0 rapier of venom (55, 13, D) a +5 spear of freezing (55, 52, D) an amulet of faith (55, 57, D) a black draconian corpse (skeletalised by now) (59, 8, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (59, 37, D) a +5 great sword of holy wrath (60, 2, D) a draconian corpse (skeletalised by now) (60, 15, D) the staff of the Pits of Slime {rElec rN+ Str-3 Dex+4 Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. (60, 36, D) the +4 short sword of Bumofay {freeze, rPois Str+2 Stlth+} rPois: It protects you from poison. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (60, 37, D) a staff of fire (60, 40, D) a +0 dire flail (61, 0, D) a +0 dagger (61, 3, D) a draconian corpse (skeletalised by now) (61, 8, D) a +0 rapier (61, 26, D) a +4 mace of protection (61, 37, D) a staff of necromancy (61, 38, D) a +0 morningstar of protection (61, 39, D) a +0 trident (62, 0, D) a +1 scale mail of archery (62, 1, D) a +0 dagger (62, 3, D) a +3 short sword (62, 11, D) a +2 morningstar of freezing a +0 robe a +0 short sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (62, 17, D) a +4 chain mail of command (62, 26, D) a parchment of Spellspark Servitor (62, 30, D) an adder corpse (skeletalised by now) (62, 31, D) an adder corpse (skeletalised by now) (62, 41, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (62, 47, D) a serpent talisman (62, 48, D) a +1 spectral quarterstaff (unseen) (62, 49, D) a +1 leather armour of willpower (unseen) (62, 50, D) a +2 great sword of electrocution (still there?) a +3 plate armour of willpower (still there?) a ring of protection from cold (still there?) an orc corpse (skeletalised by now) (still there?) (62, 51, D) a +3 great sword (still there?) a +7 flail of draining (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (62, 52, D) a +1 chain mail of fire resistance (still there?) 6 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (62, 53, D) 4 large rocks a stone giant corpse (skeletalised by now) (63, 2, D) a +0 club a draconian corpse (skeletalised by now) (63, 17, D) a staff of air (63, 27, D) a +0 sling of flaming (63, 29, D) a +0 trident (63, 30, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 38, D) the +2 robe of Heoduj {rC+} rC+: It protects you from cold. (63, 47, D) a parchment of Forge Blazeheart Golem (63, 48, D) a staff of fire (unseen) (63, 49, D) a +0 partisan (63, 50, D) a +0 falchion of flaming (unseen) (63, 53, D) a +0 arbalest (still there?) a +1 war axe (still there?) a +0 chain mail (still there?) the ring of Dim Light {rElec Will+} (still there?) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. 4 large rocks (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (63, 54, D) a +0 dagger (63, 56, D) 3 large rocks (64, 9, D) a +0 long sword a +0 robe (64, 16, D) a +0 scimitar of holy wrath (64, 17, D) a +4 arbalest of freezing (64, 26, D) a +1 robe of willpower (64, 27, D) a +5 heavy flail (64, 31, D) an adder corpse (skeletalised by now) (64, 36, D) a staff of alchemy (64, 47, D) a staff of necromancy (unseen) (64, 49, D) a phantom mirror (64, 50, D) a +2 pair of boots of earth (unseen) (64, 51, D) the +1 rapier "Qoomy" {flame, rC+} (still there?) rC+: It protects you from cold. a +1 bardiche of venom (still there?) a +0 chain mail (still there?) (64, 53, D) a +3 great mace (still there?) a +2 robe of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (64, 54, D) a +1 robe of willpower (still there?) a +1 spectral quarterstaff (still there?) the +2 plate armour of Duck's Teeth {Archery, Int+2} (still there?) Int+2: It affects your intelligence (+2). (65, 26, D) a +2 flail of venom (65, 48, D) a +0 dagger (65, 50, D) a box of beasts (65, 51, D) a +0 robe a +0 great sword a +0 chain mail a juggernaut corpse (skeletalised by now) (65, 52, D) an amulet of dissipation a +3 heavy great mace 6 large rocks a stone giant corpse (skeletalised by now) (65, 53, D) a +0 plate armour a +1 great mace of holy wrath a +0 chain mail (65, 54, D) 4 large rocks a stone giant corpse (skeletalised by now) (65, 55, D) a juggernaut corpse (skeletalised by now) (66, 48, D) a +1 dagger of electrocution (66, 49, D) a parchment of Sculpt Simulacrum (66, 50, D) a stone giant corpse (skeletalised by now) (66, 51, D) a +0 arbalest a +2 glaive a +0 chain mail 6 large rocks a stone giant corpse (skeletalised by now) (66, 52, D) the +11 glaive of False Accusations {freeze, Bane Fly rN+ Int+3} Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a +0 chain mail a +0 chain mail 6 large rocks (66, 53, D) a +0 mace a +0 ring mail (66, 54, D) a juggernaut corpse (skeletalised by now) (66, 56, D) the +10 dagger "Bynuuwin" {freeze, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (67, 4, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (67, 47, D) a box of beasts (67, 49, D) a +0 chain mail (67, 50, D) a +3 great sword of draining (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a +2 heavy long sword (still there?) a +0 arbalest (still there?) a +2 chain mail of cold resistance (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (67, 53, D) a +2 battleaxe of freezing (still there?) a +1 chain mail of cold resistance (still there?) a ring of protection from cold (still there?) a +0 great mace of protection (still there?) a +6 chain mail of ponderousness (still there?) an orc corpse (skeletalised by now) (still there?) a juggernaut corpse (skeletalised by now) (still there?) (68, 47, D) the +6 dire flail of the Walnut {reap, rC- Str+4 SInv Stlth+} rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (68, 48, D) a parchment of Summon Horrible Things (68, 49, D) a staff of earth (unseen) (68, 50, D) a +0 dagger (68, 52, D) 3 large rocks an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (68, 53, D) a +3 great sword a juggernaut corpse (skeletalised by now) (68, 55, D) 4 large rocks (68, 56, D) a +0 plate armour (69, 0, D) a staff of conjuration (69, 3, D) a +0 long sword of holy wrath a +0 robe (69, 31, D) a +1 shortbow of draining (unseen) (69, 36, D) a +1 war axe of flaming (69, 47, D) a +0 war axe (69, 48, D) a parchment of Summon Forest (69, 49, D) a scroll of fog (69, 50, D) a parchment of Discord (69, 51, D) a +0 battleaxe (still there?) a +3 scale mail of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (69, 52, D) a +1 battleaxe (still there?) the +1 leather armour of Winter {rC+ rN++ Will+ Dex-3} (still there?) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Dex-3: It affects your dexterity (-3). a +4 ring of slaying (still there?) a +2 war axe (still there?) a +2 heavy sling (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (69, 53, D) the +10 broad axe of Disharmony {spect, rC- Str+5 Dex+2} (still there?) rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). a +0 robe of positive energy (still there?) a juggernaut corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (69, 54, D) a +0 great mace a +0 chain mail an orc corpse (skeletalised by now) (69, 57, D) 3 large rocks (70, 4, D) a +0 dagger a +0 ring mail an elf corpse (skeletalised by now) (70, 9, D) a +0 robe (70, 12, D) a +0 short sword a +0 scale mail (70, 28, D) a +0 shortbow (70, 37, D) a staff of necromancy (70, 39, D) a +3 quarterstaff of chaos (70, 40, D) a +3 scimitar of flaming (70, 47, D) a +2 war axe of flaming (unseen) (70, 49, D) a +0 chain mail (70, 52, D) 5 large rocks (70, 56, D) a stone giant corpse (skeletalised by now) (71, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 11, D) a +0 dagger +1 steam dragon scales (71, 26, D) a staff of alchemy (71, 29, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 36, D) a +0 scale mail a +0 dagger (71, 38, D) a +0 robe a staff of conjuration a +4 short sword of draining a +3 leather armour of poison resistance (71, 40, D) a +0 rapier a +0 leather armour (72, 10, D) a +0 war axe an orc corpse (skeletalised by now) (72, 12, D) a +0 dagger a +0 robe (72, 17, D) a +0 shortbow of freezing (72, 27, D) a +2 chain mail of fire resistance (72, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 36, D) the +1 golden dragon scales "Jetuivvekyf" {rElec rPois rF+ rC+ Str-5 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. a +0 dire flail of protection (72, 39, D) the +8 rapier of the Hierophant {flame, rC+ Str+4 Dex+2} rC+: It protects you from cold. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). a +0 robe a +0 giant spiked club a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (73, 2, D) a +0 scythe of freezing the +9 great sword "Newtbane" {protect, *Slow +Blink Int+8 Dex+4} *Slow: It may slow you when you take damage. +Blink: It lets you blink. Int+8: It affects your intelligence (+8). Dex+4: It affects your dexterity (+4). a +0 robe (73, 16, D) a +2 sling of freezing (73, 17, D) a staff of cold (73, 36, D) a staff of air (73, 37, D) +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 fire dragon scales a +5 crystal plate armour a +0 mace of holy wrath a +2 spectral quarterstaff (74, 2, D) a +3 great mace of protection a +0 robe (74, 18, D) a +0 broad axe (74, 40, D) the elf corpse of Dowan (skeletalised by now) (75, 1, D) a +0 dagger